FinalBossWithTheMostPower
Member
The only game better than Cyberpunk 2077 is BG3.
I'm waiting for a 3rd person patch. Waited this long. Unless they want to make a PSVR2 mode....
The only thing I remember from Falthead (one of the more memorable missions) is the game telling me where to put my cursor and to press X when it gets there so I can watch the robot walk past the NPCs. I don't remember any of the options you're bringing up...and I think I know why...um huh? almost every mission has differrent paths and outcomes based on your abilities and what you choose.
for instance:
One of the first missions to the Flathead. You a bunch of choices during that whole thing.
- Do you go to militech before hand? what do you choose if you go to millitech?
- If you go straight to mission? do you pay them again or do you say no way?
- If you did go to militech and choose to use their creds to buy it do you use militechs creds insteads?
- if you didnt go to militech and didnt pay you just fight your way out and go home.
- if you did go to miliitech and used their creds you fight Royce on your way out and then get one of 3 militech endings to the mission. depending on what you did with them earlier.
Again...if you specced into this earlier in the game...this is the option for you. If you didn't spec into that, then you need to jump on a box and crouch through a vent which will plop you right next to the door you would have gone through if you put your points in the door hacking ability.Even small nothing missions have multiple ways to finish the mission dpending on your stats and abilities.
Like theres a hospital you need to get into and steal something.
- if your tech is high enough you can use some locked doors and disable cameras.. sneal through.
While what you're saying is accurate, it still suffers from the following design issue...- if you have double jump and a high tech you get ont he roof and basica enter the room you need to be in.
- or you can shoot your way through the place. lol
It snot really that linear of a game. i mean yeach some main story elements have to play out sequentially bnut it they didnt the game would be a lesser game.
Love it.When your choom kleps a nova virtue but the corpo-rat netrunners flatline him before he can delta with the preem scroll so now your gonk ass is gonna get zeroed by some chromed-out solo if you can't fork over the eddie's.
When your choom kleps a nova virtue but the corpo-rat netrunners flatline him before he can delta with the preem scroll so now your gonk ass is gonna get zeroed by some chromed-out solo if you can't fork over the eddie's.
Yeah just based on my enjoyment of the Witcher 3You bought a game without doing any research about it?
Funnily enough, this is one of the things they were rather open about before launch. Through their internal metrics, they found Witcher 3 was so long most people played it once and never revisited the game. So their goal was to make Cyberpunk shorter, but more replayable.
- I do think at this point the biggest weakness of Cyberpunk compared to Witcher 3 is just lack of content. If you ignore the fillers and just look at the handcrafted high quality main quest + side quests of both game, Witcher 3 is probably twice the length of Cyberpunk, it just has more stuff. But Cyberpunk should still give you a solid 80 or so hours of high quality content, which is more than enough.
That mission in your example is pretty much the only one to have many outcomes and choices, though?um huh? almost every mission has differrent paths and outcomes based on your abilities and what you choose.
for instance:
One of the first missions to the Flathead. You a bunch of choices during that whole thing.
- Do you go to militech before hand? what do you choose if you go to millitech?
- If you go straight to mission? do you pay them again or do you say no way?
- If you did go to militech and choose to use their creds to buy it do you use militechs creds insteads?
- if you didnt go to militech and didnt pay you just fight your way out and go home.
- if you did go to miliitech and used their creds you fight Royce on your way out and then get one of 3 militech endings to the mission. depending on what you did with them earlier.
Even small nothing missions have multiple ways to finish the mission dpending on your stats and abilities.
Like theres a hospital you need to get into and steal something.
- if your tech is high enough you can use some locked doors and disable cameras.. sneal through.
- you can just flat out sneak through the long hard way
- if you have double jump and a high tech you get ont he roof and basica enter the room you need to be in.
- or you can shoot your way through the place. lol
It snot really that linear of a game. i mean yeach some main story elements have to play out sequentially bnut it they didnt the game would be a lesser game.
A game written by adults for adults, as opposed to so many other games. CP2077 is great, doing my 6th playthrough now.Hey Gaf,
So recently I’ve been replaying the Witcher 3 on PS5 (already platinumed the game on ps4)
I loved every second of the Witcher 3 and its expansions. Now that I’m replaying it on PS5, I’m having a blast.
So I said to myself why not try Cdprojekt Red’s newest release and see if the game can be as good as Witcher 3. I bought the game new and I don’t even know what I’m getting myself into.
Are there any people who’ve bought CP2077 based on their enjoyment of Witcher 3?
I’ll be playing on PS5.
There are plenty of missions in which your choices affect the outcome in the base game and even more in the DLC.That mission in your example is pretty much the only one to have many outcomes and choices, though?
Or am I wrong? Because I’ve played it at launch and I remember being disappointed the rest of the missions were pretty straightforward.
I am doing the gigs right now and on almost every mission the buildings have multiple entrances and exits, and you can choose how you approach the objectives. The thing you need to get (shard, data, person etc.) is the same, but that's just like Doom where you are collecting the same keycards every time.While what you're saying is accurate, it still suffers from the following design issue...
The choices still guide you down the exact same path. It doesn't feel real. It's not immersive because buildings and streets aren't designed like that. There are locked doors and burning barriers preventing you from getting off the track. It's that scene in the Truman Show when he wants to go on vacation. "You can't go that way."
Funnily enough, this is one of the things they were rather open about before launch. Through their internal metrics, they found Witcher 3 was so long most people played it once and never revisited the game. So their goal was to make Cyberpunk shorter, but more replayable.