TerribleAtThisGame
Member
I love Death Stranding...Watch, now here comes the people who will defend vast, empty, and barren deserted wastelands.
I love Death Stranding...Watch, now here comes the people who will defend vast, empty, and barren deserted wastelands.
People in 2016. None of the planets have any life and its boring as fuq.
Same people today. Its space its basically empty and that's the level of realism I want from a space game.
People in 2016. None of the planets have any life and its boring as fuq.
Same people today. Its space its basically empty and that's the level of realism I want from a space game.
Over 7 years of development for their main team and overall over 500 people worked on it plus outsourcing vs what 20-40 people (maybe less) over three years (without anything close to it in terms of pre-existing OpenWorld exploration games experience)? Are you having a laugh?Firstly, does that dude have Freakishly big hands?
Second, the only thing NMS brought to the table was planet exploration and it was bad... really bad. This in a game where hopping from random planet to random planet was the point of the game. It wasn't trying to be realistic.
You guys are trying so hard, if only you efforts reflected it.
Over 7 years of development for their main team and overall over 500 people worked on it plus outsourcing vs what 20-40 people (maybe less) over three years (without anything close to it in terms of pre-existing OpenWorld exploration games experience)? Are you having a laugh?
I think people are not quite sure they should try to play it as Skyrim in space and Starfield also uses tons of procedural generated / assembled content too.NMS has procedurally generated worlds with resource mining as an objective. Starfield is a Bethesda RPG set in space with handcrafted settlements, planets, voiced companions with their own questlines, main quests, side quests. A full-blown RPG that's bigger than any RPG done by Bethesda, seamless space exploration.
Both games have extremely different objectives. One relies heavily on seamless space exploration for its appeal the other has space exploration same as Skyrim and RDR 2 have horseback riding.
Over 7 years of development for their main team and overall over 500 people worked on it plus outsourcing vs what 20-40 people (maybe less) over three years (without anything close to it in terms of pre-existing OpenWorld exploration games experience)? Are you having a laugh?
Oh well, is that so ?The amount of developers is irrelevant considering both games had a different focus.
I love Death Stranding...
Bigger is better. At least thats what usually is expected or promoted. And in gaming, it's definitely expected. In other products, smaller can be expected over time due to costs. Everyone knows that companies will try to reduce the size of a bag of chips to keep costs and price low.I liked open world games when they accounted for like 10% of all AAA games.
I hate the current market where open world games account for like 75% of all AAA games.
It's too much. Give me more linearity, more focus, more sub-20 hour experiences with meaningful stories and characters and interactions. Open world games are a waste of time 90% of the time nowadays.
Oh well, is that so ?
Broooooo, some of you Kats is legit hurt over this game. It's SUPER obvious. Jesus!1000 planets with nothing to do but automated generated garbage who would have thought, apart from the small scripted tailed story segments. Also all the loading..
Genuinely thought the art style is great. Will wait until the game is fixed and mods are in a good place in 6 to 12 months.
Watch, now here comes the people who will defend vast, empty, and barren deserted wastelands.
One city on a whole planet doesn't seem that much though. How many cities do you think there are on earth?3rd planet I've landed on with..
1 insanely large city
22 flora, fauna, resources to search out
8 POI's found in just the spot I landed on
2 civilian outposts with with people living in them
1 mercenary ship that dropped off..
3 mercenaries that were killed by
4 herded fauna that attacked together and according to the pic I posted
2 more POI's that I haven't searched yet
but.. vast, empty, desert wastelands.
That's the paid reception. Curious what the unpaid one is. Probably closer to 68.Starfield's reception:
One city on a whole planet doesn't seem that much though. How many cities do you think there are on earth?
Watch, now here comes the people who will defend vast, empty, and barren deserted wastelands.
One city on a whole planet doesn't seem that much though. How many cities do you think there are on earth?
Oh shit. How many planets in this solar system and beyond have we colonized again IRL?
That’s still the most stupid takeThat's the paid reception. Curious what the unpaid one is. Probably closer to 68.
Offering a lot of content is all fine and dandy. But when you create huge open spaces with little to nothing to do or simply copy and paste the same stuff again and again, it just becomes boring.
Last-gen we had quite a lot of open-world titles that felt ticking check marks or doing a laundry list rather than having fun and rewarding exploration. Going into this one it appears that pretty much nothing has changed. Honestly, at this point advertising your game with "hundreds of hours of gameplay" and "the biggest open-world we've made so far" starts to feel more and more off-putting.
As an adult, I value my time. As a gamer, I also have a huge-ass backlog of titles ready to be played. So keeping it shorter and up to the point when designing your games is always appreciated.
/rant mode off.
I haven't played Starfield yet but I'd assume to get the feeling of vast and empty across properly you also need the feeling that you can get lost there.
Click menus to navigate vast and mostly empty space doesn't sound like it goes together well.
What a weird take. I specifically mention mods; which probably means I'm a PC gamer. Yeah I'll buy an Xbox for emptyfield.Broooooo, some of you Kats is legit hurt over this game. It's SUPER obvious. Jesus!
Just go buy an Xbox and stop being so damn salty. My goodness! It's a fantastic game.
The fact that people were giving Death-Loop 10/10s left and right literally proves this is true.That’s still the most stupid take
The fact that people were giving Death-Loop 10/10s left and right literally proves this is true.
That game just kinda sucked. Soulless writing.Yeah, and Outer Worlds has small worlds with nothing to do.
Your right it's great. Not good.Fuck the reviews, have you played it? I have, it's not good
Which means what? Doesn't matter if it was timed exclusive for Sony. My point remains the same.You realize that Deathloop was an exclusive to PlayStation for a while, right? what does that say for other PlayStation only games that are reviewed highly? It would be in Sony's interest for a Paid exclusive to do well, might want to drop that tinfoil hat.
Yeah, I dig open-world-lite. Where you get open world-ish environments where you have freedom to explore but still have many heavily linear segments. The Souls games excel at this. As did pre-BOTW Zelda.My favorite types of enviroments in games are medium sized areas packed full of detail,enviromental storytelling and choice.....stuff like Dishonored did.Open worlds are for the most part too big these days,devs simply can't fill them with enough original content.
Oh shit. How many planets in this solar system and beyond have we colonized again IRL?
Which means what? Doesn't matter if it was timed exclusive for Sony. My point remains the same.