Dacvak
No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
Before the Switch 2 released, I had assumed that upgrading a S1 to S2 game would be either simple or automatic. That's what Nintendo implied, at least. And, in fact, that's what we saw with a handful of 1st-party Nintendo games. Games like Mario 3D World, Link's Awakening, Echoes of Wisdom, Splatoon 3, and a few others all simply got automatic updates that improved framerates, resolution, etc.
But now that a handful of 3rd-party games have gotten their upgrades, it's no longer clear how Nintendo are handling things on the back end. From what I can tell, most if not all of the upgrades to 3rd-party games require the developer to release essentially a completely bespoke Switch 2 Edition version of their game, with a different SKU and entry on the eShop. Recently, Hades II, Silksong, and BALLxPIT released on the Switch and S2 under different SKUs. However, for those games in particular, if you purchased the Switch 1 version, you had the option to upgrade to the S2 version for free through a separate transaction on the eShop.
I haven't confirmed this, but it makes me assume that since I bought Hades II initially for Switch 1 and THEN upgraded it to Switch 2, I should have the game available to play on both my S1 and S2 systems. But what if I had just purchased the S2 version from the outset? Would I not be able to play it on my S1?
Furthermore, is there some sort of restriction being placed by Nintendo that, in order for you to update your game to take advantage of S2 capabilities, you MUST release a bespoke Switch 2 Edition of the game? And if that's the case, is there an additional cost to developers/publishers by Nintendo?
Let's say I released my indie game on Switch 1 a few years ago, and I simply wanted to release a patch that would allow for 4K resolution, or 120fps framerate. Would I be able to simply issue an automatic update to my game, or does Nintendo require me to go through the entire submission process again and release a Switch 2 Edition upgrade (that I can presumably offer for free or not) on the eShop?
And what about other games, like Hogwarts Legacy, where owners of the original S1 version don't even have an upgrade path to the S2 version? They must rebuy the entire game. I guess Nintendo isn't regulating that?
The whole system is confusing, and my suspicion is that it's more complex for developers to utilize than simply updating their existing games for S2 compatibility. I'd love to know if anyone here has any additional info on what the upgrade process looks like on the back end, because it definitely seems convoluted and unclear.
But now that a handful of 3rd-party games have gotten their upgrades, it's no longer clear how Nintendo are handling things on the back end. From what I can tell, most if not all of the upgrades to 3rd-party games require the developer to release essentially a completely bespoke Switch 2 Edition version of their game, with a different SKU and entry on the eShop. Recently, Hades II, Silksong, and BALLxPIT released on the Switch and S2 under different SKUs. However, for those games in particular, if you purchased the Switch 1 version, you had the option to upgrade to the S2 version for free through a separate transaction on the eShop.
I haven't confirmed this, but it makes me assume that since I bought Hades II initially for Switch 1 and THEN upgraded it to Switch 2, I should have the game available to play on both my S1 and S2 systems. But what if I had just purchased the S2 version from the outset? Would I not be able to play it on my S1?
Furthermore, is there some sort of restriction being placed by Nintendo that, in order for you to update your game to take advantage of S2 capabilities, you MUST release a bespoke Switch 2 Edition of the game? And if that's the case, is there an additional cost to developers/publishers by Nintendo?
Let's say I released my indie game on Switch 1 a few years ago, and I simply wanted to release a patch that would allow for 4K resolution, or 120fps framerate. Would I be able to simply issue an automatic update to my game, or does Nintendo require me to go through the entire submission process again and release a Switch 2 Edition upgrade (that I can presumably offer for free or not) on the eShop?
And what about other games, like Hogwarts Legacy, where owners of the original S1 version don't even have an upgrade path to the S2 version? They must rebuy the entire game. I guess Nintendo isn't regulating that?
The whole system is confusing, and my suspicion is that it's more complex for developers to utilize than simply updating their existing games for S2 compatibility. I'd love to know if anyone here has any additional info on what the upgrade process looks like on the back end, because it definitely seems convoluted and unclear.