IGN reviews MK: Deception (cube fans everywhere cry)

None of the haters have brought up the actual serious problems with MKDA. It's certainly not the lack of moves or it playing like the 2D games. Throws are blockable, no throw escapes, broken counters, not enough effective lows, no special properties like counter hits, weak sidestep...
 
Anyanka said:
None of the haters have brought up the actual serious problems with MKDA. It's certainly not the lack of moves or it playing like the 2D games. Throws are blockable, no throw escapes, broken counters, not enough effective lows, no special properties like counter hits, weak sidestep...

Cause that's one of the scapegoats most MK haters use, "It's not as deep as......" or "It doesn't have enough moves"
 
My complaints:


· All of the combos are uber-canned. You just look in the moves list to see the dial-a-combo crap. The only room for creativity is in juggles, which still doesn't leave much room for interesting combos. Also, the only way to combo in special moves is through juggles, which also dents the flexibility of the combo system. For fans of Mortal Kombat's classic combos (see the mkkompletions here), this is a huge disappointment.

· The only way to start the dial-a-combos is through standing moves. You can't go into combos from crouching attacks or jump-ins, which leaves very few combos possible on crouching opponents (and the ones that are possible are dinky two-hit knock-down juggles).

· The combo breakers are ridiculously easy to do and break any combo at any point. You just hold block and keep tapping forward to execute the breaker, whether you're blocking the combo or even getting juggled in mid-air. Luckily, there's a limit of three of these breakers per fight, but that's enough to disrupt the average number of chances you get to go for a big combo per fight.

· The stage fatalities are wayyyy too automated. I don't like ring-outs in fighting games in the first place, but MK: Deception takes their obnoxiousness to an entirely new level. Instead of actually getting knocked off of ledges or into environmental hazards, the game automatically catapults fighters into them--there's a colored arc around the hazard, and if you're hit with your back to the hazard you fly backwards into it. These are not only obnoxious to lose to, either. The automated backwards-catapult will get activated in the middle of combos, and send your opponent flying off a ledge, most often to a second tier of the battle arena, significantly reducing the damage dealt (versus having actually completed the combo).

· The game doesn't register command inputs well at all. I have zero problem performing fireballs and uppercuts in Street Fighter, but have about 40-60% success rate with executing the simple (and similar) moves in MK: Deception. I can literally execute Magneto's crazy infinites in MvC2 with more consistency than performing a fireball in MK: Deception.

· The 3D movement makes projectiles worthless outside of juggle combos. Jumping is likewise worthless.

In general, the level of strategy and depth seems (after having spent only a few hours with the game, admittedly) extremely limited. With the lack of combo flexibility that plagues the game, I can't imagine any serious fighting game fan having any fun with the game at all. The game does not at all play like the 2D Mortal Kombat games, and my friends who are huge fans of the originals also think Deception is blah.
 
The breakers are awful. It's just a quick fix they added at the last minute because they know guaranteed chains are broken. It reminds me of Max Damage in MK4.


What bugs me is that none of the problems in MKDA were addressed in MKD. You can still block throws. There's still no special properties. The infinites were still in as of Gamers Day! That's just ridiculous.


40-60% success rate at doing a fireball? I'm not really believing that. I haven't seen anyone else mention this. Not being able to do a fireball is a major problem.....
 
shuri said:
you can turn off the stage fatalities :I
Yeah, I haven't messed with that option yet (I haven't seen it, but I know it's there). I'm guessing that it still doesn't turn off the multi-tier stuff (non-fatal), which is at least as annoying as losing to ring out.
 
The Bookerman said:
a 5/10 for Deception is retarded.

a 7 out of 10 would have been a perfect review of the game since there's anybody can pick up the game and play.And personally, I can't stand Virtua Fighter.

And you can say this because you've played the game for how long?

Complaining about a score with no context is retarded. Complaining about a score when you haven't tried the game in question is also fairly retearded.

And seven out of 10, in the Xbox Nation scale is reserved for good games. Five out of 10 signifies the game is merely average.
 
To be 100% clear:

Def Jam FFNY >> MK Deception

It does pretty much everything MK does MUCH better (except chess lol), and has legitmately innovative gameplay, which MK is sorely lacking. Add to that 3X the characters and an awesome story and you have fighting game OTY (IMO).

Unless you want online... in which case you are fucked and must suffer MK's unabashed shiteness.
 
BeOnEdge said:
i can almost guarantee that if the cube does bad this christmas, it WONT be coming to the cube. thats what midway is waiting for. to assess what happens this fall.

It's scheduled for release in January. It's got to be pretty far in development. It's almost assuredly going to be released, no matter how well or poorly the GameCube sells this holiday season.

If the GameCube sells poorly, then this will almost certainly be Midway's last game for the system. Keep in mind that Midway has already reduced their GameCube game output significantly.
 
Solomon said:
To be 100% clear:

Def Jam FFNY >> MK Deception

It does pretty much everything MK does MUCH better (except chess lol), and has legitmately innovative gameplay, which MK is sorely lacking. Add to that 3X the characters and an awesome story and you have fighting game OTY (IMO).

Unless you want online... in which case you are fucked and must suffer MK's unabashed shiteness.



Def Jam is for wanna be OGs, its a shit wrestling game and its a shit fighting game, its a good arcade romp of pit fighter 3d, that vibe magazine threw up all over.


assuming you do not play single player with its rubberbanded A.I.
 
Actually I do play single player and I have no problems with it. Number one because I am not a wrestling nerd retard depending solely on button mashing to win. Number two because I have reflexes and can react to the CPU using the balanced fighting system. Therefore, if he grapples, I strike or reverse him. If he strikes I block or counter him. I lose FAR LESS OFTEN against the CPU than against a skilled human, and find the AI plays very similar to a human being, only more predictable. When I lose to my brother I don't whine like a little bitch, but I can only assume you would.

So I hope you enjoy your homoerotic SMACKDOWN VERSUS RAW N' THE WORLD = TeH r0xxeRRs!!1!!!!1!....

Meanwhile, FFNY is my favorite fighting game in years. Not the same kind of perfection as the oh-so-godly Virtua Fighter series, but the story, custom character development, variety of characters and highly original gameplay style more than makes up for it.

To summarize: suck my pee-pee.
 
all too easy :)



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dont be mad because im hotter than you! :D





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oh and the vf comment already wrote me off to the "type of person" you are.


and yes its what u think :)
 
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