I like procedurally generated roguelikes, suggest me some.

"Why is Teleglitch not like what you're asking for?

That game is incredibly good (hard as nails too).

I would describe it as a topdown Doom game with a gnarlier atmosphere and even nastier weapons."


Because that's not a Roguelike.
 
It's got a few mechanics including runing items which eases up on the difficulty a bit, but check out The Nightmare of Druaga for PS2. It's one of my favorite roguelikes and a side game in the mystery dungeon series.
 
I'm going to echo that I was very pleasantly surprised by Desktop Dungeons. It strikes a good balance between procedurally generated/self-contained/roguelike/permadeath and overall progression.

Also Grant Kirkhope music.

Dungeon of the Endless has me hooked recently and has significant tower defense elements, if you're looking for something of a bizarre, amazing hybrid.

p.s. being anal about genre aside, it's pretty clear from OP's mentions what kind of game he's looking for.
 
"Why is Teleglitch not like what you're asking for?

That game is incredibly good (hard as nails too).

I would describe it as a topdown Doom game with a gnarlier atmosphere and even nastier weapons."


Because that's not a Roguelike.


But it's so good, Tekno! Have you played it?
 
"Why is Teleglitch not like what you're asking for?

That game is incredibly good (hard as nails too).

I would describe it as a topdown Doom game with a gnarlier atmosphere and even nastier weapons."


Because that's not a Roguelike.

Your inability to quote still makes for confusing posts. :P

And yeah, Teleglitch is more action-y, but it still has a bunch of Rogue-like qualities, like the randomly generated levels, permadeath, etc.
 
"But it's so good, Tekno! Have you played it?"

I have not! And I don't doubt that it is, I had my eye on it pre-release and just haven't gotten around to it.

Still not a roguelike, though.
 
Elona is a Japanese developed roguelike. It has a static open world (towns & dungeons are always in the same place) but dungeons are randomized. There is a ton of content in the game, you can gamble, can and train monsters, have a companion that you can level up (and even marry), build and furnish a house, compete in gladiatorial events, and much more. Its without a doubt my favorite roguelike.

NEO Scavenger is a post-apocalyptic roguelike where survival is emphasized over most other things. It also has a story line and some wRPG like choice & consequence. Combat doesn't play out like in other roguelikes, though, so its not a "pure" roguelike (but still not a RL-like like BoI or FTL). Still, it has enough of roguelike qualities that I hope you'll over this.
 
TOME and SOTS: The Pit are my two favorites. Was there something in particular you didn't find appealing about The Pit? I think it does a great job scaling threats as the game progresses and really demands skillful play at all times-disaster is always preceded by risk taking gone wrong or just sloppy play, not really due to RNG. TOME does skill based play to some extent as well, but in a much more off-and-on manner than The Pit.

Also, The Pit leads to very funny household comments, like " That robot stole my space barbecue sauce!"
 
As of a few minutes ago I finally decided to buy the Steam version of ToME after playing the free one for god knows how long. It more than deserves my dollars. Put Dungeon Crawl Stone Soup on Steam and I'll buy it, too.

So many hours

SO MANY HOURS.

And not a one that I regret.
 
TOME and SOTS: The Pit are my two favorites. Was there something in particular you didn't find appealing about The Pit? I think it does a great job scaling threats as the game progresses and really demands skillful play at all times-disaster is always preceded by risk taking gone wrong or just sloppy play, not really due to RNG. TOME does skill based play to some extent as well, but in a much more off-and-on manner than The Pit.

Also, The Pit leads to very funny household comments, like " That robot stole my space barbecue sauce!"

I am not entirely sure myself, if I have to be honest. Granted, I still played it for a good amount of hours but...
Thinking about it, what I liked the most about DoD was the possibility of creating havoc on a regular basis. Using a missile bolt on a monster zoo and watching tens of enemies die in the space of a few turns was a really fun occurrence.
By contrast, sword of the stars is much more methodical and focused, as ammo, food and weapon durability become more of an issue as you go down.


I guess that in the end, what I would really like is...a better version of DoD, without the bugs and some of the BS on it. In times like these I wish I knew how to make a game :p
 
I am not entirely sure myself, if I have to be honest. Granted, I still played it for a good amount of hours but...
Thinking about it, what I liked the most about DoD was the possibility of creating havoc on a regular basis. Using a missile bolt on a monster zoo and watching tens of enemies die in the space of a few turns was a really fun occurrence.
By contrast, sword of the stars is much more methodical and focused, as ammo, food and weapon durability become more of an issue as you go down.


I guess that in the end, what I would really like is...a better version of DoD, without the bugs and some of the BS on it. In times like these I wish I knew how to make a game :p

Do you have any of the Pit's expansions? The base game is pretty vanilla.

p.s.- a better DoD does not exist
 
"Why is Teleglitch not like what you're asking for?

That game is incredibly good (hard as nails too).

I would describe it as a topdown Doom game with a gnarlier atmosphere and even nastier weapons."


Because that's not a Roguelike.

"But it's so good, Tekno! Have you played it?"

I have not! And I don't doubt that it is, I had my eye on it pre-release and just haven't gotten around to it.

Still not a roguelike, though.

You're good people, Tekno.

Another recommendation for One Way Heroics.

Also, MiniFlake http://steamcommunity.com/sharedfiles/filedetails/?id=92983309 looks like it might be proper. Keepin' an eye on it.

Another android game (also on Steam), WazHack http://store.steampowered.com/app/264160/
works well on android as well.
 
Pixel Dungeon and Hoplite are great - those other Android recommendations look good too.


Not turnbased but thought I'd mention:
- Crawl by Powerhoof is pretty great but more Gauntlet than Rogue.

- Lovers in a Dangerous Spacetime which I've been playtesting and can't wait for the release of.

- Baroque on PS2


Shiren is still my fave and very much looking forward to Etrian Mystery Dungeon.
 
Sorcery Saga might be something you could be interested in if you have a Vita. Hard as fuck though, maybe check some vids before dipping on it.
 
Sorcery Saga might be something you could be interested in if you have a Vita. Hard as fuck though, maybe check some vids before dipping on it.

Its actually one of the easier / less complex titles in the genre when put into comparison with the early Shiren games. lol

Its why a lot of fans of the genre were let down with it.

Still since we do not have that many titles like that on the Vita still worth getting if you like the genre.
 
Glad I stumbled into this thread, I'm going to throw my support around Shiren the Wanderer for the DS or Wii if you can track down and play them.

I also nominate Izuna 2.*

Shiren Nintendo DS
It has certain persistent world state elements, like overall plot elements and character interactions while yet keeping the tenants of randomized dungeons and lost items intact (unless you have a certain rare item that sends s piece of loot to a warehouse)

*Izuna 2 goes further than Shiren in keeping a persistent world states progress after death (maybe to far) as it allows you to keep you overall level while throwing in a tricky enemy type with the low level mobs you encounter in your new randomized dungeon run.

It's an interesting approach, but will run some purist wrong.

I for one don't mind, as the story and the ability to play a good quality ROGULIKE on the go trumps alterations. A final note on Izuna, it's story bends toward the lighter Atlas JRPG side of things.
 
Its actually one of the easier / less complex titles in the genre when put into comparison with the early Shiren games. lol

Its why a lot of fans of the genre were let down with it.

Still since we do not have that many titles like that on the Vita still worth getting if you like the genre.

Really? It's the first one I've played of the series. It kicked my ass.
 
Really? It's the first one I've played of the series. It kicked my ass.

Yeah folks not familiar with the genre it can be pretty difficult at first, but thankfully its more forgiving than other titles in the genre lol.

If you got a DS or 3DS try and find Izuna: Legend of the Unemployed Ninja.

Good luck if you get it lol

There is also this on the Wii

http://atlus.com/shiren/

There was a PSP version but unfortunately that one did not make it to the US.
 
I am not entirely sure myself, if I have to be honest. Granted, I still played it for a good amount of hours but...
Thinking about it, what I liked the most about DoD was the possibility of creating havoc on a regular basis. Using a missile bolt on a monster zoo and watching tens of enemies die in the space of a few turns was a really fun occurrence.
By contrast, sword of the stars is much more methodical and focused, as ammo, food and weapon durability become more of an issue as you go down.


I guess that in the end, what I would really like is...a better version of DoD, without the bugs and some of the BS on it. In times like these I wish I knew how to make a game :p

You're not going to find another roguelike like DoD.
 
Brogue too is solid.

Chiming in to suggest Brogue - https://sites.google.com/site/broguegame/

It can seem a little simple, but there's something quite addictive about it (like the best roguelikes)

There's also Infra Arcana, which is pretty weird - http://infraarcana.wikispaces.com/

Set in the lair of a creeeeepy cult, you explore, trying to a) stay alive and b) not go insane.

Contains melee, firearms and magic - you have to go a little crazy to use magic though, and that risks losing.

Actually after writing this I'm going to give Infra Arcana another go, thanks OP!

Thanks for reminding me of Brogue and Infra Arcana! Excellent suggestions!
 
I had a binge period with DoomRL. Pretty good game. And now that I've mention it the itch is back and I'll reinstall it haha
 
I always liked the Pokemon Mystery Dungeon games, they aren't as good as Shiren but they're definitely interesting for their stories. Stay away from the 3DS game though.
 
You're not going to find another roguelike like DoD.

I'm quickly realizing that :/ Shame they programmed it in such a way that fixing the bugs would basically require to rewrite large chunks of code.

HOWEVER: I'm also keeping track of all the suggestions in this thread, thank you all!
 
I'm quickly realizing that :/ Shame they programmed it in such a way that fixing the bugs would basically require to rewrite large chunks of code.

Eh, you are going to be surprised by ToME.
 
I feel you OP. I love Dungeons of dredmor and I think the devs are very talented people, but goddamn, the game is bloody broken. I wish they fixed those bugs, they stopped me from enjoying the game. That and lack of 8 direction movement.

Try IVAN also, its up there with TOME and DCSS as my favorite Roguelikes.
 
I feel you OP. I love Dungeons of dredmor and I think the devs are very talented people, but goddamn, the game is bloody broken. I wish they fixed those bugs, they stopped me from enjoying the game. That and lack of 8 direction movement.

Try IVAN also, its up there with TOME and DCSS as my favorite Roguelikes.
Ivan is fucking masochistic.
Never got very far with it. But the limb system is very interesting so it's definitely worth checking out.
 
Great thread. I love procedurally generated worlds/roguelikes myself. I've learned about a few just from reading this thread. Brogue and zAngband have caught my eye. Though, I usually have to play ASCII games with tilesets because the ASCII visuals hurt my eyes over time. I've actually been looking for more roguelikes with better visuals similar to Tales of Maj'Eyal, Dungeonmans!, Dungeons of Dredmor, etc. but with the depth of Dwarf Fortress. No roguelike has been able to capture me like Dwarf Fortress can.
 
Great thread. I love procedurally generated worlds/roguelikes myself. I've learned about a few just from reading this thread. Brogue and zAngband have caught my eye. Though, I usually have to play ASCII games with tilesets because the ASCII visuals hurt my eyes over time. I've actually been looking for more roguelikes with better visuals similar to Tales of Maj'Eyal, Dungeonmans!, Dungeons of Dredmor, etc. but with the depth of Dwarf Fortress. No roguelike has been able to capture me like Dwarf Fortress can.
DoD and Dungeomans are a bit simpler, but ToME is pretty deep.
Lots of classes, lots of artifacts and stats, lots of skills.
Not quite as mindblowing as DF, but very few games are, really.
 
Nethack (still the best, IMO). Also, try out that new ADOM, if you want graphical roguelikes.

Also, Mystery Dungeon Shiren the Wanderer for DS. Best portable roguelike, IMO.

I LOVE netHack. It's probably the biggest reason that got me back into cRPGs after several years going without - and remains one of my most played games to date. It serves both as a 'break' game - similar to things like Solitaire - but has the potential to go on for weeks to months.
 
Doom: the Roguelike is really good too. It's a faster game than most RLs and the combat is mostly at range, not meele like most games in the genre.
 
I LOVE netHack. It's probably the biggest reason that got me back into cRPGs after several years going without - and remains one of my most played games to date. It serves both as a 'break' game - similar to things like Solitaire - but has the potential to go on for weeks to months.

Nethack is the reason I got into roguelikes. It's been months since I last played. I keep wanting to play but, because it's so addicting, I'm afraid that I may not get work or anything else done. LOL!
 
I know I recommended it in this very thread multiple times, but just mentioning it got me on a Tales of Maj Eyal Gaming binge again -_-
 
I know I recommended it in this very thread multiple times, but just mentioning it got me on a Tales of Maj Eyal Gaming binge again -_-

Don't even talk about it mate. This thread got me in a DCSS mood and I just emerged from a 4 hour session. I don't think I've seen the sun today.

Beware of the anti-social effects of roguelikes folks.
 
So I tried ToME a little. Did two runs with a battlemage on roguelike mode.
First run: 10 enemies come at me at the same time and I die. GG
Second run: got to the third screen, got 2 shot by the boss and his 5 or 6 friends.

Maybe I should try adventure mode instead.
 
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