banKai said:But this setup is working on the PS3 and 360, just saying.
The rumors state that the analog sticks are aligned, not staggered.
banKai said:But this setup is working on the PS3 and 360, just saying.
brohmbel said:
What is this?
Oh, haven't read about that, ok.Vinci said:The rumors state that the analog sticks are aligned, not staggered.
banKai said:But this setup is working on the PS3 and 360, just saying.
banKai said:Oh, haven't read about that, ok.
Edit: So it could also be PS3 style.
Vinci said:http://i.imgur.com/27Ru8.jpg
This is, by far, the most functional, comfortable, and practical looking one of the lot. You win the contest, sir.
EDIT: That said, it would be better if the analog sticks were even with each other above the D-Pad and face buttons. Otherwise, nicely done.
EDIT #2: The Kotaku one is shamefully quite a bit better than most of the GAF ones as well.
MYE said:
A.KU.MU said:
Best one yet.
1-D_FTW said:The emphasis on third parties and portability would eliminate any chance of it ever having a c-stick, but at least it's a plausible attempt at what it could realistically look like.
Veal said:I know a few people mentioned biometrics, but has anyone thought of the sensors being built into the buttons? More specifically, the L and R triggers?
I don't think there is a single officially confirmed controller detail.Casp0r said:So is this ridiculous 6" screen on each controller absolutely confirmed?
Vinci said:Putting sensors into the handles would make more sense.
You know... since it's likely it will have handles and you'll constantly be gripping them firmly for continuous biometric scanning. The triggers would be too situational and game-specific.
Im ahead with that Did some search sometime ago. Well there is technology that lets a touch screen function as a fingertip scanner to recognize the user. Would be cool if Nintendo used the touch screen for this also, as well as the crap ton of uses we already came up with.Veal said:I know a few people mentioned biometrics, but has anyone thought of the sensors being built into the buttons? More specifically, the L and R triggers?
MYE said:My stuff
edit: *i'l rehost it later*
http://i.imgur.com/jTOin.jpg[/IM][IM]http://i.imgur.com/Wh7hg.jpg[/IM]
[IMG]http://i.imgur.com/5jT6K.png[/IM][/QUOTE]
Lovely. Hopefully its somewhat close, though, I think these will need to be thicker, surely the system would still retain rumble in the controllers gyroscpes and accelerometers?
Vinci said:http://i.imgur.com/27Ru8.jpg
This is, by far, the most functional, comfortable, and practical looking one of the lot. You win the contest, sir.
EDIT: That said, it would be better if the analog sticks were even with each other above the D-Pad and face buttons. Otherwise, nicely done.
EDIT #2: The Kotaku one is shamefully quite a bit better than most of the GAF ones as well.
Zeliard said:I don't think some of you realize how enormous these will end up if it's a 6" screen. Kotaku's design is incredibly unpractical. Just imagine how large that thing would be in your hands if the screen is 6". Something like Fernando Rocker's is infinitely better as a mockup than most of these because it actually makes some logistical sense in not trying to stick everything on a single horizontal surface.
Vinci said:And Fernando Rocker's would be uncomfortable as all hell. Don't get me wrong: It looks sleek, it looks Apple and cool and all that, but the weight of the controller would be on your thumbs. Lets be honest: The moment you're talking about 6" screens, we're immediately talking about a huge ass controller - whether you stick the screen on vertically, diagonally, horizontally, underneath, flip-pad, asymmetric, whatever. It's going to be huge. So at that point the only thing you can do is try to come up with something that isn't profoundly uncomfortable to hold.
For a controller this large, it must have handles. They have to extend into the palm for added support. Putting all the pressure on your knuckles and thumbs is crazy, and that's what all these tablet-specific designs are doing. Over time, they would cause severe discomfort in the fingers.
Retro said:My mockup (5th down in the OP) meets all of these. In fact, the latest revision of that design (which you can view a big mockup of here) has longer handles, bigger buttons and D-pad, and a left analog stick placed closer to the screen rather than the edge for a more comfortable grip;
http://oi54.tinypic.com/29muidj.jpg[IMG][/URL]
Seriously, it's the only one with anything resembling handles (except the stretched 360 controller, obviously).
Also, there's this one from last week... Not very good, but again... handles.
[URL="http://www.neogaf.com/forum/showpost.php?p=27310095&postcount=15265"]http://www.neogaf.com/forum/showpost.php?p=27310095&postcount=15265[/URL]
Also, thoughts on every single mockup in this entire thread;[/QUOTE]
Yep, and I appreciate your designs. It's just driving me mad that 99% of the people doing mockups are actually designing some sort of bizarro land portable system that can't actually be used as a portable. It's just so counterintuitive to do that - you already cannot use this device in any portable fashion, so why bother keeping the thickness down and removing handles which make controllers more comfortable to use? Why use a slidepad when you can use the superior alternative since you don't have to build it into a clamshell design?
Zeliard said:I'm hardly saying that his mockup, or anyone's, is perfect as is or even close.
I'm simply saying that the concept of going vertically, instead of horizontally as everyone has their mind set on, is more logical and feasible. Why stretch it out horizontally if it's going to make it so cumbersome? If you add proper grips such as handles, as I said earlier you should, that makes it even wider unless you stick those grips on the back. It would still be large going vertically, but it would make it much easier to hold since your hands wouldn't be as far apart all the time.
Look at MYE's mockup and you start getting an idea of how enormous it would be in your hands stretched horizontally. He's one of the few to bother putting the mockup in the hands of someone and you can see just how unfeasibly large it is like that.
Vinci said:Yeah, but I don't think Fernando's mock-up changes the fact that it's huge. In addition, it looks like it would be uncomfortable to use and cause issues in the knuckles from supporting the controller's full weight the whole time. I guess what I'm saying is, if the thing's going to be huge no matter how you design it, you might as well shoot for the one positive of comfort.
But I agree that all of these options come off as crazy given the screen size.
Zeliard said:What makes that the case with Fernando's is his grip surface thing on the back that a lot of people have been putting, which I can't say I'm a huge fan of personally. I'm much more fond of actual handles and I hope that's what we end up getting. You stick proper handles on the sides and screen weight isn't as much an issue.
It's always the screen that has made this whole thing amusing on some level and I'm intrigued by what the final product will be like. If the screen is smaller everything suddenly gets much simpler and more obvious. It's the 6" size that's goofing things up.
No. A flip screen wouldnt make it wide, this way Nintendo could pull something xbox360 pad in size in terms of width. The screen on top wouldn't offset the weight distribution to the point of making the user holding the controller unconfortable.Vinci said:whether you stick the screen on vertically, diagonally, horizontally, underneath, flip-pad, asymmetric, whatever. It's going to be huge. So at that point the only thing you can do is try to come up with something that isn't profoundly uncomfortable to hold.
Refreshment.01 said:No. A flip screen wouldnt make it wide, this way Nintendo could pull something xbox360 pad in size. The screen on top wouldn't offset the weight distribution to the point of making the user holding the controller unconfortable.
The idea i have in mind is posted (page 3) with an explanation, it has a crazy idea on top, the rotating screen and 2 operational modes, but you could make it less crazy by forgeting those and just mimick a hanheld design in terms of concept (not ergonomics). When watching it let the ergonomics aside for now. As you can put some contours at the botton and iterate to make it more ergonomic.Vinci said:Could you show me a design that illustrates this? I'd actually like to see how that would work.
Refreshment.01 said:The idea i have in mind is posted with an explanation, it has a crazy idea on top, the rotating screen and 2 operational modes, but you could make it less crazy by forgeting those and just mimick a hanheld design in terms of concept (not ergonomics). When watching it let the ergonomics aside for now. As you can put some contours at the botton and iterate to make it more ergonomic.
brohmbel said:copy and paste (hotlinking won't work):
gameusagi.com/wp-content/uploads/2011/04/projectcafe056.jpg
What is this?
Vinci said:Wish I had Photoshop skills. I'd just take Kintaco's design and add handles onto it.
Refreshment.01 said:The idea i have in mind is posted (page 3) with an explanation, it has a crazy idea on top, the rotating screen and 2 operational modes, but you could make it less crazy by forgeting those and just mimick a hanheld design in terms of concept (not ergonomics). When watching it let the ergonomics aside for now. As you can put some contours at the botton and iterate to make it more ergonomic.
I added the edit late, its in page 3. If you want i could explain it in more detail before dissmissing it for the ugly looksVinci said:Where was the image posted again? I'm not seeing it in this thread.
Retro said:This one? What actually makes that different from most of the other iPad-esque designs?
Vinci said:Lined up analog sticks, as the rumors have suggested, and (my personal preference) the analog sticks being above the D-Pad and face buttons.
That's it. I actually like yours, but I find it's not Apple-enough after the Wii's design. Plus, it has staggered sticks.
The T3000 phone is something i came up with after i tought of the idea because i was searching for products with rotating screens. For the design the screen will only need to rotate around 1 axis, not the multiple axis rotations of that awesome phone.Retro said:Looking at the post you mention (and the link to youtube you provided), what would be wrong with something like the design I posted right before yours where the screen could flip up from behind the controller or cradle into it as a back-facing touchpad (ala the NGP)? If the screen could rotate as well (to protect the screen from scratches), wouldn't that be nearly the same thing without the phone-esque ergonomics?
Retro said:I guess the staggered sticks is just a preference thing, since I prefer the feel of the Gamecube and 360 controllers much more than Dual Shock... I can't recall using a controller that put them above the face buttons, however, so that may actually be really groovy. In fact, imagining it, it might be pretty nice.
As for the design... I was going more for layout and feel than looks (though I am not without a few design-y flourishes, of course). If it's a matter of what color the controller is or how slick it looks, that sort of thing can change.
I was much more interest in "How it plays" than "How it looks".
Refreshment.01 said:No. A flip screen wouldnt make it wide, this way Nintendo could pull something xbox360 pad in size in terms of width. The screen on top wouldn't offset the weight distribution to the point of making the user holding the controller unconfortable.
Pancakes R Us said:As nice as some of these concepts look, I really don't want it to be a huge controller :-/
Im not saying a wide type design wouldn't be functional. But i don't think you could cover the touch screen with your thumbs while holding the controller, with the rumored screen size is a lot area to cover and your thumbs get distanced by those wide grips. Im aware of the need to lift the hand, i assuming most of the interaction with the touch screen will be with the index or middle finger.1-D_FTW said:Also, when your hands are positioned this way, you could cover the touch screen with your thumbs. The extra 3 inches isn't going to make it uncomfortable because your resting naturally on the grips.
The vertical orientation means you have to now claw with one hand while you completely lift your other hand and go punch up on the screen.
Refreshment.01 said:Im not saying a wide type design wouldn't be functional. But i don't think you could cover the touch screen with your thumbs while holding the controller, with the rumored screen size is a lot area to cover and your thumbs get distanced by those wide grips. Im aware of the need to lift the hand, i assuming most of the interaction with the touch screen will be with the index or middle finger.
Vinci said:Out of curiosity, could someone explain why it being huge is such a massive issue? I mean, I think it's going to be huge, but I'm not freaking out about it so long as it's functional, comfortable, and does what it needs to. Are people imagining that it being huge will make it exceedingly heavy or something? I don't understand.
Vinci said:Out of curiosity, could someone explain why it being huge is such a massive issue? I mean, I think it's going to be huge, but I'm not freaking out about it so long as it's functional, comfortable, and does what it needs to. Are people imagining that it being huge will make it exceedingly heavy or something? I don't understand.
Orellio said:Cost, for one. And no one wants a controller that weighs like 2 or 3 lbs.
Zeliard said:From a personal standpoint size isn't as much an issue so long as it's functional and comfortable, but I'm looking at it from the point of view of kids and such. I imagine Nintendo will still want kids to buy and play the new system and it seems doubtful they'd want to put out something that large as its basic controller.
Picture some poor little bastard trying to hold MYE's concept.
Vinci said:So we're assuming cost into it, as well as weight? Okay. Fair enough.
Remember the wider, the farther the center of gravity gets from the hand supports and the chances for unbalance increase.Vinci said:I don't think the controller's horizontal size is really an issue to kids using it, unless it's really heavy. If it's not heavy and they utilize the controls, it really shouldn't be an issue.