Hyper Light Drifter |OT| We On A HyperLight Beam

Yep. It may not be coming to Wii U.

http://www.nintendolife.com/news/2016/02/hyper_light_drifter_may_not_be_coming_to_wii_u

(Maybe it'll come to NX as an alternative as you suggest, Terrell, if sales and/or interest merit it.)

There are more chances for a Wii U version now it seems:
Hyper Light Drifter Kickstarter said:
https://www.kickstarter.com/projects/1661802484/hyper-light-drifter/posts/1534048
Wii U is still in limbo, though we are getting closer to a resolution on this. I will keep everyone posted as we know more.
 
Great to hear!



That's really cool. Does it register the DS4 as xinput or dinput? I'm on Windows 10 and have had trouble with DS4Windows successfully making my DS4 an xinput device. So if it was plug-n-play, that'd be great.
Unfortunately, I've been using the Steam Controller with the game instead. I don't really game on PC with the PS4 pad.
 
My runs of the 4th and 5th gauntlet rooms:

4th: https://www.youtube.com/watch?v=4fDSfGRIB3g

5th: https://www.youtube.com/watch?v=K5ckPYq3AqQ

I thought the 5th would have a gimmick where there'd be holes in the invisible floors, but nah. Only took a couple tries.

I'd already done 1-3 before I decided to start recording 'em, but I might go back and redo those.

EDIT:

1st: https://www.youtube.com/watch?v=RVwD4HXDAwo

2nd: https://www.youtube.com/watch?v=9yJ0zxHBrdQ

3rd: https://www.youtube.com/watch?v=voRxJFxhRrU
 
Want to refund it but I played for more than 2 hours. I tried anyways though. It really bothers me that stuff I was excited for in the trailers isn't in the game. Same with the stuff I thought would be in it from the Kickstarter page. I just bought it because I thought that stuff would be in it. The world feels shallow to me. The exploration isn't that great and I can't quite put my finger on why. Advertising it as a mix of Zelda and Diablo doesn't seem quite accurate. I regret buying it without doing more research and playing it without being careful to time myself. Waste of money and time. I have no incentive to continue playing it. It's got a reeeeally nice coat of paint and the music is alright but the gameplay and exploration are meh and the fact that a lot of the Kickstarter promises weren't delivered on (BIG surprise) grinds my gears. Really can't believe I didn't just look it up, I didn't want it spoiled.

I only just now checked it out on Steam page for the first time, and watched the trailer... it looked amazing.

This post makes me sad... but I would have waited for a PS4 port anyways. (I can't read OP to learn if one exists or not)
 
Need a bit of help here- I decided to go north when the game opened up, where the bird-like enemies are. I've hit three of the four switches to light up the diamond, except the one towards the bottom of the mountain near all the stairs. Close as I can tell, it's in that darkened area, but I can't go in any further because I'm blocked by those walls in the hallway. Is there a way to light it up/access that hallway? How?

Bonus help: how do I get the yellow upgrade chip above the darkened area? Do I need a new teleport ability to get across the chasm?
 
Need a bit of help here- I decided to go north when the game opened up, where the bird-like enemies are. I've hit three of the four switches to light up the diamond, except the one towards the bottom of the mountain near all the stairs. Close as I can tell, it's in that darkened area, but I can't go in any further because I'm blocked by those walls in the hallway. Is there a way to light it up/access that hallway? How?

Bonus help: how do I get the yellow upgrade chip above the darkened area? Do I need a new teleport ability to get across the chasm?

1: That darkened area is a maze, but you can navigate to the end of it pretty easily. You can't light it up.

2. I'll go check how I got it. Will edit with an answer.

EDIT: Go in the 2nd floor of the building to the left of it and step on the switch inside.
 
I can't stop playing this. Something about the game just keeps me coming back, sometimes for combat, sometimes for exploration.

I keep finding little details not just in the world but in the mechanics themselves. For example, I've just noticed the railgun aiming laser has a slight lag to it to make it difficult to use in the heat of battle. However, it's extremely useful when you have time to line up a shot - just as it should be.
 
1: That darkened area is a maze, but you can navigate to the end of it pretty easily. You can't light it up.

2. I'll go check how I got it. Will edit with an answer.

EDIT: Go in the 2nd floor of the building to the left of it and step on the switch inside.

Got the chip, thanks, but I still can't figure out what to do in the darkened area. I can't get past this bit, which is literally right next to the entrance. Those blocks with the arrows pointing north are blocking me from getting into the hallway:
16B729D14DE4C61F53B5C19871D0694C6585ADCF
 
Got the chip, thanks, but I still can't figure out what to do in the darkened area. I can't get past this bit, which is literally right next to the entrance. Those blocks with the arrows pointing north are blocking me from getting into the hallway:

The blocks disappear when you kill the boss corresponding to the arrow direction.
 
Got the chip, thanks, but I still can't figure out what to do in the darkened area. I can't get past this bit, which is literally right next to the entrance. Those blocks with the arrows pointing north are blocking me from getting into the hallway:
Those blocks open up after you trigger a certain thing. Press on and come back later.
 
Got the chip, thanks, but I still can't figure out what to do in the darkened area. I can't get past this bit, which is literally right next to the entrance. Those blocks with the arrows pointing north are blocking me from getting into the hallway:

Oh, I forgot about that. That won't open until you've killed the boss in the north area. All the arrow type blocks are like that,
 
Just complaining: multi dash is very hard to do and I find the puzzles requiring it frustrating. In the East there is a multi dash puzzle involving first the laser rifle then a long pathway made of disappearing tiles, and man, I am struggling.

Is it possible to have all 8 triangle pieces for an area marked on the map? Seems like sometimes the pink drifter marks some, sometimes the dog marks some, but nothing marks all 8. And the claimed pieces stay on the map as dulled markers?

This game is really good.
 
Does anyone know how to get the Don't Give Up and Meditation achievements?

I've read that you need 1000 deaths for the Don't Give Up achievement but I can't confirm that for you because I haven't managed to get 1000 deaths myself yet.

As for the Meditation achievement, that's just letting your character sit in idle for like a few minutes or so. I made my character sit down and left it like that for like 5 minutes or longer and went to do something else for a bit and checked my achievements if I got it.

Is it possible to have all 8 triangle pieces for an area marked on the map? Seems like sometimes the pink drifter marks some, sometimes the dog marks some, but nothing marks all 8. And the claimed pieces stay on the map as dulled markers?

Nah, they only ever mark 4 triangle pieces per area for you while the other 4 are just hidden on the map for you to find.
 
I only just now checked it out on Steam page for the first time, and watched the trailer... it looked amazing.

This post makes me sad... but I would have waited for a PS4 port anyways. (I can't read OP to learn if one exists or not)

You probably should not listen to a very specific poster when there are dozens of us liking the game.

His point about exploration is very bullshit too, as this game is full of it. It plays nothing like Diablo, though.
 
I've read that you need 1000 deaths for the Don't Give Up achievement but I can't confirm that for you because I haven't managed to get 1000 deaths myself yet.

As for the Meditation achievement, that's just letting your character sit in idle for like a few minutes or so. I made my character sit down and left it like that for like 5 minutes or longer and went to do something else for a bit and checked my achievements if I got it.
Thanks. Just got Meditation after sitting for exactly 10 minutes. As for the 1000 deaths, I'll probably go to one of those crusher rooms in the North region to get it (the dark maze is a good spot for this). (EDIT: Can confirm that it's 1000 deaths.)

And I should mention that I now have three full sets of four gear bits (what do you even call those?) after getting all upgrades, costumes, and keys... and still no Hoarder achievement. Yeesh.

Oh, and a note for people who may have missed the Opening Death achievement like I did,
you can go back to the starting area and get it by falling off the precipice that overlooks the city
.
 
No, apparently the first patch isn't even approved yet by GOG and there are no beta patches possible either.

I love GOG and all, but their lagging patches really suck.

I'm already done with the game but I really wish I bought it on the Humble Store instead of GOG for this reason exactly. I'd just buy a Steam copy but I want to show my support on consoles first.
 
Three hours in and ran into a game breaking bug, ooof. Enjoyed it while it lasted... I waited for the kickstarter to deliver, I guess I can wait a little longer for all the kinks to be worked out.

Still a real kick in the groin after enjoying it so much.
 
I have killed the bosses in all directions
Down has a ton of bosses so I dont think i have killed all of them yet
and the only one I really had a difficult time with (30+ attempts i would guess) is the
sword boss on the left hand side.
Does anyone else feel like this was the hardest fight in the game?
 
I have killed the bosses in all directions
Down has a ton of bosses so I dont think i have killed all of them yet
and the only one I really had a difficult time with (30+ attempts i would guess) is the
sword boss on the left hand side.
Does anyone else feel like this was the hardest fight in the game?

A lot of people, apparently, going by a lot of the responses I got. Second easiest for me.
 
I think the Hoarder achievement is bugged.
Possibly, but I can't rule out that I'm just missing things. Before I made that post, I had 2.5 full gears. The gear bits are deviously hidden. I'm going to do an extremely thorough clean sweep of the world before ruling it as bugged. According to this reddit post, you need 160 bits to fully upgrade the Drifter, and there are 176 bits in total. Meaning you would have to fully upgrade the Drifter and have four additional gears in order to have collected them all. Yet this guy has 176 bits and still doesn't have Hoarder.
 
A lot of people, apparently, going by a lot of the responses I got. Second easiest for me.

Yea, I think a good tip for anyone stuck on a boss is just quit trying and go explore a different area to try to get upgrade points then go back when you have more skills. I really wish i would have gotten the big sword slash before the dashing attack.

Also, I've played for over 8 hours and never had any crash or bugs at all.
 
You probably should not listen to a very specific poster when there are dozens of us liking the game.

His point about exploration is very bullshit too, as this game is full of it. It plays nothing like Diablo, though.

Agreed. Don't let one person discourage you. The game is incredible and plays like a dream.

I would never compare HLD to Diablo. It's more Zelda with Ys style combat. It has wonderful sound effects and soundtrack and fantastic art direction.

It's a tough but fair game. If you are used to a challenge, then you will love it.
 
Agreed. Don't let one person discourage you. The game is incredible and plays like a dream.

I would never compare HLD to Diablo. It's more Zelda with Ys style combat. It has wonderful sound effects and soundtrack and fantastic art direction.

It's a tough but fair game. If you are used to a challenge, then you will love it.

Yup, much more like Ys and Zelda. A overworld full of secrets from Zelda (not as open as the 3D ones, more like ALTTP/ALBW). And combat like Oath/Origin/Napshtim. So pretty cool, really.
 
Put more time into it today. Decided to go East to explore after hitting a dead-end (for now) in the West. I am loving the atmosphere the music gives the game, there's such an air of mystery. Managed to take down my first boss,
that western giant frog
. Bought the dash upgrade and put some practice in dash-chaining. So far can only get up to 7 but man...I love the way the dash animation looks.
 
Well, looks like all I need to do is find the last couple of gear bits.

Shame that some posters are having crashes/technical issues with the game. I've encountered some minor bugs and one crash in the 27 hours I've played.

Hopefully the developers are quick with the fixes.
 
What are those little monoliths you find with the glowing runes on them?

Also, I got four triangles, but I can't get into a four triangle door? :/
 
Is there a reason this isn't unlocking? Do I need to fill out the east, west, and south diamonds as well?

Also, I'd love people who've finished the game to rank the difficulty of the areas. Just to get an idea of how I want to tackle the rest of the game :D
 
Is there a reason this isn't unlocking? Do I need to fill out the east, west, and south diamonds as well?

Each area actually has a total of 8 diamonds. Half of them are hidden from your world map.

That door requires all 8.

Also: East, North, West, South
 
I have killed the bosses in all directions
Down has a ton of bosses so I dont think i have killed all of them yet
and the only one I really had a difficult time with (30+ attempts i would guess) is the
sword boss on the left hand side.
Does anyone else feel like this was the hardest fight in the game?

That one wasn't too bad,
After the 3rd try I found that dashing at the last minute was perfect for dodging his hits and then I beat him without taking any damage
 
Am I doing something horribly wrong, or is this the Dark Souls (TM) of Zeldas? I ventured onto what seems to be the first boss
a bird?
and I am getting my ass HANDED to me. I also have generally no idea where I am supposed to be going. I am supposed to have built like 20 extra hearts by now right?
 
Am I doing something horribly wrong, or is this the Dark Souls (TM) of Zeldas? I ventured onto what seems to be the first boss
a bird?
and I am getting my ass HANDED to me. I also have generally no idea where I am supposed to be going. I am supposed to have built like 20 extra hearts by now right?

He's the only boss I've fought so far too, and he was definitely tough. Mainly because of his homing attack. Just keep at it and you'll get his patterns down.

Also, I'm not even sure there ARE extra hearts. I was able to upgrade to an extra healing item though.
 
He's the only boss I've fought so far too, and he was definitely tough. Mainly because of his homing attack. Just keep at it and you'll get his patterns down.

Also, I'm not even sure there ARE extra hearts. I was able to upgrade to an extra healing item though.

Thanks, I finally beat him :)
oddly his last phase was the easiest, since the pattern never shifts - you can pretty much stay in the same position and carefully whack at him
I was only able to
purchase one upgrade after the fight. There are so many! I chose the zelda spinning attack. With my luck, it's garbage

edit: achievement "Finish the game without dying". Areyoufuckingkiddingme.
 
I was only able to
purchase one upgrade after the fight. There are so many! I chose the zelda spinning attack. With my luck, it's garbage

The charged sword attack? That thing murders anything with a big health bar.

I'd suggest cheesing the dash challenge back at the town to get the outfit that boots your dash bar. It will allow you to really spam the attack. Ridiculously useful.
 
Want to refund it but I played for more than 2 hours. I tried anyways though. It really bothers me that stuff I was excited for in the trailers isn't in the game. Same with the stuff I thought would be in it from the Kickstarter page. I just bought it because I thought that stuff would be in it. The world feels shallow to me. The exploration isn't that great and I can't quite put my finger on why. Advertising it as a mix of Zelda and Diablo doesn't seem quite accurate. I regret buying it without doing more research and playing it without being careful to time myself. Waste of money and time. I have no incentive to continue playing it. It's got a reeeeally nice coat of paint and the music is alright but the gameplay and exploration are meh and the fact that a lot of the Kickstarter promises weren't delivered on (BIG surprise) grinds my gears. Really can't believe I didn't just look it up, I didn't want it spoiled.

Are we talking about the same game? The mechanics are incredible and the exploration part is great because there's no arrow guiding the player and tons, TONS of secrets. Some great surprises too.

I mean, there's nothing wrong with you disliking the game, but what you're saying is exactly the opposite of what the game actually is. I do agree that there's nothing diablo-like in it, and quoting it in the KS campaign was silly, though.
 
The charged sword attack? That thing murders anything with a big health bar.

I'd suggest cheesing the dash challenge back at the town to get the outfit that boots your dash bar. It will allow you to really spam the attack. Ridiculously useful.

Dash challenge? Where's that?

EDIT: I guess it's the thing in that dash power merchant's house? How do I play/activate it?

EDIT 2: Okay, I unlocked it, now how do I cheese it for the suit?
 
Absolutely loved my time with this game. I cannot recommend it enough.

The people complaining about difficulty is baffling. People forget how hard games used to be... Go play Disneys Magical Quest if you want to see bullshit.

The exploration, atmosphere, music and combat were all highly enjoyable. I really have no complaints with this game aside from maybe the inscrutable map.
 
Just booted it up. Am I crazy or is there a bit of stuttering frequently? It's driving me nuts.

Edit: I just installed the beta patch with full screen windowed mode. Seems better so far. Phew.
 
Dash challenge? Where's that?

EDIT: I guess it's the thing in that dash power merchant's house? How do I play/activate it?

EDIT 2: Okay, I unlocked it, now how do I cheese it for the suit?

If you finished the dash challenge (800 dashes), switch to your new cloak in the room where you woke up at the start of the game. You can do it at one of the computer terminals on the left side of the room. (if the terminals aren't active even though you unlocked a cloak, quit the game and relaunch)

The cloak gives you twice the dash power*. It's amazing.

*dash power is also used for special melee attacks
 
I have a litany of criticisms of Hyper Light Drifter, and I am unsure which ones are fair and informed criticisms of the design, and which ones are simply my own failings. Here's where I'm at though:

I think the excellent basic combat is marred by spotty, haphazard encounter design. So many fights just feel like enemies were slathered all over the screen, with no reasonable way to manage their various tells or projectiles. This is especially a problem in the East.

I think the map is terrible. It's useless for navigation because the landmarks it depicts are... well, landmarks. I can see them and go to them, and the map doesn't actually show what their entry/exit points are or where you actually are - it just shows your icon sitting on the warp pad closest to where you are, which is somehow more useless than just being a map with no player icon. It also doesn't list opened/unopened doors or track the gear bits on the underground/dungeon layer, which is just mind-boggling to me.

I think the short loop between encounter/death/respawn actively makes the game more aggravating, and that it's bullshit that it doesn't at least fill your health bar when you respawn. If you get to an area with one health, good luck pal. This is, oddly, a case where tighter checkpointing is actually more difficult - it feels like aggressive save-stating in an emulator fucking you over in cases where starting fresh would both take the pressure off of an increasingly frustrating fight and give the player a chance to learn the game better and return with more health at the ready.

Related to that, I think that some of the visual flair, such as the lengthy death/respawn animations and visual overhangs (trees, walls, etc etc) are style pieces that actively work against substance by getting in the way. If the game insists on checkpointing so much for quick iteration, forcing me to watch the death/getting back up animation over and over and over again feels like a huge oversight. Likewise, as gorgeous as all the animation is in a vacuum, the game is just unreadable to me in larger group fights. I am red/green colorblind, so that might have something to do with it, but it's still incredibly mushy and hard to pick out a lot of the time.

Finally, what bums me out the most about this game is how all of these frustrations eat away at the incredible atmosphere and tone in the game. The art, sound, and environmental storytelling are all beautiful and powerful. The music especially is so emotionally potent; somber, swelling, mournful. However, I'm bashing my head against a fight against eighty thousand frog assholes throwing ninja stars at me all several frames apart while an exploding plant is running at me while a bunch of toads are shooting bullet hell fuck shit at me from every corner of the screen. At this point I'm not ruminating on the sorrowful world anymore, I'm just angrily bashing my head against a wall having zero fun.

I'll keep at it tomorrow. I want to love it. I feel like I know I should love it. But right now I just can't believe in this particular Cult of Difficult.
I just started playing, and my thoughts basically mirror yours. So far, the game feels like a hardcore indie version of Ico, mirroring all of the problems it had 15 years. There's so much to like and adore about the game, but unfortunately most of them aren't connected to the gameplay. The atmosphere, art direction, and music are all top notch, but whereas Ico was easy enough to get through the bad encounter design, Hyperlight is challenging enough that its bad parts can stonewall progress, compounded by the horrific checkpointing. I started in the East, and there was one especially bad stretch where I was stuck clearing the equivalent of 4–5 rooms, but because I died in an arena that wasn't its own discrete one, I had to redo everything. The basic mechanics feel really good, even when restricted to slashing and dashing, but like you said, some arenas are just slathered with enemies. It's one thing when you're playing a bullet hell composed of meticulously-designed patterns; it's another when everything's random, which can lead to unavoidable attacks. It's yet another when the basic tools aren't suited for crowd control.

It doesn't help that the game's iconography and non-written communication are good enough to justify having such scarce tool tips. The bomb preview shows you throwing something and it having an area-of-effect, but there weren't any enemies or obstacles present. So it has an area-of-effect, but does it damage? Does it stun? Is it an EMP for disabling weapons? I dunno, better spend eight skill points to find out. That also extends to the map, like you said, but also to things as fundamental as healing. Nowhere have I seen the game show that using a teleporter resets everything. Even throwing a med-kit right before reaching the first teleporter and having it visibly refill after activating things would've helped.

It's also ridiculously easy to take damage or die, which just makes me more and more confused about the checkpointing and healing. From the east side, the punchers and ninjas don't flinch from attacks, which means especially for the punchers that have three HP, it's very easy for them to get off a punch before dying, especially when in swarms. There's also cases where dashing across platforms doesn't properly magnetize you, meaning you can plummet into the water by an error of a few pixels from the analog movement.

Being arcane can evoke feelings of mystery, of discovery and wonder, but it can also mean being really, really obtuse. I'm six minutes away from not being able to get a refund, and I'm really debating if I should drop the game and pick it up again once it's cheaper.

When I was jumping right into encounters without surveying, I could share your view of them being haphazard or not being readable. But once I took my time with each encounter, especially using the sniper rifle to look further away, I realised the encounters could be planned and executed with precision. I haven't seen enemies just spawn out of nowhere. The south robots are nestled into the ground, as are the plant enemies in the east. The frog ninjas you're having trouble with that throw ninja stars only take two hits, so it's easier to just stay back, lead their ninja star throw, and then dash in for the kill.
The East is littered with frogs jumping out of the water with no sign that they were ever there, and there's one encounter full of frogs that's just a clump of them jumping around. It'd be nice if I had other tools to deal with them, but I don't. I appreciate not being blockaded from certain paths if I want to pursue them, but the developers need to communicate that I'd be better off going in a different direction. Nothing about the encounters being difficult feels deliberate the way stumbling into an area with enemies ten levels higher than you does. It feels like I'm expected to compensate for their shortcomings with bone-headed perseverance.
 
I just started playing, and my thoughts basically mirror yours. So far, the game feels like a hardcore indie version of Ico, mirroring all of the problems it had 15 years. There's so much to like and adore about the game, but unfortunately most of them aren't connected to the gameplay. The atmosphere, art direction, and music are all top notch, but whereas Ico was easy enough to get through the bad encounter design, Hyperlight is challenging enough that its bad parts can stonewall progress, compounded by the horrific checkpointing. I started in the East, and there was one especially bad stretch where I was stuck clearing the equivalent of 4–5 rooms, but because I died in an arena that wasn't its own discrete one, I had to redo everything. The basic mechanics feel really good, even when restricted to slashing and dashing, but like you said, some arenas are just slathered with enemies. It's one thing when you're playing a bullet hell composed of meticulously-designed patterns; it's another when everything's random, which can lead to unavoidable attacks. It's yet another when the basic tools aren't suited for crowd control.

It doesn't help that the game's iconography and non-written communication are good enough to justify having such scarce tool tips. The bomb preview shows you throwing something and it having an area-of-effect, but there weren't any enemies or obstacles present. So it has an area-of-effect, but does it damage? Does it stun? Is it an EMP for disabling weapons? I dunno, better spend eight skill points to find out. That also extends to the map, like you said, but also to things as fundamental as healing. Nowhere have I seen the game show that using a teleporter resets everything. Even throwing a med-kit right before reaching the first teleporter and having it visibly refill after activating things would've helped.

It's also ridiculously easy to take damage or die, which just makes me more and more confused about the checkpointing and healing. From the east side, the punchers and ninjas don't flinch from attacks, which means especially for the punchers that have three HP, it's very easy for them to get off a punch before dying, especially when in swarms. There's also cases where dashing across platforms doesn't properly magnetize you, meaning you can plummet into the water by an error of a few pixels from the analog movement.

Being arcane can evoke feelings of mystery, of discovery and wonder, but it can also mean being really, really obtuse. I'm six minutes away from not being able to get a refund, and I'm really debating if I should drop the game and pick it up again once it's cheaper.


The East is littered with frogs jumping out of the water with no sign that they were ever there, and there's one encounter full of frogs that's just a clump of them jumping around. It'd be nice if I had other tools to deal with them, but I don't. I appreciate not being blockaded from certain paths if I want to pursue them, but the developers need to communicate that I'd be better off going in a different direction. Nothing about the encounters being difficult feels deliberate the way stumbling into an area with enemies ten levels higher than you does. It feels like I'm expected to compensate for their shortcomings with bone-headed perseverance.

I feel the complete opposite to you on most of your complaints. The game is difficult but never once did any encounter feel like a barrier. By observing enemies and trying out new tactics, I was able learn about how best to deal with certain threats. The game was balanced so well for me that I could tangibly feel myself getting better on a smooth curve.

The open world of the game also supports the experimental gameplay, since it prevents shoehorning a player into a difficulty barrier since you can go somewhere else to get upgrades/get better.

I'm constantly amazed by how well designed and meaningful each enemy type and combat mechanic is, and I've been playing over 15 hours. You're making the extremely difficult argument that the game is poorly designed, when it sounds like it's just not for you, so any perceived flaw is greatly magnified.
 
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