Umbasaborne
Banned
Playing through Mass Effect 2 again, and im reminded that its nearly a perfect game. One reason this game is so good is due to its pacing. Especially with qol mods on pc that skip hacking mini games, and make it so that one probe can give you all resources on a planet.
But a huge part of why the pacing is so good is because its not an open world game. Mass effect 2 consists of 5 and a half small hubs for the most part. The citadel, Tuchunka, the migrant fleet, omega, the normandy, and illium. These hubs lead to contained linear levels. Unlike andromeda, mass effect 2 doesnt require you to treck across large worlds to get to where you need to go, that was also something the first game toyed with to a lesser extent, and it hasnt aged well.
All the information you need to progress is in the immediate vicinity. While there is a lot to do in mass effect 2, between main missions, loyality missions, and side missions, none of it feels overwhelming. The game briskly moves from one activity to the next.
I hope that bioware remembers how hard they nailed the pacing in this game when creating the next mass effect. Forget the open world, give me a series of small yet highly detailed hubs that lead to linear but well paced missions. Open world was just one of many issues in Andromeda, but it was the most glaring for me playing it directly after 2 and 3.
But a huge part of why the pacing is so good is because its not an open world game. Mass effect 2 consists of 5 and a half small hubs for the most part. The citadel, Tuchunka, the migrant fleet, omega, the normandy, and illium. These hubs lead to contained linear levels. Unlike andromeda, mass effect 2 doesnt require you to treck across large worlds to get to where you need to go, that was also something the first game toyed with to a lesser extent, and it hasnt aged well.
All the information you need to progress is in the immediate vicinity. While there is a lot to do in mass effect 2, between main missions, loyality missions, and side missions, none of it feels overwhelming. The game briskly moves from one activity to the next.
I hope that bioware remembers how hard they nailed the pacing in this game when creating the next mass effect. Forget the open world, give me a series of small yet highly detailed hubs that lead to linear but well paced missions. Open world was just one of many issues in Andromeda, but it was the most glaring for me playing it directly after 2 and 3.
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