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IGN: "Joanna is looking VERY GOOD..."

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One thing that immediately became apparent is that the reload animations are a beautiful thing to behold. The reload and weapon animations are irresistibly slick, like when Joanna flips up and screws on the P9P silencer or turns over the shotgun to lock in a shell then loads it with a satisfying hard clicking sound. The revolver had what we though to the most interesting firing animation, where your character's hand would rapidly slap the gun's hammer like in old Westerns. We found ourselves unloading ammunition when there weren't even any foes near just so we could reload as much as possible.

The best part about the multiplayer was that there was absolutely no slowdown despite some frantic firing action. Granted, the graphics were stepped down from the single player mode; there weren't as many reflective surfaces, the gun models weren't as flashy, and the blurring effect that surrounds you when you turn or run wasn't as pronounced, but it still looked damn good. There were smooth shadows that perfectly reflected the different characters' body shapes and positions stretched across the snow.

Blasting enemies was a ton of fun, especially because as you fire away you'll see chunks of armor that correspond to where you hit them fly off and bounce to the ground. This armor isn't just cosmetic, you'll need to blast off a foe's helmet before you can headshot them.

After the round was over a stats screen popped up that showed all the kills and deaths of every player involved as well as some special stats like kills from behind and headshots. We then loaded up the single player and were immediately struck by how much more detailed the visuals were. The metropolitan rooftop level we were in stretched endlessly around us, full of glistening metal towers, flying cars, and gigantic translucent tubes. Again, despite the ridiculous amount of geometry and animation onscreen, we didn't notice any slowdown.

A few other notable details include picture in picture plot events that pop up as you're progressing through a level and apparently improved enemy death physics. Enemies no longer pinball all over the place when shot and killed, but drop with a much more modest, realistic reaction to where they were shot. The bullets in PDZ carried a very satisfying sensation of weight.

Finally, at one point a few pigeons flew out from a section of scaffolding we were running across. We zoomed in on one and unloaded a few P9P rounds and were overjoyed to find the bird exploded in a bloody mess. Perfect Dark Zero was looking very impressive from what we got to play, we'll have more info as it comes in.

http://xbox360.ign.com/articles/655/655871p1.html

things that make you go hmmmm.....
 
We need something conclusive on this. This game has had more rises and falls than Oprah's weight
 
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"The best part about the multiplayer was that there was absolutely no slowdown despite some frantic firing action."

"Again, despite the ridiculous amount of geometry and animation onscreen, we didn't notice any slowdown."


So who do you believe, IGN or IGN?
 
I know this may sound impossible to some people, but with more hands on time perhaps you can get a better idea of how the game plays?
 
Mrbob said:
I know this may sound impossible to some people, but with more hands on time perhaps you can get a better idea of how the game plays?


what about the frame-rate discrepancies. its very odd, to say the least.
 
quadriplegicjon said:
what about the frame-rate discrepancies. its very odd, to say the least.


the first "hands on" preview today was from the build before x05. fromt he new videos it looks to have a steady framerate.
 
Hmmm, that's just strange. I guess it comes down to who's more reliable; Douglas C Perry or Charles Onyett. Either way, I think the new and improved wallguy takes the biscuit.

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It wouldn't be the first time that a developer released really assy media from an earlier build of a game. I remember watching Nintendo's E3 press reel videotape from right before GameCube came out, and we were rolling on the floor at how awful some of that shit was...shit that eventually turned out okay, like Metroid Prime and Wave Race and even Kameo.

Still, I thought MS were the masters of making the game look BETTER than it actually was. ;)
 
For the 1st article, Sony fedex'd IGN a big money hat just in time for X05...

Microsoft quickly caught wind of this and baked a big ole' money hat PIE and had it hand delivered by J Allard who was wearing, interestingly enough, a flourescent green Xbot jacket...

me thinks the truth lies somewhere in between the mounds of cash IGN editors have been swimming in lately :D
 
Mifune said:
It wouldn't be the first time that a developer released really assy media from an earlier build of a game. I remember watching Nintendo's E3 press reel videotape from right before GameCube came out, and we were rolling on the floor at how awful some of that shit was...shit that eventually turned out okay, like Metroid Prime and Wave Race and even Kameo.


yeah, but these are two conflicting hands-on impressions from the same source.
 
Finally, at one point a few pigeons flew out from a section of scaffolding we were running across. We zoomed in on one and unloaded a few P9P rounds and were overjoyed to find the bird exploded in a bloody mess.

:lol

I told ya to wait for more impressions and vid. IGN vids (NEW) look great, death animations blew me away.

Stupid MS, fucking all yous about (not me, i could see through thier shit) :D
 
open_mouth_ said:
For the 1st article, Sony fedex'd IGN a big money hat just in time for X05...

Microsoft quickly caught wind of this and baked a big ole' money hat PIE and had it hand delivered by J Allard who was wearing, interestingly enough, a flourescent green Xbot jacket...

me thinks the truth lies somewhere in between the mounds of cash IGN editors have been swimming in lately :D
I believe this news. :D
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Keep in mind that everyone has a different idea of what slowdown is. Back when I played Perfect Dark religiously in the N64 days everyone complained about the terrible framerate but I never really noticed it.
 
fartblast said:
Keep in mind that everyone has a different idea of what slowdown is. Back when I played Perfect Dark religiously in the N64 days everyone complained about the terrible framerate but I never really noticed it.

If you couldn't notice it that's because you're blind.
 
fartblast said:
Keep in mind that everyone has a different idea of what slowdown is. Back when I played Perfect Dark religiously in the N64 days everyone complained about the terrible framerate but I never really noticed it.


you never noticed it?

im hoping that a good videogame journalist would be able to notice even the slightest dips.. hell, its their job.
 
What framerate discepencies? The original post said it ran at 25 fps, this says there was no slowdown. 25 fps != slowdown.
 
Amir0x said:
If you couldn't notice it that's because you're blind.

Well shit, that was what, five and a half years ago? I may have noticed it a little bit but certainly didn't care because I followed it everyday for a long ass time and was too caught up in the game.

It's sad though, now when I play PC games and get 30 it's bothersome =\
 
Simple case that the previous preview was an earlier build and IGN was holding out until X05 before they could or wanted to release the article. The newer preview is from X05.
 
KeithFranklin said:
Simple case that the previous preview was an earlier build and IGN was holding out until X05 before they could or wanted to release the article. The newer preview is from X05.


If that's true, and I'm not saying it is, then IGN is all kinds of fucking retarded. That doesn't even make sense.
 
fartblast said:
Well shit, that was what, five and a half years ago? I may have noticed it a little bit but certainly didn't care because I followed it everyday for a long ass time and was too caught up in the game.

It's sad though, now when I play PC games and get 30 it's bothersome =\

Back in the day when the options for console FPS were fairly limited, it was still hard to swallow. But it was acceptable. Now, if anyone tried to go back and didn't notice the terrible framerate I'd be shocked.
 
m0dus said:
The jackass that gave EGM those original captures managed to get his cousin into middle-management before MS fired his ass?

seriously--that motion blur effect is perfect--subtle, but give it a sense of speed that really makes it look almost prerendered. The lighting is excellent (check out the reflection on the gun in the reload animation on the second vid.) I don't know WHAT the fuck was up with that unfinished cutscene bullshit.


so im not the only one. Some blur happening if you turn real quick, not just the transition from 1st to 3rd person.
 
I really think that cutscene was a joke of sorts. You know how her Dad at the ends says how he'll never complain about garbage again? I may be reaching, but he may be referring to the old builds or graphics and how know one will complain again about them.
 
The overall feel of this game is amazing just from the videos. The subtle touches like her nails that you see when she reloads the gun are just flat out amazing.

Who would have thought this came could have come this far along. X360 and PD0 sales +1
 
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