I like procedurally generated roguelikes, suggest me some.

If you don't mind them being retro, Dragon Crystal on the Game gear ( it's available on Nintendo 3DS VC) and Fatal Labyrinth for Mega Drive/ Genesis ( its included in Sega Mega Drive Ultimate Collection / Sonic's Ultimate Genesis collection for PS3/Xbox 360 and also standalone at steam) are pretty cool, they are my favourite roguelikes.

Holy shit was totally going to suggest this. Great game and one of my favorites as a kid. Basically Nethack-lite with tile graphics.
 
So I tried ToME a little. Did two runs with a battlemage on roguelike mode.
First run: 10 enemies come at me at the same time and I die. GG
Second run: got to the third screen, got 2 shot by the boss and his 5 or 6 friends.

Maybe I should try adventure mode instead.

Yep, ToME streamlines a lot, but as with every game in the genre, you need to learn the rules. Kill all the monsters on the map for XP is important too, pressing Y or Z helps a lot with that. At level 3 with a few skills and some better equip, you shouldnt have many issues against the first boss.

But to be honest, I havent played in a few months either, and after restarting ToME yesterday, I died quickly in the first few screens a few times as well. Now that I have a better grip on the mechanics, I can reliably hit level 10 again at least :P
 
I am chomping at the bit for an iPad port (it's on Android I think).
It's not. Darkgod recently made it run on it, but it's too early to say that it's on Android.

Also I suggest playing Adventure mode in ToME before jumping in roguelike mode.
The game can be long (my adventure wins are about 10+ hours) so having the ability to see how a specific class should be developed and built in a less pusnishing setting is helpful to not be burned out because while in most roguelikes you just play it through and see what you get, in ToME you have to select specific talents and in general have a bigger impact on how your character develops and that, in turn, affects you runs massively.
Adventure strikes a decent balance between allowing you to see what you did wrong or right on the skilling side and keeping you on alert (you get 4 lives at start up to a maximum of 7, excluded extra lives that you can get through items or skills like skeletons).
 
It's not. Darkgod recently made it run on it, but it's too early to say that it's on Android.

Ah right, I had seen some screenshots and assumed it was a done thing.

Either way, I hope he is working on that as it is a great place for the genre and only Brogue feels like a "real" one in my mind.
 
Ah right, I had seen some screenshots and assumed it was a done thing.

Either way, I hope he is working on that as it is a great place for the genre and only Brogue feels like a "real" one in my mind.
I agree.
I want to see how he'll adapt the hud (especially the skill hotbar) to work with a phone screen, if even possibile. I'd buy it again in a heartbeat.
I'd be fine with a DCSS port too, considering that that is kind of available on Android already.
 
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