VR games
release all the time. I mostly post PC VR stuff (equally called out as dead by Meta fanbois) but the vast majority is multiplatform with the occasional Quest first, PSVR2 first or exclusive thrown in. There are much better stuff than Sony's first party VR output too.
London Studio was not "VR focused". They made PSVR1 stuff, the last in 2019, but they had made nothing for PSVR2 and their next game was a GAAS shooter. Its closure has literally nothing to do with PSVR2. Weak journalism, weak thread making, stop the bullshit folks.
Oh look, trolls that don't know anything about what they're attempting to chime in for and more often than not laugh at the very idea of game journalism shenanigans suddenly take IGN's article title as the de facto fact of how things really are, who saw that coming eh?
Guess I misheard/misremembered because some people were implying LS's next game was for PSVR2, when I only heard about the GaaS with the single concept image shown off a long time ago as their next big project.
Assumption was probably they would do a PSVR2 game eventually, but now they won't get that chance. That said it does lend more evidence to the SIE cuts being focused on culling the GaaS initiative (not all of it, but a lot of it).
I mean, MS's other big mistake was being MS and having a dearth on Xbox of the "lil brother" or casual gamer audience that would have been interested in Kinect.
But yeah, I agree, Kinect wasn't a bad product or a mistake on the market, and if it could have crossed over to the audience it was intended for rather than having to convince dudebros that camera and mic gaming would work for them when they're done curbstomping aliens, it would have been cool entertainment tech for that crowd. I kind of miss this stuff today, it might have been hard to justify paying for if it hadn't been packed in (I'm guilty of saying, "Just give me buttons and a joystick and a normal TV" when faced with paying for novel tech even though I try to be adventurous,) but I'm bummed that the hardcore gamers have memed everything interestingly-abnormal out of existence.
Yep, and that's my worry about them doing the same with VR. Someone's eventually going to figure out the right way to make VR mainstream; personally I think Sony are one of the frontrunners in doing so, but a lot of people only want to focus on 100 mega TFs and beating a 6090 when it comes to the next console.
Kinect V2 had a lot of use in media production and academic things IIRC, so the tech was quite mature and maybe a bit ahead of its time. I almost wonder if Microsoft should have tried the dual-console approach last gen, but with XBO as a purely core-orientated system and a cheaper, weaker casual system with more casual-orientated games that had Kinect V2 bundled in the package (or just the Kinect V2 having that hypothetical system's processing power integrated into it). Could have targeted the XBO to hardcore/core enthusiasts and more price & power competitive with PS4, and target the "Kinect V2 console" at casuals & mainstream, and focus on its multimedia features.
Maybe things would've worked out better for them in the long run that way.
There were plenty doing the same for the Portal as well. Just kick back and have a sensible chuckle.
The Portal is actually an in-demand peripheral, though. The only reason the sales slowed was due to lack of supply, not demand.
Also fairly sure it's sold a lot more than PSVR2 has despite being available for less time.
I wasn't talking about their home consoles but their side projects like vita and PSVR
Could've just said that tho
Sony are clearly not done with their peripheral; bringing in PC support means they're at least making a profit on the hardware, and are keen to continue to push the tech in some way. Opening up the headset to a new platform can allow it to live on in a way the Vita simply wasn't able to.
Of course, if PSVR2 has failed on the PlayStation platform, Sony only have themselves to blame. They all but sent it out to die in the console space.
How does making it PC compatible allow it to live on for the console owners who got the headset expecting continued VR support on the console in terms of new games?
I've seen people suggest that it'll increase the chances of PS5 ports for PC VR games, but will it? I still doubt it unless those are traditional games with VR modes optional. But at that point, the game probably already has a PS5 version and that's before PSVR2 is PC-compatible.
If Sony at least also allow it to stream PC VR games, it'd increase the appeal of the device to both PC and PS5 customers. And, it'd be rewarding console owners for investing in one even if the long-term future didn't quite work out the way they envisioned. The worst mistake Sony could make is just jettison any future major investment for it on console and chase the PC audience to sell it to them, and forget about the console owners on the way.