IGN Reviews Prince of Persia Warrior Within

There's a second opinion in the PS2 review by GAF's friend, Ivan Sulic.


"I disagree with Hilary's rating of Warrior Within, which is a little odd since I was so enamored by Sands of Time. I respect Hil and his points -- as I do those of any IGN editor who is not Craig -- and can see every positive he cites, but my view of POP 2 differs considerably. Before we get into why, know that Warrior Within on PS2 is pretty much the same as the other versions only it runs a bit more sluggishly, appears darker, and shimmers a lot, so the following opinion has nothing to do with platform specifics.
As for me, the first issue I take with Warrior Within is that it intentionally ditched the magic and personable character development of the original in favor of a typically convoluted, poorly delivered time paradox plotline, which creates an excess of more -- a common theme throughout the game.

Another "more" objective in WW is to introduce the player to more combat interactions with more characters, which supposedly remedies the lacking boss fights from the original. But more doesn't always equal better. Crow guy, the Empress of Time, and the Vinyl-boat-slut all exhibit the exact same patterns with little to no variation. There's also a griffon, but he's just as easy to beat as the brutes, who are identical to one another.

As for more time powers, the new slow time ability now lets the Prince move at normal speed, making most of the combat pointless, since the enemies still move slowly. This addition also does away with the first game's eye and hand reflex requirement. Just turn on slow time and go straight through any saw, you don't even have to try! Since it's usually stored in vases and nearly every enemy in the game drops it, a player needn't worry about using his sand conservatively.

The one part of Warrior Within that remains relatively faithful to Sands is the platforming. More elaborate trap rooms have replaced the original's already meticulously designed chambers. And just like before, it's the best part of the game. Unfortunately, the platforming landscape is often dotted with the distracting "throw me over the cliff" fights, and they get tedious.

I'm also not fond of the awful music and voice acting. The casting of a Wolverine knockoff as the Prince and the inclusion of Godsmack is totally inappropriate, but at least the developers opted to use some terrible original junk to make the licensed stuff look better. The first time you meet Crow Man or Leather Tramp, you'll understand. Turning off the music and all of the voice acting is an absolute must if you play this."
 
Mega Man's Electric Sheep said:
There's a second opinion in the PS2 review by GAF's friend, Ivan Sulic.


"I disagree with Hilary's rating of Warrior Within, which is a little odd since I was so enamored by Sands of Time. I respect Hil and his points -- as I do those of any IGN editor who is not Craig -- and can see every positive he cites, but my view of POP 2 differs considerably. Before we get into why, know that Warrior Within on PS2 is pretty much the same as the other versions only it runs a bit more sluggishly, appears darker, and shimmers a lot, so the following opinion has nothing to do with platform specifics.
As for me, the first issue I take with Warrior Within is that it intentionally ditched the magic and personable character development of the original in favor of a typically convoluted, poorly delivered time paradox plotline, which creates an excess of more -- a common theme throughout the game.

Another "more" objective in WW is to introduce the player to more combat interactions with more characters, which supposedly remedies the lacking boss fights from the original. But more doesn't always equal better. Crow guy, the Empress of Time, and the Vinyl-boat-slut all exhibit the exact same patterns with little to no variation. There's also a griffon, but he's just as easy to beat as the brutes, who are identical to one another.

As for more time powers, the new slow time ability now lets the Prince move at normal speed, making most of the combat pointless, since the enemies still move slowly. This addition also does away with the first game's eye and hand reflex requirement. Just turn on slow time and go straight through any saw, you don't even have to try! Since it's usually stored in vases and nearly every enemy in the game drops it, a player needn't worry about using his sand conservatively.

The one part of Warrior Within that remains relatively faithful to Sands is the platforming. More elaborate trap rooms have replaced the original's already meticulously designed chambers. And just like before, it's the best part of the game. Unfortunately, the platforming landscape is often dotted with the distracting "throw me over the cliff" fights, and they get tedious.

I'm also not fond of the awful music and voice acting. The casting of a Wolverine knockoff as the Prince and the inclusion of Godsmack is totally inappropriate, but at least the developers opted to use some terrible original junk to make the licensed stuff look better. The first time you meet Crow Man or Leather Tramp, you'll understand. Turning off the music and all of the voice acting is an absolute must if you play this."


Damn. What focus tests were UBI looking at? They claim many of these changes came from focus test and fan input. And after all the backlash this game is getting pre-release I have to ask: What fans wanted this change?
 
Mrbob said:
Damn. What focus tests were UBI looking at? They claim many of these changes came from focus test and fan input. And after all the backlash this game is getting pre-release I have to ask: What fans wanted this change?

this is what happens when you make a game of this caliber in less than one year. 10-12 month dev time is usually not enough to make a triple AAA title.
 
I ask again, was Jordon invovled with the development process of this game? I fail to see him wanting his game to go into this kind of direction
 
Deepthroat said:
SoT had music? I only remember the end theme... which I'm listening to right now.

Get the official soundtrack if you can. One of my favorite soundtracks that came out this year...it was just released a month ago

You can find it at gamemp3s, tsc tsc
 
SantaCruZer said:
this is what happens when you make a game of this caliber in less than one year. 10-12 month dev time is usually not enough to make a triple AAA title.


I'd agree with this, but they had the foundation in place already so development shouldn't take as long. Look at Insomniac...I don't think the problem is development time. It's the direction they took the game.
 
BTW, you forgot the last paragraph in the second take Mega man:

I can appreciate the "we want to do more action" idea. But in the future, try to make that action worth playing. Like Sands, the highlight of Warrior Within is still the platforming. And, like Sands, the downside is still the combat. Unfortunately, the platforming is so adversely affected by the other "more is better" aspects of the game. The result is simply not spectacular, innovative, or polished. It's just there.

-- Ivan Sulic
 
I don't know what you guys want for me, I don't even get paid or work for Ubisoft what I do here. SHeesh... I just do it because I'm fan of the series. I just don't want it to go down the tube

I never did like the music change at all. The group study was in San Francisco last year about Sands of Time, which I couldn't go to because I live in the East Coast. Anyway aside from that most fans wanted a better fighting engine on the forums and a longer game this was given to Mr. B. Aside from that we can all blame one person for it, I guess Michael Labat for the art direction change. Also we wouldn't be in this situation if people actually bought Sands of Time a bit more.

Also POP SOT reach 1 million+ for all platforms after a year in the US. Now that's sad.

To answer the question about the Mr. Mechner. He did not work on Prince of Persia Warrior Within in any or form. He trusted the Ubisoft Montreal after their work on Prince of Persia Sands of Time. As of right now, he's working on the storyline and script for Prince of Persia the movie.

My suggestion to Ubisoft is make a something similiar to POP 2 (original). Have a mature storyline(yet not too mature with hints of comedy like in SOT) with music/environments that are reminiscent of Arabian Nights. Environments that don't deal with too much backtracking, but have multiple ways back so it doesn't seem like chore. Also add even more moves to Prince. Plus give fans a Mod Kit for the PC version... So fans could make our own levels and such....

Anyway Guys have a Happy Thanksgiving

-Zapages
 
I think 1 million amongst all consoles for PoP:SoT isn't that bad. Anyway, I'll still pick up the game, I really enjoyed the first, and to be honest, if WW is half as good as the 1st, I'll still be happy.

Edit: The direction the music took is utterly dissapointing. I really liked the spicy, exotic Arabian-esque music in the first. Focus groups fucking suck.
 
I Work For UbiSoft said:
Also we wouldn't be in this situation if games publishers had any fucking understanding at all of how to sell games with niche appeal.

There we go.
 
I'll be buying it, sounds like a lot of fun. The only real negatives it seemed in the review was that the reviewers had a hate on for the change in tone. Whatever. Every point they complain about they end up saying it is as good as the first or better when it comes to gameplay.

The story, voice acting, and art direction they don't like, well from what I've seen it looks alright, certainly no worse then the lame voice acting and stories of most Japanese action games(CAPCOM anyone).
 
Damn... every new impression I read is, for the most part, negative with respect to the SoT game. How very disappointing.
 
This nu metal thing in games HAS to stop. Why is it games have such bad liscenced music? It's never broad. It's always a mish mash of specific, usually bad, genres that are currently getting the cool seal of approval from kids aged 12 or thereabouts. Need for Speed Underground series I'm lookin at you. Amped, 1080 snowboarding, Burnout 3, and many others... all awful. There are a few that have a few good diamonds in the rough, but otherwise... ugh. I think the games that hit most of the right notes with liscenced music are probably the Tony Hawk games. You can tell that's suitable. Vice City was freakin awesome too :D Those both fitted contextually. But a game set in ancient persia? First person shooters? Fuck! I know not everyone has the same tastes, but all the same.. I can't help but feel games pubishers do a pretty bad job. They need to contract advertisers to do all the song selection... i hear great songs on advertisements all the time. Often well before they actually get released. Kudos Levi's and others...

Godsmack is a big turn off for me and obviously many others here. I watched Making the Game for Halo 2 on MTV and could only cringe as Incubus and Hoobastank came in to record their bits. NO NO NO! At least that game reportedly has plenty of nice, more-symphonic kinda stuff.

I think just considering liscenced music in games is making my posts a nonsensical headache. It hurts!
 
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