I thought there might be a time where they click, and the casts get awesome. That can happen.
Oh wow, on the topic of Steam - Chris,I just saw that you've played over a hundred hours of the binding of isaac... you have to talk about that game! I'm "only" at 9h played but the game is bloody amazing.
Oh wow, on the topic of Steam - Chris,I just saw that you've played over a hundred hours of the binding of isaac... you have to talk about that game! I'm "only" at 9h played but the game is bloody amazing.
Done and done. Hey, is there a way to cram the progresscasts on my ipod?
Oh wow, on the topic of Steam - Chris,I just saw that you've played over a hundred hours of the binding of isaac... you have to talk about that game! I'm "only" at 9h played but the game is bloody amazing.
Episode 2 covers Jay Allard, Blizzcon, Gamer Grub, LittleBigPlanet, and third party console exclusivity's gradual disappearance as well as the angry fanboy reaction to that. Does that sound interesting to you? Then try listening to it.
the progress casts are mp4 files that can be downloaded using, as one example, the activity window in safari. Im sure there are other extensions and such to do so in other browsers.
you should then be able to get the file onto the iPod without much trouble via iTunes.
Install the DownloadHelper extensionAny tips for Firefox?
100k soon
Congrats thumbs.
100k soon
Congrats thumbs.
It'd be awesome if they could get to 100k before the weekend is up - that'd be 100k in 7 days
Damn 100k, with 1800 backers. I wonder how large the listnership was for idle thumbs before they closed down last time.
Or at least a celebratory uncut video of Jake trying to read a scripted thank you?
Are progresscasts part of a regular future episode or standalone podblasts?
Damn 100k, with 1800 backers. I wonder how large the listnership was for idle thumbs before they closed down last time.
They must have had downloads in the tens of thousands before they closed down last year.
I think they need to publicize the Kickstarter better.
Today, I couldn't stop laughing when I listened to "Green Lantern is the Blindfolded Fool"
In under a week we hit $100,000! And it is all thanks to you, the reader. We are Blown Away, have entered Explode Mode, etc., etc. Et cetera!
To celebrate, enjoy this conversation with Kickstarter collaborator and artist extraordinaire Vincent Perea. He joined us for Progresscast The Third One to briefly discuss his process and then lengthily discuss The Legend of Zelda continuity and McDonald Chicken McNuggets. It's a hefty cast, befitting our guest's prodigious talent and love of fast food poultry chunks.
Vincent is the artist behind Disney's hit iOS game Where's My Water, and is also known for his considerable contributions to The Misadventures of P.B. Winterbottom. He is currently hard at work on a Space Asshole-influenced print for the Kickstarter, a glimpse of which can be seen in this episode's artwork below. Note that the final piece will be rendered in watercolor, and the sketch below is very early work.
Augh, Zelda timeline discussion. I can't tell if I'm ironically angry or non-ironically angry. Just read the rest of this post in nerdvoice, I guess.
Jake talking about getting frustrated that Wind Waker was retconned into being a sequel to Ocarina was kind of pointless, since you're literally told that Wind Waker is a sequel to OoT 1m12s into the game. It was actually really cool back then because it was the first Zelda game that explicitly referenced another. I have no idea where you got the notion that it was a sequel to Zelda 2!
Let's hope that this isn't the last time that Mr. Throw T. Timbre shows up on podblast.
Apparently, though, there are three distinct branches and stuff. Oh well, now I know. I like what I imagined a lot more than what Nintendo says it is, but I'm not hung up on it, as I'm slowly becoming a Zelda snob who hasn't really liked a game since Wind Waker anyway. :/
Chris's perspective on Zelda is so damn spot-on.
I see the object of this game is to navigate this maze
You won't be playingHere's to 1800+ signed postcards, and the inevitable, crippling carpal tunnel syndrome to follow.
I can't give to the Kickstarter for another week or so, will these progresscasts still be available to me? Didn't know I'd be missing out on these...
Chris's perspective on Zelda is so damn spot-on.
While I agree with him, I felt that he didn't phrase his criticism particularly well. I wouldn't put too much determinism as the main problem of the current Zelda series. Zelda games have always been completely deterministic (with the exception of some gambling minigames).
I feel the current problem of Zelda games is the lack of a translation problem. In most older games, even 3D Zeldas, the fantasy setting and supernatural tools, that are given to a player, create a formal, foreign language. The game then provides a "Rosetta Stone" through the environment or enemy behavior. A good example of this is the Spirit Temple in OoT. It teaches you the basics of the Mirror Shield and then expands on it in the Twinrova battle.
Modern Zeldas have gone away from the "Rosetta Stone" model and now give you the expanded use of the world explicitly, in text, in your native language. To the extent that in Skyward Sword the player will go through a dialog in the penultimate dungeon that will mark a wall on your map with an X and tell you that you should put a bomb there.
The only clear "Rosetta Stone" moment in Skyward Sword for me was an instance in the same dungeon. I used my hookshot to get to a chest but now my way back was blocked by lava. Besides the chest there was a bit of sand. I had learned that I could blow away sand with an item. I then blew away the sand, nothing happened. Since I already had the item out I tried it on the lava. It worked. The game had taught me an expanded use of an item without giving me a 30 second written tutorial on blowing away lava.
(I probably mean the same as Mr Remo but I'm a pedantic asshole that likes arguing semantics)
Also, nice progresscast. I was surprised the Zelda discussion didn't mention the awesome OoT MST speedrun, since you folk love wonky game mechanics.
This is a fair point. I suppose what I was getting at is the difference in how explicitly the games telegraph their determinism.
I'm not familiar with the MST speedrun. (What's MST?) In general I haven't spent much time watching videos of playthroughs and things like that.