uhm, i'm quite... baffled...
the animation are......... stiff to say the least..
the npc, while you're talking to them are just.. black silihouette???
I've played 5 hours and I've seen the same dungeon tileset/texture (or even the whole map) recycled already countless time..
the combat feel like a chore, requiring you to either remember to which godforsaken chain you added a particular attack or you could improvise.. ok the game ain't difficult, but would it be SOOO bad to let the player edit that combo list and then either insert the input or choose a combo from the edited+named list giving the list of attack included in that combo?
thanks god at least there's a skip animation button, else considering how long it takes to finish a chain of attacks or to kill an enemy i'd be killing myself for sleep deprivation...
story is cliche+laugh i'll give them that much, but so far I'm not really particularly sold..
Any chance that it will get better or it will at least last a small time?
If it's going to be a 18-20 hours ride, i'll just grind the teeth and go for a quick run to ease my backlog of this godforsaken game, if it's something that aims for the 40 hours mark, i'll skip it pronto :|