i want to get into fighting games, recommend me the easiest one for newcomers

Dragon Ball FighterZ has some cool mechanics but it's very easy to get into. You can even perform combos by mashing buttons, but it's best if you know what you are doing.

This comes from someone who doesn't usually play fighting games but found this one pretty fun.
 
Just pick the one you think looks like fun. They all have characters that are easy to use, and ones that are more advanced. Plus, once you start learning the game, you will run into advanced techniques to match whatever skill level you are playing at.
 
I agree with picking the one that looks fun.

I found injustice to be very easy since there aren't a lot of long button combos to memorize.

Id stay away from playing online if you are brand new to the genre. You'll get your teeth kicked in and it'll be demoralizing.

At least finish any single player challenges the game has to offer first.
 
Killer instinct, it's on PC but I don't know if it's on steam.
It's easy to learn the basics, you can do awesome stuffs rapidly.
And it's hard to master, as any good fighting game should be.

the game has an amazing soundtrack too.
 
Street Fighter IV/V or Soul Calibur 6 are probably the most approachable, but Tekken 7 is god-tier and potentially my favorite game ever
 
Tekken is frustrating and not beginner-friendly at all. I've played many fighting games and I usually get really good with the ones I take seriously. Tekken is the only game I've kind of failed to do that, I admit, even though I spent many hours on it.

There are far too many characters - and in Tekken, it's actually more important to know your opponent than to know your own character. In most fighting games, you can just grind with one character and get really good. In Tekken, you may play against random Akuma and get blown up 20 games straight, and MAYBE learn to deal with one of his moves. Guess what though - the next time you run into Akuma could be 2 months later or something. There's no consistency in learning match-ups.
 
I always thought Rising Thunder was a good intro to fighting games.

Simplified controls but enough depth to learn spacing, footsies, anti airs, and throw/throw cancel mechanics. It has a very clear approach to fighting game archetypes as well. The community edition is free (the game was never completed...Riot bought the company and the project) and will get you in the headspace at least.
 
Most fighters are very good on PC.

Tekken 7: Very good fighter imo. Can be tough to learn, especially defensively. Tons of characters and even more moves. Some easy characters to learn yet some tough mechanics to master. I think it will have the biggest player base in 3D fighters though.

Dead or Alive 6: Slightly easier to pick up than Tekken 7, but can still be difficult to master and properly learn. It has a MUCH better tutorial than Tekken or SC6 which helps. Don't think the player base is too big though. Not sure if the free to play Core fighters is available on PC though. DOA5 has a free to play version.

Soul Calibur 6: Imo, the easiest to play and learn out of the 3D fighters, but it can still be challenging. I don't think the player base is too big either though. Could be wrong.

SF5: Fun 2D fighter with a pretty large user base to my knowledge. Imo, it can be more challenging to properly learn then even Tekken 7 though. SF4 is good also.

Killer Instinct: Kind of similar to SF5 in mechanics and style. More chaotic and combo based than SF5. No clue about the player base though.

Mortal Kombat 11: Easier to learn than SF5 or KI. Some people like MK10 better because it has more depth though. Should have a pretty good size player base.

Dragonball Fighter Z: Fun game that kind of reminds me of SF5 meets KI with the long combos and frantic gameplay. I think it has a decent size player base.
 
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Tekken 7 also suffers from a complete lack of any competent tutorial. They pretty much expect you to either seek Youtube for help or to already have prior knowledge of the franchise. I can't recommend the franchise as a whole enough though
 
The easiest one is the one you're most interested in learning.

Personally, I don't see the point of "getting into fighting games" unless you have a specific one in mind. No reason to play game x when game y is the one that caught your eye.

All that said, Street Fighter V and the current gen of Arc System Works fighters (Guilty Gear, Dragonball Fighter Z, etc) have really solid tutorials and training modes that offer every tool you'd need to "lab" and learn the fundamentals.

Try to find a buddy to sit on the couch with you and learn. Playing shoulder to shoulder against a human is part of the thrill.
 
For the cast of characters play all the well known games first and find a character and move set that you like. Everyone should try out Ryu/Ken/Akuma and realize that that move set is carried over in most every single fighting game. Play KOF to see another side of the universe. Play Killer Instinct for the crazy combos and the announcer. Play Tekken for the 4 button 3D fighter. Play Virtua Fighter to see simplified buttons become complex combos and strategies.

I think it's all about finding something you like. Go back to the well known fighting games and look at the first couple entries. You'll see aspects of the game that evolved over time.

I would say go into the arcade mode and finish the game by beating the final boss. Do that until you want to practice combos. Go into training and then maybe go online? I'd say it's more about preference since most well known fighting games have modern releases and are at their 11th, 7th, 5th, and so on entries. You almost have to go back to when they first became popular at the arcades to see which game you might like to follow in the future. You'll see all sorts of characters, art, fighting styles, and failures of each franchise.

Honestly, they all start off pretty basic and there are a multitude of collections/discounted copies out there to try a handful over time. A lot of them get complex regardless of how user friendly they are in the beginning. You can see that in all the combo videos people make online.
 
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The lack of Granblue fantasy versus in here is alarming.

The game is the most new player friendly fighter there is that can teach you great fundamentals.

MK11 is great but it wont teach you or enable you as well as Granblue.
 
Street Fighter 5. There's cross platform online play with playstation so you'll never run out of people to play with.
 
Not sure what is on steam for fighting games, but if Soul Caliber is available, it would be my vote. Havent played since 3, so not sure what has changed since. But in the first three it was a super easy to learn fighting game. Its based on X/Y axis attacks and real 3d movement (as in you can circle/dodge). No need for learning combos, reversals or special moves.... just learn to move and attack. And since its weapons based you can make a clear Rock/Paper/Scissor choice on who to pick to beat another fighter.
 
Street Fighter 4 is very tame depending of the character.

But if you don't wanna learn and just want to smash buttons brainless, then Dragonball Fighter Z and Soul Calibur could be a choice for you.
 
Guilty Gear Xrd Revelator is now $5.99 for base game and $11.99 for everything - everything.
 
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Street Fighter 4 is very tame depending of the character.

But if you don't wanna learn and just want to smash buttons brainless, then Dragonball Fighter Z and Soul Calibur could be a choice for you.
I don't know about Dragonball but in Soul Calibur if you just "smash buttons" even the computer will obliterate you.
 
The 3d for the fighters are all fairly easy to get into and have some fun imo:
Doa6
Sc6
Tekken7

For 2d fighters it's dfbz and bb cross tag battle for obvious reasons.

Mk11 is slow, sluggish, clunky trash, get mkx instead.
 
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I don't know about Dragonball but in Soul Calibur if you just "smash buttons" even the computer will obliterate you.

You're talking about difficulty. I'm talking about learning curve. Street Fighter and Guilty Gear Xrd uses specific movesets for every character, meaning that you have to learn their moves in order to play.
Soul Calibur and Dragonball Fighter Z no. You can smash buttons and will do, there isn't much of learning except that DBFZ uses starndart buttons for punch, block, evade, etc(but its the same for all characters, so it doesn't matter much).
 
i play on PC mainly, so preferably, it has to be on steam,, and with a decent player base

street fighter 5 would be the easiest to get into IMO. it has very generous combo timings and isn't overly complex.

if you want to learn fighting game basics Killer Instinct is also a great game to play (and it's free to play too) since it has tutorials that teach fighting game terms and basics that are applicable to most mainstream games
 
Weaponlord or nothing, pussy.

Seriously, just pick one that has character designs you like. It's easier to learn technique if you're invested in the characters/story.
 
How in the ever loving Ono are you all saying any of these games, aside DBFZ, are easier to get into than Gran Blue ?

Gran has auto combos, mash a button to do a string combos, one direction and a button to do specials, and has functioning online for PC.

Even DBFZ is harder because of assists, combo extension from assists, multiple unique functions not in other games, learning 3 characters, and ass cheeks online.

Street fighter V you'll have to learn links and way better resource management. Plus a giant roster to learn.

Seriously OP, look up videos and learn about Granblue. It should be the best option for you or anyone in your shoes. Unless you hate the art style, you'll be very happy.
 
i play on PC mainly o preferably, it has to be on steam,, and with a decent player base
You won't be getting into them.

Edit - It isn't a good time to get into fighters the genre is all about esports and grifting now on the development end and player wise only the sweatiest follower chasers are playing them so it's impossible to get good enough at them.

Edit - if you must Street Fighter V is the way to go. They won't force you to pay to stay up to date on the characters at least.

Edit - please don't get conned into paying anything of value for anything related to granblue.
 
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Fantasy Strike is super basic and can introduce you entry level fundamentals. Its quite good and free to play (online). It has a dedicated jump button though which I dont think I've seen in any other fighting game

DBFighterZ can be fun but its super fast paced and has a lot happening on screen at once

Tekken is easy to pick up and play but you need to learn a lot to be somewhat decent against other players

Thems Fightin Herds.. first of all it's a pony game. But it has deep mechanics and a decent tutorial for movement. Good entry point if you want to get into 2d fighting games like Marvel vs Capcom.

MK 11 is pretty cool too but NRS fighting games have a unique combo system that doesn't really translate to other games. Its has tons of single player content and things to unlock if you're into that
 
Just pick the one you think looks like fun. They all have characters that are easy to use, and ones that are more advanced. Plus, once you start learning the game, you will run into advanced techniques to match whatever skill level you are playing at.
Seconded. At the end of the day, this is the best advice I've seen in this thread so far.

Things to keep in mind:

- Of the fighting games I've played, 3D ones (mainly SoulCalibur and Tekken) rely more on button combinations and digital directional inputs, which is more beginner-friendly. But on the other hand, quite often they have a lot of characters, and each character has a LOT of moves, so it can be overwhelming at first.
- Conversely, many (but not all) 2D games rely on directional command inputs (e.g., "quarter circle forward, otherwise known as a Hadouken motion") but have a lot less special moves to remember than many 3D fighters. There are some 2D (or 2D plane) fighting games that have a more digital directional inputs, like old school Mortal Kombat (haven't played the new ones so don't know what they're like). In any case, the directional command inputs can be daunting to a beginner, but once you get a handle for those, those skills transfer to a lot of fighting games, since Street Fighter standardized that style of input and many fighting games use it, to this day.

Whatever you choose OP, you'll have two best friends: Training Mode, and Arcade/Story mode. Don't go online right away, you're gonna get wrecked. Focus on moves first, and when those become second nature, then you can get into the deeper metagame/tactics of the particular game you're playing.

Enjoy!
 
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