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Or is it just one of Phil's balls in my throat?
A Year Since Its Release, Sony Seems to Have Abandoned PlayStation VR2 - IGN
A year after its release, the future of PlayStation VR2 looks bleak as a lack of first-party exclusives and apparent disinterest from Sony make it hard for the headset to thrive.
www.ign.com
In 2021, Sony announced it was working on a next-generation headset it described as “a next-gen VR system that enhances everything from resolution and field of view to tracking and input.” Roughly a year later, PlayStation VR2 was officially revealed, with a release date set for February 2023.
Fast-forward to just over a year after its release, and the PSVR2 has not achieved its full potential. Between its lack of first-party exclusives, steep price, lack of backward compatibility, and retail delays, the PSVR2 has barely made a ripple in the VR market.
Now, amid devastating layoffs that include the closure of the VR-focused PlayStation London, it seems like PSVR2 may already be on its last legs. Here’s how we got there and what the future may hold for PlayStation’s troubled VR headset.
Despite touting the PSVR2 as a AAA VR platform, Sony doesn’t seem interested in having its first-party studios work on VR games. Aside from multiple unannounced games canceled by the company, some of the studios affected by the recent reduction in staff include the aforementioned London Studio, which worked on two PSVR games, including 2019’s Blood & Truth Firesprite, which developed PSVR games Air Force Special Ops: Nightfall, The Persistence, and more recently Horizon Call of the Moutain, also lost staff.
The lack of AAA support in VR is a recurring issue in the market, with few developers willing to make VR-focused versions of their best games. One of the handful of publishers to make the leap is Ubisoft, but during a recent earnings call, it said that it has no plans to increase investment in VR following the disappointing sales of Assassin’s Creed Nexus VR, which launched exclusively on Meta Quest headsets last year. After all the enthusiasm for Half-Life: Alyx, the anticipated wave of big-budget VR releases has failed to materialize.
One reason for this may be due to a struggle to build large communities. Speaking with IGN, Michael Lee, a Schell Games senior engineer who previously worked on Among US VR, tells IGN that PSVR2, like any VR headset, has an issue with retaining users after the initial launch. “Sony, Meta, Apple, and all of the other VR platforms will need to address how to keep people engaged,” Lee explained. “Whether that’s building unique experiences exclusive to the platform, creating new hardware, or making improvements to make experiences even more immersive.”
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