Gamer79
Predicts the worst decade for Sony starting 2022
I am all god for playing a great hollyweird Blockbluster from time to time. With that said, some INDIE studios have been doing it better than the big publishers. Astrobot developers with it's staff of less than 100 proves that awesome games that make money can be done with much smaller teams.
I find games too long today. Give me a good entertaining 8-12 hour fun Campaign than the 20 or even worse 80 hour open world epics that take weeks to finish. A lost art was making games replayable. Maybe maybe alternate paths/upgrade skill trees/chocies/ paragon etc. There are plenty of ways to make a good "short" game replayable. The point is if the scale is scaled down that should lead to much less cost.
The expensive long development cycle of today is broken. Look how much money Micro$oft invested in acquisitions and so far very little to show for it because the games just take too damn long to make. This cannot continue because know what is happening is Company's can flat out go under with one unprofitable game.
I find games too long today. Give me a good entertaining 8-12 hour fun Campaign than the 20 or even worse 80 hour open world epics that take weeks to finish. A lost art was making games replayable. Maybe maybe alternate paths/upgrade skill trees/chocies/ paragon etc. There are plenty of ways to make a good "short" game replayable. The point is if the scale is scaled down that should lead to much less cost.
The expensive long development cycle of today is broken. Look how much money Micro$oft invested in acquisitions and so far very little to show for it because the games just take too damn long to make. This cannot continue because know what is happening is Company's can flat out go under with one unprofitable game.