This is kind of true but only because the natural evolution of video games in the AAA field is extreme uniformization.Lol
Hate to break it to you but Open world is literally the natural evolution to video games
Before being open world, the specification is about being some kind of mix of everything you can grab from action/adventure, RPG, stealth games in third person...that can make the so-called perfect game (that you can sell very well).
And usually, those design abominations fit well with the open world. But not always. Like what seperate God of War Ragnarok from the last open world games ? It's just as bloated (in the content but also mechanically), the only difference is that the game's world is not believable, despite it trying to be immersive.
So the semi-open games are not really better. In any case, we are far from the era where games had a strong identity, were limiting themselves and following a genre's tradition. I think the choice to make an open world is sometimes more neutral than what people think compared to that.
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