You sure about that?but consumers still want the best looking graphics right?...
Graphics are important and always has been.Well most people especially in GAF want high tech graphics and at the same time they want the game take less time make......sorry it just not how game development works.
My bigger problem is most developers like announce their game when they have literately nothing to show.......I rather see them wait and progress through the development and when they actually have something to show then announce it, like Capcom did with MH Wilds.
exactly, that's what i meant, the majority of consumers want better graphics each time, so companies push to make things more and more detailed. ofc just my impression, would be good to have research backed up data.You sure about that?
This is from 2008 Prince of Persia reboot and the timeless artstyle still looks great a decade later. I would take this over modern graphics that gets outdated in a year.
I am all god for playing a great hollyweird Blockbluster from time to time. With that said, some INDIE studios have been doing it better than the big publishers. Astrobot developers with it's staff of less than 100 proves that awesome games that make money can be done with much smaller teams.
I find games too long today. Give me a good entertaining 8-12 hour fun Campaign than the 20 or even worse 80 hour open world epics that take weeks to finish. A lost art was making games replayable. Maybe maybe alternate paths/upgrade skill trees/chocies/ paragon etc. There are plenty of ways to make a good "short" game replayable. The point is if the scale is scaled down that should lead to much less cost.
The expensive long development cycle of today is broken. Look how much money Micro$oft invested in acquisitions and so far very little to show for it because the games just take too damn long to make. This cannot continue because know what is happening is Company's can flat out go under with one unprofitable game.
This is why multiplayer modes are a thing.Im not gonna pay 70-80 Euros for 10 hour games, dont give them ideas holy shit.
There are successful games every year. Projects fail all the time in gaming whether it's a traditional SP or GaaS game. There's no evidence that the GaaS market is crowded or over-saturated. GaaS games appeal to much wider audiences and generate a ridiculous amount of money so even a small piece of the pie can make for a successful game. For the GaaS (or even traditional SP) games that fail, it's often because they simply aren't interested or don't enjoy the end-product; and not so much that there's too many options.And how many of those released in recent years has been successful? The GAAS market is way to crowded as it is.
I personally value good art direction way more than high tech graphics, I can live with games not having super high tech visuals but bad art direction is gonna look bad no matter the tech.Graphics are important and always has been.
Short linear games are fine, occasionally. But what are you going to do once you’ve finished them? As you say, replayability is a lost art. Don’t ask for shorter games until devs has showed that there is more to their games than plowing through them and getting all achievements.I find games too long today. Give me a good entertaining 8-12 hour fun Campaign than the 20 or even worse 80 hour open world epics that take weeks to finish. A lost art was making games replayable.
That is my very point. Astrobot does not have to sell 10 million copies to be a success story. If it sells 5 it probably has doubled it's budget. The problem with these 5+ development cycle they may need to sell 10 million just to break even. There are plenty of times where a game sells 5-7 million copies and is not profitable due to the insane budget and puts the company under.you say this, but Astrobot wont sell in the 10's of millions, its primarily gamers' fault
I've played Max Payne 1 and 2 over more times than any big name "exclusive" in the past 10 years. Hell, I know those games so good that I remember finishing them both 3 days leading up to Max Payne 3 at once point. Hasn't stopped hundreds of JRPGs from being replayable, 2D games have aged incredibly well and the majority of them are point a to b.Short linear games are fine, occasionally. But what are you going to do once you’ve finished them? As you say, replayability is a lost art. Don’t ask for shorter games until devs has showed that there is more to their games than plowing through them and getting all achievements.
I like Astro Bot, Hellblade 2, Scorn, MW3 campaign, but in about 2 weeks they’re just a memory and not something I’ll keep on playing .
Meanwhile I’m still playing Elden Ring that came out over 2 years ago, closing in on 700 hours right now. I want more games like that. But I’m not sure what other developer that could do it.
but it doesn't make nearly as much as the games you complain about, the margins are much larger in these big budget triple A games despite the increased risk that goes alongside it. 5-7 million always turns a profit, not sure what example you're trying to use with that. The only company that says its not is someone like Sqaure.That is my very point. Astrobot does not have to sell 10 million copies to be a success story. If it sells 5 it probably has doubled it's budget. The problem with these 5+ development cycle they may need to sell 10 million just to break even. There are plenty of times where a game sells 5-7 million copies and is not profitable due to the insane budget and puts the company under.
5-7 million always turns a profit, not sure what example you're trying to use with that. The only company that says its not is someone like Sqaure.
Graphical fidelity?? Where?! This generation is seriously lacking anything that's wowing people.Stop pushing graphical fidelity ... only Nvidea is benefiting from it. It's diminishing returns at this point.
Thats a unique case because they pay large licensing fee's you can't apply that to all games. Nice try tho.Marvel’s Spider-Man 2 Needs Sales Of 7.2M Copies At Full Price To Break Even, Has Colossal Budget Of $300M
That's why. If the new normal is spending 300 million on a game (includes marketing) and you need to sell over 7 million copies at full price just to break even, that seems like a real problem...
"Meanwhile, a $100 million AAA game would need to sell 8-10 million copies just to break even."Thats a unique case because they pay large licensing fee's you can't apply that to all games. Nice try tho.
It depends on the game. Space Marine 2 is a good game but imagine if they tried to make it last 30+ hours. That’s a LOT of glory kills, lol.Imagine playing Elden Ring and thinking; 12 hours is enough
I don't see any proof of that in the article, id like some real numbers."Meanwhile, a $100 million AAA game would need to sell 8-10 million copies just to break even."
How Much Does It Cost to Make a Video Game In 2024? | UK Business Blog
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Monster Hunter series has that same effect. To this day people still playing Monster Hunter World and that game came out in 2018.Meanwhile I’m still playing Elden Ring that came out over 2 years ago, closing in on 700 hours right now. I want more games like that. But I’m not sure what other developer that could do it.
What the hell are you doing in Horizon? The game is nowhere near that long, even taking your time.I've been playing Horizon Forbidden West for over 100 hours and saw that I'm only at 54% and having fun all the time. So I like that there are massive games like it, but not all games need that length.
I'd very much like to have more games in the style and size of Sly Cooper 2.
What the hell are you doing in Horizon? The game is nowhere near that long, even taking your time.
*If the game was priced at $10."Meanwhile, a $100 million AAA game would need to sell 8-10 million copies just to break even."
Btw GTA 5 cost $250 million back in 2012
How Much Does It Cost to Make a Video Game In 2024? | UK Business Blog
Explore how much it costs to make a video game in 2024, including development, marketing, and production expenses, and get insights for your game project.business.clickdo.co.uk
You do not understand. Publishers do not get the $70 unless it's digital and even then there is cost for maintaining and keeping servers. I do not know what the actual proftt is of a $70 game but I bet it's less than half when all the cost factors are considered.*If the game was priced at $10.
Probably between $10-$20 then.You do not understand. Publishers do not get the $70 unless it's digital and even then there is cost for maintaining and keeping servers. I do not know what the actual proftt is of a $70 game but I bet it's less than half when all the cost factors are considered.
Older games are different, but I can’t put my finger on what modern games actually do wrong to be honest. I play almost everything only one time now. I enjoyed Hellblade 2 a ton, first movie game that actually pulled off the movie part for me, but playing it again? Nope. And even in fantastic GOTY games like Astro Bot I sigh if I have to replay a level one time too many to find a lost galaxy warp.I've played Max Payne 1 and 2 over more times than any big name "exclusive" in the past 10 years. Hell, I know those games so good that I remember finishing them both 3 days leading up to Max Payne 3 at once point. Hasn't stopped hundreds of JRPGs from being replayable, 2D games have aged incredibly well and the majority of them are point a to b.
If the games good, a linear experience doesn't stop you from replaying it.
Uncharted? Played em all once, once the set pieces are memorized there's no fun.
Never new game plused the GoW reboots
One and done the first Horizon, bored with the second one and I'm not playing games for the purpose of photo mode
If there was one design still I wish would come back are sandbox style games like Witcher and Witcher 2. Every area has just enough content to feel "full" but it's not overwhelming but you're more than welcome to spend just as much time as you want exploring till you're ready for the next one.
Haven’t played a single Monster HunterMonster Hunter series has that same effect. To this day people still playing Monster Hunter World and that game came out in 2018.
You still have time, I HIGLY recommend you play either Monster Hunter World or Rise.Haven’t played a single Monster Hunter
The upcoming one looked nice, maybe I should give it a try.
1 is supposedly being remadeOlder games are different, but I can’t put my finger on what modern games actually do wrong to be honest. I play almost everything only one time now. I enjoyed Hellblade 2 a ton, first movie game that actually pulled off the movie part for me, but playing it again? Nope. And even in fantastic GOTY games like Astro Bot I sigh if I have to replay a level one time too many to find a lost galaxy warp.
In old arcade games all you did was replaying them. Can’t just be because you had to. I still enjoy playing old arcade games.
What’s the magic ingredient that was lost? Challenge? Music? Game mechanic simplicity? Constant action and no dead areas?
I agree on the open sandbox style, if it’s done well with content as exploration reward. Elden Ring, Breath of the Wild. And Skyrim, Oblivion. Having high hopes for the handcrafted Starfield expansion. Haven’t actually played Witcher 1 and 2, I started on 3 but never finished it. Have 1 and 2 aged well?
Cool, I’m used to enjoying games the internet don’t like so not scared away by that. I just saw that I have 2 on Steam, probably bought it on some sale and forgot about it, no playtime, shame on me. Says partial Xbox controller support. Is it better played with keyboard and mouse?1 is supposedly being remade
2 is better than 3 IMO but that's fighting words on the internet
That's hilariousCool, I’m used to enjoying games the internet don’t like so not scared away by that. I just saw that I have 2 on Steam, probably bought it on some sale and forgot about it, no playtime, shame on me. Says partial Xbox controller support. Is it better played with keyboard and mouse?