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IGN reviews forza

SantaC

Member
9.5

http://xbox.ign.com/articles/609/609884p1.html


9.5 Presentation
An effiecient menu system replete with shortcuts, quick menus, and lots of cars. It's mixed with good car details and data and good replays.
9.0 Graphics
Technically excellent visuals and a solid 30 FPS, but artistically very plain, even forgettable. Some areas like NY really stand out. Car models are decent, not great. Solid reflections & poly counts.
7.5 Sound
This is one terrible soundtrack. Just skip it outright and take advantage of the rippable soundtracks that continuously play even when loading.
9.5 Gameplay
Excellent physics and handling, aggressive, quirky, and tough AI, good sense of speed, and a huge amount of stuff. A very well rounded game. The Drivatar and mod sections add a lot.
10 Lasting Appeal
This 60-80 hour game will own you. The offline campaign is massive (there's a two-player split-screen, too), but the online mode will own you even more. A great online achievement.
9.5 OVERALL
 
sp0rsk said:
an ign review is not really a sign of anything.

a busted, rickety ass sign it maybe, but it's facing in the direction of all the other signs......
 
sp0rsk said:
an ign review is not really a sign of anything.
WHY? or sould I agree with gamespot for there dead on what I feel ratings???(NOT!) which they both liked this game? dude a opinion is a freakin opinion even if done by spong or gamepro....
 
Always good to see a game overcome troubled development, delays, and the near universal dismissal by people, only to finally make it out as a great title.
 
Scottlarock said:
WHY? or sould I agree with gamespot for there dead on what I feel ratings???(NOT!) which they both liked this game? dude a opinion is a freakin opinion even if done by spong or gamepro....


you dont have to trust any review.
 
midnightguy said:
if Forza2 on Xenon` Xbox360 is 60 FPS I will take a look. but not this time.
If you thinka framerate is more important than gameplay thats your problem. But a solid 30fps game is extremely easy to live with when it does every thing else better than its competition.
60fps = weak excuse.
 
To be fair, fps are a lot more important in a genre like racing and FPS than it is in something like Final Fantasy.


That said, seriously, if a entire game is somehow ruined for you because it's at a solid 30fps and not 60fps that's damned silly.
 
Amir0x said:
To be fair, fps are a lot more important in a genre like racing and FPS than it is in something like Final Fantasy.


That said, seriously, if a entire game is somehow ruined for you because it's at a solid 30fps and not 60fps that's damned silly.

I think is more important that the Frame rate is constant and solid like in PGR2.
 
Based on my read, they seem to give the edge to

GT4: Graphics, Physics, Cars, Tracks, Features
Forza: AI, Online, Damage Modeling, Sound, Game Progression

Interestingly, they don't really talk about the control, which for my part, is probably the single most important issue. I honestly didn't expect Forza to be this good until Che started going on and on about it. The various demos weren't great and they've really pulled one out of the hat.

I wonder how it's going to sell. I'd bet > 220k first month as a first blush guess. I'll, of course, revise that as we hear more later in the month

Graphics
Forza is a good but not a great-looking game. Overall, Forza feels very polished in the courses, the menus, and in the overall production. The slick white menus are fast and the load times are generally pretty quick. The game is well organized, so using the interface is fun, not laborious. The intro movie is sweet looking, though it's not indicative of the in-game graphics.

The in-game graphics are also good, but not great. Compared to a number of racers, specifically GT4, Forza holds up pretty well, but direct comparisons to that lowly PS2 game (how dare I!) prove a little disappointing. First, the car models aren't as good. They're just not. The car models are again of high quality, but they're not terribly refined, they're often blocky and lack detail, and in some cases, they just don't bring out the beauty of that particular model (whether it's an RX7 or a GT Challenger). Again, they're respectable, just not brilliant.

You'll see realtime reflections in windows and in the shine of a car, but they look a little delayed, a little slow even, not entirely moving in realtime. You'll see decent particles, too, though nothing surprising.

The car textures fit in line with the models -- good but not great. The art style of the backgrounds and environments isn't very photorealistic or inspired either. There are some nice trees, some interesting forested areas, a bunch of static 2D sprite people -- and the streets of NY are easily the best looking parts of the game -- but besdies that, none of there areas pop out and grab you. Nothing is gorgeous or stunning. It's all just good. The game runs in 480p.
 
sonycowboy said:
Based on my read, they seem to give the edge to

GT4: Graphics, Physics, Cars, Tracks, Features
Forza: AI, Online, Damage Modeling, Sound, Game Progression

Exactly my feelings of the two.
 
Graphics is purely opinion based... for me GT4 is severly lacking in graphics. The textures are just terrible, and the game is jaggy as hell.
Sound is Forza's with ease... GT4 is way off with engine sounds. Tried some of the V8 cars and they had no muscle in their sound.
Physics.... well again, surely Forza's physics are superior. It updates four times as much and feels much more realistic... this again could be a preference thing, but the handling was the thing Forza was getting most preaise for at first... and atleast you can lock on your brakes.

edit

Tracks and Cars quantity is GT4s obviously. Forza's tracks look nicer though IMO, the scenery and draw distance make it much nicer to look at.

Features both are feature packed. GT4 has photo mode and all the cars/tracks. Forza has online, Custom Soundtracks, Drivatar, Customisations etc.
 
sonycowboy said:
Based on my read, they seem to give the edge to

GT4: Graphics, Physics, Cars, Tracks, Features
Forza: AI, Online, Damage Modeling, Sound, Game Progression

Interestingly, they don't really talk about the control, which for my part, is probably the single most important issue. I honestly didn't expect Forza to be this good until Che started going on and on about it. The various demos weren't great and they've really pulled one out of the hat.

I wonder how it's going to sell. I'd bet > 220k first month as a first blush guess. I'll, of course, revise that as we hear more later in the month

I would agree apart from the cars issue. Ferrari and Porsche are the car makers for me. The controls are pretty good for a controller, but i really need that speedster wheel. The dfp has spoiled me. I dont care for FF, it the control factor i am intrested in so the speedster should be fine. I am getting it for free so i cant lose either way.

I predict less than 100k sales for the first month. Kinda harsh considering how great the game is.
 
sonycowboy said:
GT4: Graphics, Physics, Cars, Tracks, Features
Forza: AI, Online, Damage Modeling, Sound, Game Progression
I'd give sound to GT4 and the AI evenly stinks, but otherwise that's about right.
Amir0x said:
I predict 150k.

Wait, what time of the month is it releasing?
Tomorrow?
 
Agreed, sadly this will do terrible sales. Forza hasnt got quiet the name Gran Turismo does, nor the userbase. The game is easily the best option for car enthisiasts with only an Xbox, and im sure many multi-console owners would enjoy it more too. Yet it will not sell that well.
 
rFactor seems to be really. Gek are you going to play rFactor more than Forsa?
 
Please god make MS port this to PC. Then it could be 60fps High REs AA, AF goodness. Every PC owner would download.. err buy it that way.
 
Game should sell pretty well, I'd think. It's high on GameStats, which means a lot of people are interested in it (#4 on Xbox, behind Jade, Wrestlemania, and GTA).
sonycowboy said:
Are you writing guides for either of these games?
Both.
 
sscrew said:
Agreed, sadly this will do terrible sales. Forza hasnt got quiet the name Gran Turismo does, nor the userbase. The game is easily the best option for car enthisiasts with only an Xbox, and im sure many multi-console owners would enjoy it more too. Yet it will not sell that well.

I think this is the Xfan in you trying to lower the hype and praise it when the sales are great ;)

With Republic Commando & Splinter Cell debuting over 200k, and Fable over 600k, I think there will be a HUGE number of Xbox fans buying this game. And the thing comes out the first week of May, so it has ALL month to sell.
 
Ryudo said:
Please god make MS port this to PC. Then it could be 60fps High REs AA, AF goodness. Every PC owner would download.. err buy it that way.

:lol :lol :lol

Man, ye of little faith!! This game is being lowballed. I say 400-500k first month's sales. I might be lowballing it though. :)
 
PS2 KID said:
:lol :lol :lol

Man, ye of little faith!! This game is being lowballed. I say 400-500k first month's sales. I might be lowballing it though. :)

Could you imagine the coolness of being able to race PC gamers vs Xbox gamers ?
 
sonycowboy said:
I think this is the Xfan in you trying to lower the hype and praise it when the sales are great ;)

With Republic Commando & Splinter Cell debuting over 200k, and Fable over 600k, I think there will be a HUGE number of Xbox fans buying this game. And the thing comes out the first week of May, so it has ALL month to sell.
I honestly cant see it doing that well. In the same way the Xbox is a great console and most powerful, feature rich, its been outsold 4x over by PS2. Im sure Forza will do respectable sales, but it wont go close to breaking 2 million, and it wont sell for long. Life span it will probably only total just over 1million. Thats respectable, but the effort and quality of this game would make it a game that should sell 3 or 4 million.

And im not an Xfan, i love my PS2 just as much for reasons such as GTA SA :D If its a great game, your only hurting yourself by caring what system its on.
 
Wait...the review pretty much says that the graphics are just above average. Yet, they still give the visuals a 9? WTF?!
 
Ryudo said:
Could you imagine the coolness of being able to race PC gamers vs Xbox gamers ?

60fps and hi-res AA WITH a true force feedback wheel? Sends shivers down your spine doesn't it? :D
 
I think it should put up good numbers. Like people have said, it's got all month to sell, plus the commercial for the game is well done, plus it's running constantly.

I'd say it can pull 200k easily.
 
sscrew said:
but it wont go close to breaking 2 million, and it wont sell for long. Life span it will probably only total just over 1million. Thats respectable, but the effort and quality of this game would make it a game that should sell 3 or 4 million.

:lol :lol :lol :lol

Sorry, that's the sales whore in me laughing. Only 1 series for the Xbox has ever sold over 2M in the US and that's Halo. Only 4 games have sold over 2M worldwide, Halo, Halo 2, Splinter Cell, & GTA:Double Pack.

So saying that it ~should sell 3-4M isn't realistic for ANY Xbox title not called Halo, no matter what. That being said, I expect it to sell quite well.
 
sscrew said:
Graphics is purely opinion based... for me GT4 is severly lacking in graphics. The textures are just terrible, and the game is jaggy as hell.
Sound is Forza's with ease... GT4 is way off with engine sounds. Tried some of the V8 cars and they had no muscle in their sound.
Physics.... well again, surely Forza's physics are superior. It updates four times as much and feels much more realistic... this again could be a preference thing, but the handling was the thing Forza was getting most preaise for at first... and atleast you can lock on your brakes.

edit

Tracks and Cars quantity is GT4s obviously. Forza's tracks look nicer though IMO, the scenery and draw distance make it much nicer to look at.

Features both are feature packed. GT4 has photo mode and all the cars/tracks. Forza has online, Custom Soundtracks, Drivatar, Customisations etc.

GT4 doesnt have a problem with draw distance and the GT4 physics rate has never been confimed.
 
PS2 KID said:
60fps and hi-res AA WITH a true force feedback wheel? Sends shivers down your spine doesn't it? :D

Minus the FF and yeah it does ! :)

The PC needs a decent GT game, being that forza is excellent... why not ? :)
 
sonycowboy said:
:lol :lol :lol :lol

Sorry, that's the sales whore in me laughing. Only 1 series for the Xbox has ever sold over 2M in the US and that's Halo. Only 4 games have sold over 2M worldwide, Halo, Halo 2, Splinter Cell, & GTA:Double Pack.

So saying that it ~should sell 3-4M isn't realistic for ANY Xbox title not called Halo, no matter what. That being said, I expect it to sell quite well.
Im referring to what a game of this quality should be selling. If it where on PS2 and named Gran Turismo what it would be selling. I said i think this thing will be lucky to break 1 million, with 2 million being a maximum.... and in all honesty, this game is of higher quality than Halo 2 was.
Its all about a name. Not the quality, not how good it reviews. The name and how its marketed. Thats why i dont think it will sell well. I think it should be selling 3/4 million, it will be lucky to do a quarter of it... its in a similar situation to Fable, only this is better than expected, not worse.
 
Ryudo, MGS has been pretty reluctant to port their console games to the PC. Even worse, at this point it would be a hard sell being that the XBOX 360 is just right around the corner. I would imagine if they had launched a PC version, say a month or two later than the XBOX version, that it would make a nice advertisement for what we might be looking forward to on the XBOX 360. Another advantage would be expanding 'mindshare'. You get the game out to as many eyeballs as possible and even more so if you're going do a Forza 360. The more familiar people are with the game, especially if it's a game of forza's calibre, the greater the possiblity of sales success for it's sequel. Also, considering most of the work is already done on the game, adding optimisation for video cards and FF wheel support isn't that much more work is it? Unfortunately, MGS will shoot down this proposal rather quickly though. Right after they threaten to shoot me for making this proposal. :lol
 
Gek54 said:
GT4 doesnt have a problem with draw distance and the GT4 physics rate has never been confimed.
No it doesnt have aproblem with it, but Forza's is easily much better... and someone posted a link with a physics comparison and it said Forza calculates its physics at 240fps while GT4 does it at 60fps.

For me, Forza's strengths far outweight GT4's. Most reviews agree. Not saying GT4 is a bad game, just that Forza is a better game. My reasons for this opinion are right their. Reviews say the same thing. Not necissarily for the same reasons however. Regardless of platform or framerate. The textures go a great length to making it look nicer than GT4 on a HDTV, the sounds are brilliant, the handling is brilliant, The AI is great (a bit dirty at times lol), the online play is their, new features like Drivatar, and suggested line etc. Cars which to me appeal more (i love my ferraris).

Why is that so hard to accept?
 
sscrew said:
No it doesnt have aproblem with it, but Forza's is easily much better... and someone posted a link with a physics comparison and it said Forza calculates its physics at 240fps while GT4 does it at 60fps.
If GT4 doesn't have a problem with draw distance then how can Forza be better? GT4 actually does have a teency bit of pop-in on two or three courses. The whole physics calculation rate is pretty retarded to argue about, as it doesn't matter--play the game, judge the way it plays.

The AI is great (a bit dirty at times lol)
Dirty isn't really the right word. It's more retarded, just like GT4 AI. Except Forza AI is less predictable and more dangerous.
suggested line etc. Cars which to me appeal more (i love my ferraris).
Suggested line is definitely a cool feature. More games need to have it for training purposes. Unfortunately, there's no alternative in Forza like GT4's rally-style gear indicators for turns, which feel a lot less like training wheels and still lets you race a course you haven't 100% memorized (i.e. the Nurb).

And I just realized that Forza really doesn't have any production BMW cars (they're all full-on race cars). BMW M3 is my favorite car in GT4 :(
 
GT4's physics calculations were never confirmed by anyone. Rather, a made up number was just thrown out by some magazine and believed. Polyphony, never once, disclosed an actual calculation point. So the whole 240 vs. 60 debate is pretty stupid.
 
MarkRyan said:
If GT4 doesn't have a problem with draw distance then how can Forza be better? GT4 actually does have a teency bit of pop-in on two or three courses. The whole physics calculation rate is pretty retarded to argue about, as it doesn't matter--play the game, judge the way it plays.
Just because their is no problem with something, doesnt mean it isnt able to be made better :D And i am judging the way it plays, but proof such as i think that it handles better is kinda silly when the exact same can be said for the other game. Or Mario Kart etc. Forza feels better for reasons i mentioned (cars actually lock up, proper use of applying breaks, can go all out and lose traction, or partial break and still make turns etc). IGN had a nice review about it.

Also, if you crash into a wall, phsyics say your car damages :lol Forza does, GT4 dont :lol LOL <--- Thats a joke, i dont honestly see it that way. But as far as my opinion goes, Forza handles and reacts like a dream. Feels so much more accurate. Although i did do up an old Stingray which output 1200+ torque and would refuse to drive in a straight line due to never having traction.
 
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