(IGN) Dragon Quest VIII launch v.s. Halo 2 launch

acklame

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Dragon Quest VIII To Own Halo 2?
Massive numbers expected for sequel at launch in Japan.

November 22, 2004 - Halo 2 was widely publicized by Microsoft has being the largest money-making launch in the history of entertainment releases, with over 125 million in first day sales. Well look out, Master Cheif, you're facing off against Slime!

Retail reports out of Japan indicate that Square Enix and the Japanese retail community are expecting even more out of Dragon Quest VIII when it sees Japanese launch on 11/27. Apparently, Square Enix plans to ship more than 2.5 million copies of the game for its first shipment, arriving to stores in time for the Saturday launch.

As large as it is, the initial shipment may not be able to meet retailer demand. On top of the original allotment of 2.5 million copies promised by Square Enix, retailers had apparently demanded additional copies totaling over 700,000 units. According to one retail source, Square Enix will only be able to provide 40% of that amount, leading up to total shipments of 2.78 million-or-so copies of the game.

When you consider how much Dragon Quest VIII actually costs, these numbers become even more impressive. Most stores are pre-ordering the game for the equivalent of $80, with same-day purchasers likely to have to shell out upwards of $90 at some stores. Assuming Square Enix manages to sell the initial allotment of 2.5 million copies on day one, DQVIII could see one day totals eclipsing even Halo 2's awesome numbers.

Of course, we're assuming that the game will do such massive business in its first day. But, given the massive pre-order campaign for the game, where Dragon Quest VIII is visible at every convenience store in the nation and the game's theme can be heard at seemingly every street corner in Tokyo, first day sales could indeed be huge. Square Enix is anticipating such buzz from the game that it's opening up its customer support call center for special hours this Saturday and Sunday and will be fielding Dragon Quest VIII questions only.

Overall, the game should be able to pull Grand Theft Auto sized numbers for Square Enix. While Square Enix itself hasn't given out official estimates (all the numbers in this story are not official Square Enix numbers), Hirokazu Hamamura of Enterbrain, the publisher of Japan's Famitsu videogame magazine, expects the game to top four million in sales eventually.

We should have some firm numbers early next week. Before that, stay tuned to IGNPS2 for coverage of the DQVIII launch and DQVIII itself on late Friday night in America.

-- Anoop Gantayat


if it does 1.5 millin units, that'd be 1.5 x $90 = $135 million
if it does 2 million units, that'd be 2 x $90 = $180 million
if it does 2.5 million units, that'd be 2.5 x $90 = $225 million

either way, you can call them $qaure€nix
 
But outside of Japan, who deals the most damage in the international arena?

-1 Shitty Japanese RPG nobody cares about
 
Ah, but will DragonQuest VIII have a worldwide simultaneous launch? It's only coming out in Japan on 11/27. Microsoft may still be able to claim the one-day crown since Halo 2 launched worldwide.
 
I'm thinking of going and photographing this on Saturday morning at 7a.m.

I'm sure it's going to be utter chaos.
 
"Microsoft may still be able to claim the one-day crown since Halo 2 launched worldwide."

Halo 2 didn't launch on the same date here in Japan as it did in the US/Europe.
 
DCharlie said:
"Microsoft may still be able to claim the one-day crown since Halo 2 launched worldwide."

Halo 2 didn't launch on the same date here in Japan as it did in the US/Europe.

Nobody was going to buy Halo 2 in Japan anyway. Remember that stupid thread where a guy was GIVING THE GAME AWAY. People still didn't take it. It's like goddamn Bizzaro World over there.

Americans would do stunts for free copies of shitty games over here.
 
Willco said:
Americans would do stunts for free copies of shitty games over here.

:lol

So true. As long as there was a camera nearby!


OT, is this game coming to the states or what?
 
Willco said:
Nobody was going to buy Halo 2 in Japan anyway. Remember that stupid thread where a guy was GIVING THE GAME AWAY. People still didn't take it. It's like goddamn Bizzaro World over there.

Americans would do stunts for free copies of shitty games over here.

Europe was November 11.
 
Willco said:
Nobody was going to buy Halo 2 in Japan anyway. Remember that stupid thread where a guy was GIVING THE GAME AWAY. People still didn't take it. It's like goddamn Bizzaro World over there.

Americans would do stunts for free copies of shitty games over here.

That was a joke thread.
 
DCharlie said:
I'm thinking of going and photographing this on Saturday morning at 7a.m.

I'm sure it's going to be utter chaos.

I'm gonna photograph opening day up here in Aomori.

Though I don't think they're opening at 7am (need to ask them on fri but no signs about it) and the line will probably be like 12 people :P
 
I never understood the appeal of the series, relative to generic Japanese RPG #583. The only thing that stands out to me is Toriyama's character art, which looks extremely ugly to me, but I guess appeals to some.
 
The appeal is it's traditionalist approach. Fans of the game don't understand the people that trash on it, and vice versa. Personally I love the DQ games just as much as I loved FF (please FFXII, restore my faith). The music is great, the characters are heart-warming, system isn't broke and the story can be pretty tedious but otherwise there are a few surprises.

As for it's generic-ness, try telling that to most of the small name RPGs that come out in Japan each and every year since the SNES.
 
What's the appeal? Its the DEFINITIVE generic Japanese RPG. Its pretty much where it all started. Therefore, its got a hell of a lot of history behind it and people still love the series because its pretty much where the whole RPG craze there got started. Of course nobody over here would "get it" but DQ games can be pretty fun once you look past their simplicity.
 
The point is that a Japan-only game will outsell a worldwide-appeal title, making the secluded Japanese market seem ever more dangerous and Square Enix's all-consuming power over there all the more far-reaching, regardless of whether Americans are interested personally. By comparison, more people will want DQVIII than people who want Halo 2 worldwide. In fact, comparing to Halo 2 is pretty irrelevant, since DQVIII's scope and relative importance equal that of GTA:SA's or Sims 2; not Halo 2.
 
Willco said:
But outside of Japan, who deals the most damage in the international arena?

-1 Shitty Japanese RPG nobody cares about

Bullshit. You compare the most interesting and fun genre with the most brainless boring genre. For god's sake people are you braindead? You shoot, you shoot again, again again again don't you ever get bored? JRPGs have great stories to tell you have to use strategy, you have to use your brain to solve puzzles and generally are the opposite of FPSs where you use 0% of you brain. What's interesting about FPSs that all of you americans are crazy about? Seriously when I play FPSs I feel stupid. I see a pattern in those games. The pattern is that I SHOOT THINGS ALL THE TIME AND NOTHING ELSE. Plus for some strange reason every FPS looks the same to me. /rant over
 
Che said:
Bullshit. You compare the most interesting and fun genre with the most brainless boring genre. For god's sake people are you braindead? You enter OK, you enter OK again, again again again don't you ever get bored? FPSs have great stories to tell you have to use strategy, you have to use your brain to solve puzzles and generally are the opposite of JRPGs where you use 0% of you brain. What's interesting about JRPGs that all of you Japanese are crazy about? Seriously when I play JRPGs I feel stupid. I see a pattern in those games. The pattern is that I PRESS OK AT A MENU ALL THE TIME AND NOTHING ELSE. Plus for some strange reason every JRPG looks the same to me. /rant over

Fixed. j/k Also, I don't agree with you.
 
Yeah cos we all know that the only thing you do in JRPGs is press OK on the menu all the time. Nothing else. Right? And I don't expect everyone to agree with me, that's normal.
 
I was kidding. However, your generalization that it takes intelligence and strategy to play JRPGs and only a trigger finger in FPS titles is way off base, IMO. There are more brainless JRPGs out there than you seem to acknowledge...likewise, there's more to the modern FPS than just shooting.
 
MightyHedgehog said:
I was kidding. However, your generalization that it takes intelligence and strategy to play JRPGs and only a trigger finger in FPS titles is way off base, IMO.

No problem man I know you were kidding. And I also know that in FPSs (and action games in general) you have to use *some* kind of strategy, but I cannot see any depth in these games, and watching people taking shots at RPGs while thinking that FPSs are the ultimate games just cos you shoot stuff ("wow look how I killed that guy!1!!"), just pisses me off...
 
Che said:
No problem man I know you were kidding. And I also know that in FPSs (and action games in general) you have to use *some* kind of strategy, but I cannot see any depth in these games, and watching people taking shots at RPGs while thinking that FPSs are the ultimate games just cos you shoot stuff ("wow look how I killed that guy!1!!"), just pisses me off...
Get online and try playing one of Halo 2's many modes by just shooting "again again again." You will get nowhere. Try the same on Heroic or Legendary difficulty in single player mode, or even Normal. To win against skilled clans, you will need solid team strategy, great communication with teammates, thoughtful weapon selection depending on situation, abilities piloting vehicles, intimitate knowledge of the map layouts, and good aiming and dodging skills. You'll need to be able to adjust strategy on the fly and react quickly.

And all of this changes dramatically depending on which of the many modes you are playing.

There is a LOT more strategy and forethought required in Halo 2 than in your average Japanese RPG or in DragonQuest.
 
Teddman said:
Get online and try playing one of Halo 2's many modes by just shooting "again again again." You will get nowhere. Try the same on Heroic or Legendary difficulty in single player mode, or even Normal. To win against skilled clans, you will need solid team strategy, great communication with teammates, thoughtful weapon selection depending on situation, abilities piloting vehicles, intimitate knowledge of the map layouts, and good aiming and dodging skills. You'll need to be able to adjust strategy on the fly and react quickly.

And all of this changes dramatically depending on which of the many modes you are playing.

There is a LOT more strategy and forethought required in Halo 2 than in your average Japanese RPG or in DragonQuest.

Oh yes I have. I left the second one on a boss called Regret of something, I don't remember, I lost and never played the game again (especially since Halo 2 had nothing new). I haven't played Live but I have played multi many times, liked it but I wasn't sooooo impressed like some people here. And I repeat JRPGs are not only about strategy they have great stories, puzzles, and great worlds. I get bored killing all the time no matter what strategy I use. And since I don't want to start arguing with every Halo and FPS loyal out there I'm done with this thread.
 
JRPGS vs. FPS battle...? Errrr that's gotta be one of the wierdest game related arguments I've yet to see.

Enough thread derailing let's get back to hoping DQVIII doesn't suck and hyping the slimes.

dqm_big_store.jpg
 
Che said:
Bullshit. You compare the most interesting and fun genre with the most brainless boring genre. For god's sake people are you braindead? You shoot, you shoot again, again again again don't you ever get bored? JRPGs have great stories to tell you have to use strategy, you have to use your brain to solve puzzles and generally are the opposite of FPSs where you use 0% of you brain. What's interesting about FPSs that all of you americans are crazy about? Seriously when I play FPSs I feel stupid. I see a pattern in those games. The pattern is that I SHOOT THINGS ALL THE TIME AND NOTHING ELSE. Plus for some strange reason every FPS looks the same to me. /rant over

Funny, seeing as Half Life 2 is probably the most innovative title this gen. And Halo2 pushing the online part of console gaming to new heights. Its a genre that has evolved the most. The stories they tell are sldo masterfully crafted through scripting and custscenes, strategy? Obviously you havent played Halo2 "properly" (weaksauce Normal mode)
 
Che said:
Bullshit. You compare the most interesting and fun genre with the most brainless boring genre. For god's sake people are you braindead? You shoot, you shoot again, again again again don't you ever get bored? JRPGs have great stories to tell you have to use strategy, you have to use your brain to solve puzzles and generally are the opposite of FPSs where you use 0% of you brain. What's interesting about FPSs that all of you americans are crazy about? Seriously when I play FPSs I feel stupid. I see a pattern in those games. The pattern is that I SHOOT THINGS ALL THE TIME AND NOTHING ELSE. Plus for some strange reason every FPS looks the same to me. /rant over

:lol

This was a joke post, right?

Try playing a FPS besides Doom, you might realize that the genre is a little more than just "shoot shoot shoot"
 
Willco said:
But outside of Japan, who deals the most damage in the international arena?

-1 Shitty Japanese RPG nobody cares about

speak for yourself. I am picking this baby up.
 
Che said:
Bullshit. You compare the most interesting and fun genre with the most brainless boring genre. For god's sake people are you braindead? You shoot, you shoot again, again again again don't you ever get bored? JRPGs have great stories to tell you have to use strategy, you have to use your brain to solve puzzles and generally are the opposite of FPSs where you use 0% of you brain. What's interesting about FPSs that all of you americans are crazy about? Seriously when I play FPSs I feel stupid. I see a pattern in those games. The pattern is that I SHOOT THINGS ALL THE TIME AND NOTHING ELSE. Plus for some strange reason every FPS looks the same to me. /rant over


IAWTP
 
Unison said:
Why does it cost $90?!?!

Because for the most part price does not factor into game purchases in the Japanese market. If you want a game, then you'll buy it no matter what price (assuming it's <$100). Companies know this and set high prices for big 'must have' releases to make more money (DQ/FF/DoA). Hell even Radiata Stories is going to be 8000yen and that's a big 'wtf!?' to me as it's a new series, but I guess they assume Tri-ace's name is big enough for that kind of price.
 
All I can see is, this is great news... and btw, Halo 2 doesn't have worldwide appeal - for it to have that, it'd need to appeal to the Japanese, who really don't care about them. Like I can blame them... I can't really garner much enjoyment out of the whole FPS genre. I was gonna give Half Life 2 a try, but after hearing all the problems with Steam and its asinine policies, I refuse to give Valve my money. But still, FPSes offer nothing to me... the games that have such critically acclaimed "stories", I find totally hackneyed, having seen much better already. And I can't stand playing FPSes with console controls.

DQ for me is definitely one of the best RPG series on the planet. I'm dying for the US release, and the game deserves to do extremely well, both in Japan and the US. I'd love to see this become the best selling PS2 game ever.
 
Prine said:
Funny, seeing as Half Life 2 is probably the most innovative title this gen. And Halo2 pushing the online part of console gaming to new heights. Its a genre that has evolved the most. The stories they tell are sldo masterfully crafted through scripting and custscenes, strategy? Obviously you havent played Halo2 "properly" (weaksauce Normal mode)

HL2 the most innovative? Sorry, but Katamari Damacy begs to differ...
 
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