IGN/NXGamer: Nintendo Switch N64 Emulator: Is it Really That Bad? - Performance Review

ManaByte

Banned


Seems like most of the issues are actually due to the Switch hardware itself, which explains why people running emulators on PCs are complaining so much because they're emulating it on much better hardware than a Tegra.
 
Yes it is considering the price Nintendo are charging for it. If they threw it in at no extra cost, it wouldn't be as much of a big deal but they want to over charge for that shit?
 
Yes it is considering the price Nintendo are charging for it. If they threw it in at no extra cost, it wouldn't be as much of a big deal but they want to over charge for that shit?
Their YouTube video announcement was like a 1:10 ratio of likes to dislikes. Their user base is fucked, as people will still buy and subscribe, cause it's the only place you can get the games.... Make a PC release, and there would be a big end to that bs.
 
Seems like most of the issues are actually due to the Switch hardware itself, which explains why people running emulators on PCs are complaining so much because they're emulating it on much better hardware than a Tegra.
That's a load of bull.

The Switch is more than capable to emulate the console in HLE. The original Wii is, what, 5 times less powerful? Yet the same games on Wii VC had less issues and input lag. I could emulate most N64 games with less issues 15 years ago, on a Pentium 4 + Geforce 4 Ti, using PJ64 and the old Glide64 plugin (not even GlideN64).

It's not like they try to emulate the most demanding or too complex to figure out N64 games... Something like Rogue Squadron, Battle for Naboo, Indiana Jones, Perfect Dark and Conker require more grunt from the host system, even in HLE mode. But those games aren't in the service. Or in any other service before that. But things like Mario 64 and Zelda should be easy enough to emulate on the Switch.

I mean, even all the above aside, i'm pretty sure N64 emulation is much better on the very same Switch hardware, using RetroArch and Mupen64plus-next...

In conclusion, it's not the hardware at fault here, it's just good old incompetence.
 
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Without watching the video... Yes... Yes it is. It should be able to run the games better than the original hardware no excuses.
 
That's a load of bull.

The Switch is more than capable to emulate the console in HLE. The original Wii is, what, 5 times less powerful? Yet the same games on Wii VC had less issues and input lag. I could emulate most N64 games with less issues 15 years ago, on a Pentium 4 + Geforce 4 Ti, using PJ64 and the old Glide64 plugin (not even GlideN64).

It's not like they try to emulate the most demanding or too complex to figure out N64 games... Something like Rogue Squadron, Battle for Naboo, Indiana Jones, Perfect Dark and Conker require more grunt from the host system, even in HLE mode. But those games aren't in the service. Or in any other service before that. But things like Mario 64 and Zelda should be easy enough to emulate on the Switch.

I mean, even all the above aside, i'm pretty sure N64 emulation is much better on the very same Switch hardware, using RetroArch and Mupen64plus-next...

In conclusion, it's not the hardware at fault here, it's just good old incompetence.

I think your forgetting that the Switch uses mobile artitecture, how are the N64 emulators for mid range mobiles doing these days? That's what you need to be looking at.

People tend to put alot of weight on clock speeds, without looking at anything below that surface level. There's a reason desktops still use lower speed desktop CPU's and not mobile processors, even when the mobile processor have higher clock speeds.

However this problem will be largely down to Nintendo being lazy and not developing an emulator that works around those limitations.
 
Nice video but I think at the end you should have talked about the much better 3DS and gamecube versions.

The real problem is that Nintendo just chose the easiest way (cheaper) way to emulate those games on Switch. I mean, they are selling 17fps and 20fps (with downgraded fog) Zelda in 2021 when they previously sold Zelda 64 on weaker gamecube (perfect emulation) and 3DS (much weaker hardware with improved QoL) at 30fps?

Those Switch games are a scam. But after their awful Mario compilation, it was expected.
 
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Sounds like they decided to use/design an emulator that is not optimised for switch.
Incompetence to the maximum.
 
I think your forgetting that the Switch uses mobile artitecture, how are the N64 emulators for mid range mobiles doing these days? That's what you need to be looking at.

People tend to put alot of weight on clock speeds, without looking at anything below that surface level. There's a reason desktops still use lower speed desktop CPU's and not mobile processors, even when the mobile processor have higher clock speeds.

However this problem will be largely down to Nintendo being lazy and not developing an emulator that works around those limitations.
Keep in mind, Retroarch and mupen64 exist for the Switch and it's better than Nintendo's own offering on the same system.
 
No excuses here

They made the freaking videogame and has all the documentation. They should be able to make the perfect emulator.

Blaming the hardware is just nonsense.

Lazy ass Nintendo
 
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it's a very early emulator, the bizzare choice of games and omissions are an indicator of low compatibility.

I wonder if there was an N64 mini being considered originally which might explain why this emulator seems really bare bones
 
Is the tegra less powerful than whatever was in the wii?
The Tegra should be even more powerful than a XBOX 360.

Which means several times more powerful than the Wii and more than powerful enough to emulate a N64. Especially in HLE mode, it should be able to handle the latest Mupen and GlideN64 code with ease.

There's no way around it. Nintendo is just using crappy software for this.
 
Apologizes for the company that made the hardware for their shitty emulation... can't take this guy seriously anymore on Nintendo stuff, only judges 2 games out of the 9 games available.

As other's have said, Nintendo has full access to all the information an emulation creator could ever need/want. To make shitty emulation in 2021 is pathetic, especially at this cost.
 


Seems like most of the issues are actually due to the Switch hardware itself

Donald Trump GIF by Election 2016


I am playing the same games with better performance on a hacked switch with no system level tweaks.
 
Seems like most of the issues are actually due to the Switch hardware itself, which explains why people running emulators on PCs are complaining so much because they're emulating it on much better hardware than a Tegra.
There is absolutely no way a Switch is too slow to properly emulate N64 games.
 
Donald Trump GIF by Election 2016


I am playing the same games with better performance on a hacked switch with no system level tweaks.
Jesus well that really makes the NXGamer guy one of the worst Nintendo Apologists.

It even makes his cherry picking of the games more suspect.

NXGamer played himself and soiled his reputation.
 
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I am sorry but WHAT?

If PSP, a 2004 hardware can emulate PS1 almost perfectly in the year of 2007, then how in the hell a 2017 released Switch can't perfectly emulate N64 in the year of 2021?

And the (PS1) emulation performance is astonishingly good, as close to perfect as you could want, with only minor glitches being reported on a minority of titles.

 
I am sorry but WHAT?

If PSP, a 2004 hardware can emulate PS1 almost perfectly in the year of 2007, then how in the hell a 2017 released Switch can't perfectly emulate N64 in the year of 2021?



Even more dumb considering the Wii has better N64 emulation. Big oof on the reporting here
 
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