I like procedurally generated roguelikes, suggest me some.

One of my most played games on steam currently is Dungeons of Dredmor, with 281 hours.
Great game, 10/10, would play for a thousand more hours...is what I would like to say, but the massive amount of bugs and design flaws finally made me snap out of it. Are there any comparable games out there, in terms of randomness?

I have looked into Dwarf fortress, but I have no interest in building the actual fortress, and, though I know it has a simpler adventurer mode, I got lost in the endless sea of mods. The solution might be there, but I haven't found it yet.

Legend of Grimrock is something I never considered, because it lacks the random component, same for Desktop Dungeons as far as I know. (or am I wrong?)

I own sword of the stars-the pit, but I don't find it particularly appealing. Crypt of the Necrodancer is great but it still lacks content, and doesn't have a whole lot of randomness to it.

Please note: I'm not talking about roguelites! Binding of isaac, spelunky, rogue legacy etc. are all great but they are not what I'm currently looking for.

Help me out GAF!
 
Shiren the Wanderer games are pretty fun

FTL is a roguelike

Fun fact: "Roguelikes", are games "like Rogue".

FTL is not like Rogue, so therefore not actually a roguelike. Still a fantastic game however. The terminology is utterly confusing at this point though, so I started to use the term "Traditional Roguelike" to get the point across when talking about these games.

OP, you still should check out FTL (after you played Tales of Maj'Eyal :P) though, very likely to fit your taste.
 
Nethack (still the best, IMO). Also, try out that new ADOM, if you want graphical roguelikes.

Also, Mystery Dungeon Shiren the Wanderer for DS. Best portable roguelike, IMO.
 
Fun fact: "Roguelikes", are games "like Rogue".

FTL is not like Rogue, so therefore not actually a roguelike. Still a fantastic game though. The terminology is utterly confusing at this point though, so I started to use the term "Traditional Roguelike" to get the point across when talking about these games.

OP, you still should check out FTL (after you played Tales of Maj'Eyal :P) though, very likely to fit your taste.

I mean, you can't ignore the many similarities it has with games in that genre. Whether or not it's unique enough to be considered a different genre is a bit of a semantic argument.

If you prefer, we could look into the different characteristics that usually define games in this genre:
  • Randomized environments.
  • An inability to see what's ahead of you until you're actually there.
  • Permadeath.
  • Turn based interaction/combat (this is the big one where FTL differs)
  • Emphasis on inventory management, planning, and a combination of skill and luck.
Feel free to add more..
 
Something a little bit more off the beaten path:

Unreal World (Free):
urwss-paddling.png
http://www.unrealworld.fi/urw_whatis.html

UnReal World, or UrW, is a unique graphical roguelike RPG taking place in the Far North long, long ago. It brings you a realistic game world rich with historical atmosphere in which northern folklore, knowledge and way of life play an important part. The atmosphere and game features are highly original and compelling. The world of the game is based on the ancient Finland in the late Iron Age.
Throughout the years, UnReal World has been praised for its depth, realism, atmosphere and immersion.

- find excitement in surviving everyday life and the quest for success in the harsh ancient wilderness
- play freely or complete various game tasks in a huge randomly generated world
- skill-based system including dozens of skills from COOKERY to HIDEWORKING
- keep in touch with the indigenous spirit world and the supernatural guardians of nature
- packed with intuitive graphics and pictures, original music and sounds

Survival roguelike instead of classical combat, but utterly fantastic as well.
 
I mean, you can't ignore the many similarities it has with games in that genre. Whether or not it's unique enough to be considered a different genre is a bit of a semantic argument.

Definitely not discounting that, but FTL is the very reason this debate started so feverishly and got people thinking about differentiations between roguelikes and "games with randomization and permadeath". I definitely see why people would use the term roguelike so.. freely, but FTL is closer to Oregon trail than a classic/traditional roguelike and Oregon Trail is not widely considered a roguelike.

But anyway, offtopic :P

If you want to continue talking about this, lets move ot the Indie thread instead:
http://www.neogaf.com/forum/showthread.php?t=964561
 
Tales is 1st pick

If you want a bizarre pick, Sorcerer King is going to end up a weird blend of roguelike and fantasy Civ
 
I'm trying out On-way heroics first, since it's so cheap, I'll try Tales afterwards.

I might try Zangband, but most (all?) download links on the official page are down.

I had completely forgot about Out There, I remember being very interested in that.

Teleglitch and FTL are good, but not what I'm asking for in this thread >< I'll have to try out Teleglitch one of these days though.

I played Terraria to death with a mate, and I'm eagerly waiting for Starbound to mature.

ADOM looks promising, but I understand it's still in early beta.

I heard about shiren before, might try it. There's also a wii version, is it good?

Thank you for the replies, everyone!
 
I can't tell if one way heroics matches your definition but it's pretty cool and turn based and keeping pushing you forward a bit more literally than most roguelike games. A plus for me, it has actually difficulty options, between-run progress (not to the extent of rogue legacy) and temporary saves

^welp too slow
 
Shiren the Wanderer games are pretty fun

FTL is a roguelike
FTL is not a roguelike, unless we just want the definition to mean pretty much nothing but procedurally generated with permadeath.

Rogue Legacy is a roguelike game with procedurally generated dungeons. You should give it a shot.
Same as above.

ADOM looks promising, but I understand it's still in early beta.
Adom has existed for 20 years.
Roguelikes are not measured by a normal yardstick, I think.

Tales of Maj'Eyal might be something you want to look into
Yes, yes he should look into it.
Fantastic game.

For a purer dungeon crawler you can go with Dungeon Crawl Stone Soup. Been streamlined a ton with time.
Brogue too is solid.
If you want to suffer, there's Ivan.
If you have access to it, the Shiren the Wanderer series is pretty good for a relatively simplified version.
 
Don't Starve. Top down zelda esque game where everything wants you dead. It even has a plot and adventure mode thats completely optional when playing the game so you can choose to beat the game or go for how many days you can survive.
 
Chiming in to suggest Brogue - https://sites.google.com/site/broguegame/

It can seem a little simple, but there's something quite addictive about it (like the best roguelikes)

There's also Infra Arcana, which is pretty weird - http://infraarcana.wikispaces.com/

Set in the lair of a creeeeepy cult, you explore, trying to a) stay alive and b) not go insane.

Contains melee, firearms and magic - you have to go a little crazy to use magic though, and that risks losing.

Actually after writing this I'm going to give Infra Arcana another go, thanks OP!
 
ADOM looks promising, but I understand it's still in early beta.

ADOM still in Early beta.

Early beta.

lol_idi_amin.gif


This is maybe the most hilarious thing I've read in Neogaf.

ADOM is in the "big 5 of roguelikes": Rogue, Nethack, ADOM, Crawl and Angband. The game was published in 1994, 21 years ago.

Edit: Now that I have stopped laughing. No wait hahahahah. Ahem, hahaha, now that I have stopped laughing, maybe you meant ADOM II? Or JADE? Or ADOM Steam version? Never paid attention to the side projects, but the real ADOM has been complete (version 1.0.0) for 13 years, and Mr. Biskup is such a perfectionist that even the beta versions were really polished back then.

So definitely a vote for ADOM and also Unreal World where you can build saunas to make smoked villager jerky in ancient Finland.
 
lol_idi_amin.gif


This is maybe the most hilarious thing I've read in Neogaf.

ADOM is in the "big 5 of roguelikes": Rogue, Nethack, ADOM, Crawl and Angband. The game was published in 1994, 21 years ago.

The current remake is in Beta, and I can see why someone would rather want to wait for the polished remake than playing the original.
 
To pitch in a more recent graphical one, Dungeonmans has been released on steam like 1 month ago.
I haven't played a lot of it so I can't really say much, ToME has pretty much monopolized my roguelike time in the last month anyway, with a few DCSS splashes, but it is there.

And yet again gotta say: play ToME, it's fucking fantastic. Waiting for 1.3 to hit officially.
You can even go with the free version before buying it, it has a lot of the content that you'd find in the paid version + dlc.
 
To pitch in a more recent graphical one, Dungeonmans has been released on steam like 1 month ago.
I haven't played a lot of it so I can't really say much, ToME has pretty much monopolized my roguelike time in the last month anyway, with a few DCSS splashes, but it is there.

And yet again gotta say: buy ToME, it's fucking fantastic. Waiting for 1.3 to hit officially.

Or if you dont want to buy it, try the free full (!) version from their website over here:
http://te4.org/

Shamelessly reposting my "10 reasons why you should play ToME"-Thread as well:
http://www.neogaf.com/forum/showthread.php?t=853003

If someone gets around to playing it and wants to write some impressions/discuss some tactics, feel free to hop in there.
 
Or if you dont want to buy it, try the free full (!) version from their website over here:
http://te4.org/

Shamelessly reposting my "10 reasons why you should play ToME"-Thread as well:
http://www.neogaf.com/forum/showthread.php?t=853003

If someone gets around to playing it and wants to write some impressions/discuss some tactics, feel free to hop in there.
Yep, edited my post to reflect that. Even if I didn't actually play the game much back in the day when I first tried the free version, looked pretty different too.
Bought it recently and it just destroyed everything else I was playing.
 
Slash'em (Nethack variant) is the only roguelike I've enjoyed and played through (with cheats). I used tile graphics, can't really play ascii.
 
lol_idi_amin.gif


This is maybe the most hilarious thing I've read in Neogaf.

ADOM is in the "big 5 of roguelikes": Rogue, Nethack, ADOM, Crawl and Angband. The game was published in 1994, 21 years ago.

Edit: Now that I have stopped laughing. No wait hahahahah. Ahem, hahaha, now that I have stopped laughing, maybe you meant ADOM II? Or JADE? Or ADOM Steam version? Never paid attention to the side projects, but the real ADOM has been complete (version 1.0.0) for 13 years, and Mr. Biskup is such a perfectionist that even the beta versions were really polished back then.

So definitely a vote for ADOM and also Unreal World where you can build saunas to make smoked villager jerky in ancient Finland.

It's pretty obvious that he meant the remake.
 
If you don't mind them being retro, Dragon Crystal on the Game gear ( it's available on Nintendo 3DS VC) and Fatal Labyrinth for Mega Drive/ Genesis ( its included in Sega Mega Drive Ultimate Collection / Sonic's Ultimate Genesis collection for PS3/Xbox 360 and also standalone at steam) are pretty cool, they are my favourite roguelikes.
 
Legend of Grimrock is something I never considered, because it lacks the random component, same for Desktop Dungeons as far as I know. (or am I wrong?)

Desktop Dungeons is mostly randomized. There are puzzle missions that are static by nature, but these are entirely optional.

I highly recommend the game. It plays like a condensed version of a roguelike, with an overarching home base that allows upgrades and a semblance of a narrative. Quick math and a tactical mindset (think: chess) are a necessity for success.

You can try the game before you go all in on it. Again, highly recommended.
 
Why is Teleglitch not like what you're asking for?

That game is incredibly good (hard as nails too).

I would describe it as a topdown Doom game with a gnarlier atmosphere and even nastier weapons.
 
Forgot to ask: do you have an iPhone or Android? That could open another list of recommendations, especially in the realm of roguelikes+puzzle element games like Hoplite and Nightmare Cooperative.
 
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