I would like to see Elden Ring 2 with a relic system

SantaC

Member
What's keeping Nightreign fresh is the gacha system of relics with the many different combinations of perks. Bloodborne already has this implemented and that's why looting never got boring. In Elden Ring your builds are gated by progress. A Relic system would make it a bit more enjoyable, and it make sense to continue to experiment with this in the next game (If there is ever a sequel)
 
Chalice dungeons got really, really boring though
I always loved them and their variations/bosses, as well as the varied loot. It was hype af randomly finding a flaming scythe. Though yeah, they could have used a bit more variation

A randomized system is great in theory, but it might screw certain peoples runs or make them significantly harder/easier. Might be hard to balance around tbh. Especially in a game that prioritizes builds. What if somebody doesn't get weapons for their specific build? Or somebody gets a weapon a boss is significantly weak to while another person is screwed on something it's resistant to?

I would love this system as an option for a second playthrough tbh, it'd be fun for subsequent playthroughs and even better than NG+ IMO
 
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