ChiefDada
Gold Member
TL;DW
- PC Specs - GPU RX 6800 (2.3ghz) 16GB; CPU 5600x 6ct/12t (4.8ghz); 32GB DDR4; 6gb/s PCIE 4 SSD
- PC CPU bottlenecks primarily caused by BVH construction and data streaming/compression
- PS5 and 6800 trade performance lead during early Rhino chase sequence (CPU bound) with performance profile similar to PS5 performance/Non RT mode
- RX 6800 is 33% faster than PS5 in 4k/VRR mode, even with inclusion of High RT Shadows preset (more GPU dependent scenario)
- Open-world traversal sections tend to be CPU and data throughput bound, closed/on-rail sections tend to be GPU bound
- Steam Deck performance is great with performance maintaining above 30fps with sensible cuts to visuals.
- RT Shadows on PC have ~10% performance impact and visual uplift isn't worth sacrifice in NX's opinion.
- Insomniac's reconstruction tech is much worse on PC compared to PS5 (possibly broken)
- Even with a 16gb VRAM, PC often fails to resolve higher texture quality compared to PS5
Imo, much better methodology used in this performance review for Spiderman Miles Morales compared to DF.