IGN Reviews Prince of Persia Warrior Within

Decent attempt at an analogy but he's much closer to being with Ubi than I'm with EA.

Yeah, he actually gives out useful Ubisoft related information where as you.....what is it you do again?




Pretty flawed score by IGNs rating system, im still gonna get this when its cheap though, the story has me intrigued, im a sucker for the "you cant escape your fate" storylines.
 
Ghost said:
Yeah, he actually gives out useful Ubisoft related information where as you.....what is it you do again?

Annoy prissy little fanboys and girls.
 
Ghost said:
Pretty flawed score by IGNs rating system, im still gonna get this when its cheap though, the story has me intrigued, im a sucker for the "you cant escape your fate" storylines.
I don't understand the first part of that sentence.
 
Ghost said:
8.7 Doesnt seem like a very good score from IGN.
It's honestly higher than I what I thought the game would get after hearing the guys talk about it. But an 8.7 from Hilary really is like a 7.0 anywhere else, so perhaps you're right.
 
Nearly a whole point lower than its predecessor.

A victory for this industry.

Now get this bad boy to 20 bucks so I can pick it up.
 
Sho Nuff said:
Mods: How about a thread called "I Work for Ubisoft's official PoP2 thread" and he can post in there?

I agree, this shit is getting ridiculous, and he's clearly not going to stop anytime soon. :P

Miburou said:
SOLD, I mean RENTED!

I mean DOWN... uh, look, behind you, a three-headed monkey!
 
I was absolutely decided to buy this game, but now with every review pointing out the obvious change in direction and focus, I'm simply hesitant about it.
 
Disappointing. I have no beef with the score, but the text of that review didn't do anything for me. Damn.
 
finshed reading the review. score does not match the words, sounds like a 7.5 game to me.

and the closing comments.... NOT GOOD.
 
Hmm, on the one hand I'm kinda fed-up with people whinging about the change in tone (which this review seems to do as well). Frankly I think another entirely bloom-lit arabian outing would be a bit redundant, 'cause what else could they do with it? They pretty much covered it all in the last game. On the other hand it does sound like they have really gone overboard with it, not so much the graphics/design but the sound.
 
I know what you're saying, and don't entirely disagree. Then again, it's also quite possible to expand the concepts of the original without losing that flavor. The whole past/present thing could have been done without the "hardcore and edgy grit" for one.

There's just a sense that Ubi catered the game for the type of audience that DIDN'T buy the original. That's not necessarily an unsound idea, as expanding a userbase is never bad business, but to the point where they exclude and alienate some of the old fanbase? I guess I wouldn't mind so much if I weren't part of that fanbase. :(
 
american accent :(
nu-metal :( :( :(
extensive backtracking :( :( :( :( :( :( :(

i think i'll cancel my preorder and rent instead. i was a huge fan of the original, but as mejilan mentioned, that somehow puts me outside the sequel's target audience.
 
See I think the hardcore and edgy makes sense in terms of the storyline, which I think is a cool concept, in a Final Destination sort of way. Seeing all the art never got me worried as it did seem a logically progression in tone based on events. It's that they seem to have taken it too far. I do agree though that they seem to be ignoring the games actual fanbase (which was a not insubstantial once all was said and done).

Part of me, a very naughty part, kinda wants the game to bomb just to stick it to Ubi for not targeting us, the people who liked the first game.

Also, going back to the review a second, maybe my recollection of the last game is a bit hazy but there weren't that many timed challenges save for the rather forced get through the door quickly bits. I can't help but feel that they tried to downplay the platforming in order to fit into their view of the game being less than the original. There comments on the platforming seem to be a little uneven. They say they like and it's up to the first game, then they throw in some vagur thing about it not 'feeling' right.
 
i think the storyline concept is pretty cool too. but i don't think it's a natural progression from the first, where the ending implied continuing, episodic high adventure. and i'm not sure how the ravages of time would turn someone american. ravages of focus groups, more like. and i'll never understand why so many game developers like nu metal.
 
Closing comments from Hilary:

Closing Comments
Prince of Persia: Warrior Within has lost some of the marvel that made The Sands of Time one of the great games of this generation. Despite this, it retains the core gameplay of Sands, improves the combat, and adds substantial length to the gameplay. The majority of those who enjoyed The Sands of Time will like Warrior Within, but a few may find the overly dark look a bit too much of a departure from the series' roots. Ubisoft Montreal needs to realize that people play prince for the sense of swashbuckling adventure, not for the combat. If anything, I'd like a combat system that pits the Prince against just one or two enemies at a time, but matches the intensity of a fighting game.

Ubisoft took a gamble by taking the Prince to a dark place. I don't think it paid off as the sense of magic, seen even in the old 2D PC days, is barely present here. It wasn't the wrong decision to make for a darker story, but Ubisoft took it too far. I like Warrior Within, just not as much as Sands of Time. Despite the step backwards, this is still one of the best games you could purchase this holiday.

I noticed a person on another forum calling this game Prince of Gothica. I think that is pretty fitting! :lol

After reading a couple reviews this game really does sound like 'Ninja Gaiden for dummies' or 'Ninja Gaiden-lite'
 
drohne said:
i think the storyline concept is pretty cool too. but i don't think it's a natural progression from the first, where the ending implied continuing, episodic high adventure. and i'm not sure how the ravages of time would turn someone american. ravages of focus groups, more like. and i'll never understand why so many game developers like nu metal.

Lol, I wonder the same thing as well. I remember watching a making of Primal (the Sony adventure game) and the developers were looking for a band to create the music for the heroine's boyfriend's band. I thought that it was some ultra generic nu-metal they'd dreamed up themselves, but no, it was an actual band, that one of the developers liked. I was rolling my eyes so much I could see my brain.

Get a clue, no-one likes Nu-metal anymore.
 
Kabuki Waq said:
Nu- metal>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> JPOP

Oh please. Starry Heavens and Get Over and a lot of other songs say otherwise.

(Get Over, by Dream = awesome song)
 
Mrbob said:
Closing comments from Hilary:



I noticed a person on another forum calling this game Prince of Gothica. I think that is pretty fitting! :lol

After reading a couple reviews this game really does sound like 'Ninja Gaiden for dummies' or 'Ninja Gaiden-lite'

NO YOU DIDN'T!

Do not compare the masterpiece that is NG to this teen-angst-driven sequel.


0,1311,i=65435,00.gif

"THE HERETIC MUST BE SILENCED."


Yes Master!
 
:lol

What I mean is that the move towards more action puts it closer to Gaiden and it can't compete.

Insiders can check out the video review:


http://insider.ign.com/videos/articles/568/568865p1.html

Best quote in the video review is Hil stating that while PoP2 is a good game it isn't a GOTY candidate like PoP was. Also mentions that he wished the game was shorter. The games length has been artificially inflated by its backtracking aspect which also makes navigating confusing sometimes.
 
Played the game quite a bit yesterday. I just couldn't fight correctly. After playing so much Ninja Gaiden with the lightning fast reaction of Ryu and the incredibly detailed animation PoP 2 felt like playing a slow motion mortal kombat. It's incredible how slow the fightings feel compared to Ninja Gaiden. Personally I really feel both games can be compared since PoP 2 is more about combat than Sands of time. And in style and gameplay (so far) NG beats PoP2 with a fair margin. I'm pretty sure a lot of Xbox owners will agree :)
One good point though, PoP 2 supports widescreen, unlike Sands of time. Nice.
 
Well thats what happens, the first game was nearly perfect but sold like crap. Can you blame them for going in a different direction?
 
Blimblim said:
Played the game quite a bit yesterday. I just couldn't fight correctly. After playing so much Ninja Gaiden with the lightning fast reaction of Ryu and the incredibly detailed animation PoP 2 felt like playing a slow motion mortal kombat. It's incredible how slow the fightings feel compared to Ninja Gaiden. Personally I really feel both games can be compared since PoP 2 is more about combat than Sands of time. And in style and gameplay (so far) NG beats PoP2 with a fair margin. I'm pretty sure a lot of Xbox owners will agree :)
One good point though, PoP 2 supports widescreen, unlike Sands of time. Nice.

I said the exact same thing about the combat system after playing the demo (TOO SLOW), but the resident UBI fanboys kept on assuring me this aspect would be changed in the final version.
 
TheDuce22 said:
Well thats what happens, the first game was nearly perfect but sold like crap. Can you blame them for going in a different direction?

Except, I recall reading (ZA Pages?) that PoP kinda picked up steam at some point and sold a lot better than initial estimations would've had us believe. At least according to Ubi. I believe it broke a million, across all platforms, at the end of the day. That's certainly not crap.
 
I heard that million figure too, but are they counting PS2, GC, XBOX, PC AND GBA? US or worldwide? They may be using 5 system worldwide figures to make the boast that the first one was a hit, even though those sales are just ok.
 
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