NightmareFarm
Member
I'm tired of everything under the sun being open world since like 2011. Bigger doesn't always mean better and the open world aspect feels like unneccessary bloat a lot of the time and just makes getting from place to place without menu teleporting a bore. Not to mention levels feel more intricately designed in linear games. MGS2s big shell was far more enjoyable and interesting to traverse and explore than the vast open empty spaces in MGS5 for example. Arkham Asylum's level design was very satisfying with it's metroidvania elements that teased you with blocked off locations which you unlock later on once you get a certain gadget. But then City replaced that with a tacked on open world which made it all generic. Linearity allows developers to script great gameplay sequences that wouldn't be possible in an open world game. I can't see games like Ghostrunner or Neon White being open world.
This is part of the reason why i'm hyped for FFXVI. It's refreshing. You have plenty of room to fight enemies and do a little bit of roaming around but it's not another tacked on open world and as a result they were able to focus more on the gameplay and story.
This is part of the reason why i'm hyped for FFXVI. It's refreshing. You have plenty of room to fight enemies and do a little bit of roaming around but it's not another tacked on open world and as a result they were able to focus more on the gameplay and story.
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