IGN: Splatoon's lack of voice chat is "cheap and lazy"

To those who mentioned genre that doesn't matter.

All that matters is that the game gave you the means to progress while doing tasks without voice chat together. The irony is strong that you guys seem to be the types who loved Journey but are getting overly dramatic over another game lacking it. If you lived without it in Journey you can do the same in this game even though it isn't ideal.
What's so difficult to understand that different genres are enhanced by different features?
 
Never did I say it doesn't matter, I said it was one of the last concerns that need to be addressed in regards to the fate of the WiiU. I disagreed with its relevance, not its existence. There are other features that are far more important that need to be fixed first, some of which would solve the problem by their simple inclusion.

My original comment about going into the "other isle" was about embellishing a point.



What? Miiverse is also about socializing while playing a game, in fact that's one of its underpinnings as a service.



Ehh. Sales would indicate otherwise.

Fair enough with your first point, makes sense. Though do you not see where I'm coming from when I say that its PART of the overall problem Nintendo has of not offering an experience toe to toe with their competitors? Your console is struggling and instead of looking to match what your competitors are doing, you strip away features that gamers come to expect in 2015 like party chat and voice chat?

Okay so I'll just communicate with my friends on Miiverse while playing an unpausable round of Turf Wars on Splatoon. Brill.
 
He was talking about his personal experience. No need for the condescending exaggeration. Quite a few people in this thread said they don't like online voice chat for the same reasons and appreciated the devs taking it out.

Why should they appreciate having a complete lack of an important gameplay option?

Voice chat has always been optional. If I'm playing a game and hear something I don't like, I can mute the chat or just not use it to begin with. Not having the option at all is restrictive and dumb.
 
Ehh. Sales would indicate otherwise.

Yeah it probably would but so would a poll in the sequel asking players if they missed the feature from the previous game.

I honestly can't believe they removed voice chat in a game like monster hunter especially after having it in a previous title.
 
I an see that, but I don't see how that still means no voice chat is okay, plus I actually think the game not- emphasazing kills and instead making the focus area control makes it far team focused than player focused. Even then if it mixes players there's no reason to have the new players communicate with each other, in fact it could be argue that having new teammates makes communication more of a requirement, since you don't know their playstyle.
All I'm saying is that I see multiple design choices in Splatoon that emphasize no co-operation and self-awareness, so the choice of no voice chat just seems to be another logical decision in the design they chose. I'm not saying it's good or bad, I'm just saying the choice makes sense for the experience that ninty is seemingly trying to create.
 
To those who mentioned genre that doesn't matter.

All that matters is that the game gave you the means to progress while doing tasks without voice chat together. The irony is strong that you guys seem to be the types who loved Journey but are getting overly dramatic over another game lacking it. If you lived without it in Journey you can do the same in this game even though it isn't ideal.

I refuse to believe you don't see the difference between a game like Journey and a online multiplayer team based shooter like Splatoon.....you really can't be serious with this bs. Holy False Equivalence Batman
 
"No voice chat because I don't wanna hear 12 year olds calling me names" is a terrible excuse. Every team game should have voice communications. Imagine playing WoW arena without voice communications at high levels, or playing sc2 teams, or playing dota 2, cs go etc. If you don't like someone because they are calling you names mute them the option is there. But if you cant handle smack talk then what are you doing playing competitive online games are beyond me. I get name called so many times playing sf or Mk I don't even pay attention. My time is more valuable than paying attention to a salty scrub.
 
Fair enough with your first point, makes sense. Though do you not see where I'm coming from when I say that its PART of the overall problem Nintendo has of not offering an experience toe to toe with their competitors? Your console is struggling and instead of looking to match what your competitors are doing, you strip away features that gamers come to expect in 2015 like party chat and voice chat?

I never disagreed to begin with.

Okay so I'll just communicate with my friends on Miiverse while playing an unpausable round of Turf Wars on Splatoon. Brill.

Oh come now, you're being obtuse and you know what I meant about Miiverse and game-functionality.
 
Just watch Nintendo make the next Console a "Gaffer's Best Dream" with Voice Chat everywhere, Free Multiplayer, Region-Free, 500gb Memory, Friends List and Invites...The Whole Shebang!

...and it still bomb all over the place because people won't buy it because of "reasons".
Yep.

I'm tired of the conspiracy too. Nintendo is always bearing the brunt of it, and can't make no one happy. From the gaming media, gamers, and just human beings in general. People just need to admit they don't like real games, and only like to pretend they do. The sooner these so called "people" looking for reason admit they just want Nintendo to die, the sooner we can have an honest dialogue.

It's all the immigrant's fault. This is why it's good Japan doesn't open its borders.
 
He was talking about his personal experience. No need for the condescending exaggeration. Quite a few people in this thread said they don't like online voice chat for the same reasons and appreciated the devs keeping it out.

Well, the indication from one or two was taking it out was a design choice. Something must go through a developers head when making a kid focused shooter, with online elements and why they would remove voice chat. It was certainly not for the hell of it, so it must have been driven by their thought of how some online shooters have issues with voice chat. Or it was just Nintendo being Nintendo.
 
I think another flaw in thinking is assuming it's a team centric game. Sure, it's 4v4, but the game goes out of its way to mix up the team after each match, even making sure you're not in the same team as your friends. That alone tells me it's not supposed to be a team centric game at all, just a competitive game where it's easy to set goals for your own. The 4v4 aspect is there because it matches the best with the ink mechanic so you can more easily set your own goals depending on the situation, not to accommodate team play. Maybe ninty isn't making just another twelve in a dozen shooter, maybe even a shooter where voice chat is something that goes against what the game is trying to accomplish? Then again, sunglasses.

I have the same understanding of the the philosophy behind the game. They specifically mentioned that they wanted to make it so that a less killed player could just ink the area around base and still be an asset to the team. In turf wars anyone that's spraying your color ink where it's needed is helping.

In the ranked mode you're ranked individually. I don't recall hearing anything about team rankings but I could have missed it. In random turf wars, which aren't ranked, teams are ephemeral even if the same eight people are playing together from match to match thanks to the "shuffle".

Having played it, I liked it for what it is and that's all that matters to me. I was on the fence because I'm usually not into multiplayer shooters. Then I played it and it removed my preconceptions. Yet it seems that the people who have more experience with the genre think Splatoon doesn't meet their expectations. That's how it goes.
 
I don't understand why some people think that Splatoon will be filled with "raging assholes" online, those people are more likely to be found in games like CoD or GTA V. I highly doubt Splatoon will attract those people.

There are assholes outside as well, should I just stay inside where it's safe?

Over 2000 responses and not one so far has shown any merit why removing voice chat completely trumps having it as an option.
 
Really? Miiverse is the hub of strange behavior. Lots of great stuff, but equally, if not more garbage polluting our children.

It's about creating a system where people can build a home with their friends on, but all we ever get is antisocial design decisions. With the current mentality of Nintendo, they are destined to always be that "other" console.

Well, if you're going by BadMiiversePosts Twitter account that's not really the whole picture. Remember that meme "Why can't Metroid Crawl?" from Paulie? That was a kid asking an innocent question and he got help. He actually finished the game and loved it. That's pretty common on Miiverse. There are also people who just like to draw.
 
To those who mentioned genre that doesn't matter.

All that matters is that the game gave you the means to progress while doing tasks without voice chat together. The irony is strong that you guys seem to be the types who loved Journey but are getting overly dramatic over another game lacking it. If you lived without it in Journey you can do the same in this game even though it isn't ideal.
okay enough of this bullshit. I want you to find the specific posters in love the fact that Journey has no voice chat that are bemoaning the lack of that feature in this thread. Please. Or stop bringing it up, because it's already incredibly asinine to compare Journey to this game anyway.
 
I never disagreed to begin with.



Oh come now, you're being obtuse and you know what I meant about Miiverse and game-functionality.

I get that the whole idea of Miiverse is to share socialise while playing your games, and I think its something Microsoft and Sony should replicate. But it's also something that is in no way fundamental in the same way voice chat is.
 
Yep.

I'm tired of the conspiracy too. Nintendo is always bearing the brunt of it, and can't make no one happy. From the gaming media, gamers, and just human beings in general. People just need to admit they don't like real games, and only like to pretend they do. The sooner these so called "people" looking for reason admit they just want Nintendo to die, the sooner we can have an honest dialogue.

It's all the immigrant's fault. This is why it's good Japan doesn't open its borders.
You're on a roll today <3
 
Yep.

I'm tired of the conspiracy too. Nintendo is always bearing the brunt of it, and can't make no one happy. From the gaming media, gamers, and just human beings in general. People just need to admit they don't like real games, and only like to pretend they do. The sooner these so called "people" looking for reason admit they just want Nintendo to die, the sooner we can have an honest dialogue.

It's all the immigrant's fault. This is why it's good Japan doesn't open its borders.

Almost fell for it until I saw the bolded part.
 
There are assholes outside as well, should I just stay inside where it's safe?

Over 2000 responses and not one so far has shown any merit why removing voice chat completely trumps having it as an option.

The only valid reason for leaving it out would be if Nintendo made some really cool use of the Tablet screen, or some really interesting way to communicate with your team in some weird eco-location squid thingy. If there was a compelling gameplay reason for leaving it out, I would be ok. Kinda like the Souls series did.
 
To those who mentioned genre that doesn't matter.

All that matters is that the game gave you the means to progress while doing tasks without voice chat together. The irony is strong that you guys seem to be the types who loved Journey but are getting overly dramatic over another game lacking it. If you lived without it in Journey you can do the same in this game even though it isn't ideal.

You don't know what irony is or how to form a coherent thought.
 
To those who mentioned genre that doesn't matter.

All that matters is that the game gave you the means to progress while doing tasks without voice chat together. The irony is strong that you guys seem to be the types who loved Journey but are getting overly dramatic over another game lacking it. If you lived without it in Journey you can do the same in this game even though it isn't ideal.

What part of "journey does offer a mean of communication" do you not understand ?
Are you so deep in your analogy that you ignore this simple point ?
 
To those who mentioned genre that doesn't matter.

All that matters is that the game gave you the means to progress while doing tasks without voice chat together. The irony is strong that you guys seem to be the types who loved Journey but are getting overly dramatic over another game lacking it. If you lived without it in Journey you can do the same in this game even though it isn't ideal.

i....i don't think you get irony
 
I can see that because it is a family friendly title on a family friendly console, they didn't want to implement it. But surely they could hide it behind parental controls or something. I'm not into online gaming in the slightest, but its the lack of choice that rankles.
I agree. Like many others have said, not having it as an option you can toggle is poor decision-making on Nintendo's part. It doesn't really affect me since I plan on just messing with the SP aspects, but for those who want to play mainly MP, it's a major downer.
 
It's like Nintendo is trying to undo the invention of voice chat by not implementing it. Trying to breed a new pre PS2/XBX gamer generation in 2015 on the Wii U.

Genius from a company standpoint as it clearly cuts cost. But it drastically strips away from the gaming experience.
 
Here you go.

Ya, that's not what that says though. I never said that it does not contribute to sales, I disagreed with the level of relevance in the grand scheme of things with the failure that has occurred that is the WiiU.

I get that the whole idea of Miiverse is to share socialise while playing your games, and I think its something Microsoft and Sony should replicate. But it's also something that is in no way fundamental in the same way voice chat is.

Ehh... I'd like to have Miiverse from here on out just as much as I'd like to have all the possible voice chat functionality. They serve different ends and aspects of a community, Miiverse creates something that voice chat cannot replicate. I disagree with your assertion. :P
 
The only valid reason for leaving it out would be if Nintendo made some really cool use of the Tablet screen, or some really interesting way to communicate with your team in some weird eco-location squid thingy. If there was a compelling gameplay reason for leaving it out, I would be ok. Kinda like the Souls series did.

Taunts are mapped to D-pad to call a team mate. That team mate can then tap the user name on the pad and super jump to their location immediately. Super jumping is not limited to the respawn point like many had thought from initial trailers, it turns out you can do it anywhere and jump to a team mate's location at any time.

They could fill it out a bit more. Custom words would be nice and for all I know that could be in the full game. I'd definitely like it to be.
 
I like my Wii U, but what the hell was Nintendo thinking? No voice chat in a TPS in 2015...that is insane.

This game is going to bomb so hard.
 
Yep.

I'm tired of the conspiracy too. Nintendo is always bearing the brunt of it, and can't make no one happy. From the gaming media, gamers, and just human beings in general. People just need to admit they don't like real games, and only like to pretend they do. The sooner these so called "people" looking for reason admit they just want Nintendo to die, the sooner we can have an honest dialogue.

It's all the immigrant's fault. This is why it's good Japan doesn't open its borders.

ukip_poster_rfnbbs.jpg
 
The only valid reason for leaving it out would be if Nintendo made some really cool use of the Tablet screen, or some really interesting way to communicate with your team in some weird eco-location squid thingy. If there was a compelling gameplay reason for leaving it out, I would be ok. Kinda like the Souls series did.

You mean forcing people to use the tablet and look away from the screen as opposed to just talking to your team-mates? The Souls series is mainly a single player game and the added component of online players is nothing like a team based game such as Splatoon.
 
You don't understand half of my arguements. The minimap is ON the gamepad. Looking at it there is NOT faster than saying any of those call-outs and if you seriously think putting the other team on respawn does not matter you have no clue what you're talking about. When you kill people, they explode into your color ink, so you DO have a reason to call them in addition to the X seconds of free time you get to spread ink AFTER killing them.

The minimap is a smaller version of the WHOLE map and yes, looking at the gamepad is detrimental. Looking away can easily be the difference between dying from someone who just superjumped onto you, or came around a corner when you were looking down and missed seeing ripples in the ink.

Also, how dense are you? I'm not talking about Splatoon for the example because it obviously isn't out yet - but if you look at ANY other FPS a team WITH voice will continue to dominate a team without voice if they have the same skill level, which is WHAT the hypothetical situation was about. Plenty of PC FPS and console FPS that are FASTER than Splatoon have voice chat for a reason and benefit from it. You not understanding simple hypothetical situations and inventing reasons doesn't take away from the validity of pro-VC arguments, it just makes you look silly.

Thats not a minimap on the game pad, a minimap is a small section of the immediate area surrounding the player, it is only a small section, because its supposed to take up an unobtrusively small portion of the screen, like a small circle. Such a map is useless in splatoon.

The map on the gamepad, is the WHOLE map.

They explode in your color ink, a tiny area that can rapidly be repainted in seconds. they are gone for 3 whole seconds, and can teleport back to any team mate instantly.

Killing an opponent can let you paint the area they were in uncontested, but that matters little when people who think the game is about killing people are fighting in a contested area while someone with a brain goes around and paints the rest of them map with no conflict and gets a landslide victory.

One of the most apparant strategies Ive noticed with the charger is to get people mad and focused on killing me and then just avoiding them, popping up where they can see me, and avoiding them again, while my team paints the rest of the map. Sometimes I super jump out of there, and the whole team misses it, and combs one area looking for me, while we win with 75% of the map covered.

Splatoon is NOT like these other fps's you keep trying to bring up.

Its not like them.
 
The only valid reason for leaving it out would be if Nintendo made some really cool use of the Tablet screen, or some really interesting way to communicate with your team in some weird eco-location squid thingy. If there was a compelling gameplay reason for leaving it out, I would be ok. Kinda like the Souls series did.

That's the real tragedy in this cluster fuck of a "debate" - the few interesting points in favor of Nintendo's choice are lost in a sea of half thought out foolish nonsense.

If there is or ever was a compelling reason there's just about no chance of it seeing the light of day now.
 
Kill/death counts dont matter, you dont get points, you dont lose points, and you can teleport to anywhere a team mate is at, or just start covering again from your base that got hosed. Killing people doesnt matter.

Not quite. It's true that kills don't affect the overall score (unless it's a draw perhaps, but I never got one), but getting rid of an opponent gives you several critical seconds of the rival team's painters being down by one, in addition to a nice big splat of your team's paint. Picking off that one roller who's about to wander into your stronghold during the final seconds can be a great tide-turner. Of course, it all depends on the paint ratio how aggressively or defensively you need to play.

Otherwise, I agree with the rest of your points.
 
Ya, that's not what that says though. I never said that it does not contribute to sales, I disagreed with the level of relevance in the grand scheme of things with the failure that has occurred that is the WiiU.
You said it isn't remotely relevant, that implies that it doesnt matter at all. You asked for where you said that these lack of features didn't effect the sales and I gave it to you. Perhaps you meant something different, but you said what you said.
 
It's like raaaaa-in, on your wedding day. *



* This is not actually irony, it just sucks. Much like defending a lack of standard options with endless cockamamie schemes and bad party line towing dreck.

but kryptonian, my xbox live arcade game from 7 years ago didn't have voice chat either!

it's fine!!

don't worry about it!!!
 
If thats what wasactually happening, then maybe you would have a point. But its not.

Splattoon doesnt offer some visual information, it offers ALL THE INFORMATION, and it updates in real time, 60fps (Or maybe 30 for the gamepad doesnt really matter).

Where your team is, what and where they are shooting, where each splotch of paint lands, in real time, where ALL your enemies are, where they are shooting, each drop of what they are covering, ALL IN REAL TIME.

It is every single peice of information that is happening, and it is updated in real time.

Anything you say as a person, is already obsolete by the time you finish saying it in comparison to the real time updating of the game pad.

You seem to be confusing having information with actual strategy/tactics. Having nearly complete information available at all times isn't AT ALL a substitute for teamwork and planning. Without communication, all that map info is going to help you with is reacting to what's happening at that moment in time and nothing more. Even with a game as fast paced as Splatoon (yes, I played 2 of the testfire sessions), the team that can plan ahead, even for the short time in the this game where that's viable, is going to have a huge leg up on an uncoordinated team who has no option other than reacting on the fly.
 
Killing an opponent can let you paint the area they were in uncontested, but that matters little when people who think the game is about killing people are fighting in a contested area while someone with a brain goes around and paints the rest of them map with no conflict and gets a landslide victory.

One of the most apparant strategies Ive noticed with the charger is to get people mad and focused on killing me and then just avoiding them, popping up where they can see me, and avoiding them again, while my team paints the rest of the map. Sometimes I super jump out of there, and the whole team misses it, and combs one area looking for me, while we win with 75% of the map covered.

In both these situations voice chat would prove incredibly useful.

You have successfully defeated yourself. No one who responds can hope to do a better job.
 
You said it isn't remotely relevant, that implies that it doesnt matter at all. You asked for where you said that these lack of features didn't effect the sales and I gave it to you. Perhaps you meant something different, but you said what you said.

Context is important: "I don't agree with your conclusion on this being even remotely relevant in the grand scheme of things of why the WiiU has failed."

You can't take my wording out of context like some review blurb on the back of the box. :P
 
You mean forcing people to use the tablet and look away from the screen as opposed to just talking to your team-mates? The Souls series is mainly a single player game and the added component of online players is nothing like a team based game such as Splatoon.

Not really the gameplay differences, more that the lack of Voice Chat in the Souls series was a design choice. Sorry, I should have been a bit more clear with my post.

If you buy a Wii-U, you are buying into Nintendo's ideal that the Wii-U Controller is what you will look at and it is supposed to become natural. Splatoon is their next big game, or at least the push on marketing is hoping that.
 
but kryptonian, my xbox live arcade game from 7 years ago didn't have voice chat either!

it's fine!!

don't worry about it!!!


Ok Nintendo. No prob. As long as you have system wide voice chat in SEVEN YEARS we are good.

If not please call me and I'll help explain.
 
You mean forcing people to use the tablet and look away from the screen as opposed to just talking to your team-mates? The Souls series is mainly a single player game and the added component of online players is nothing like a team based game such as Splatoon.

Exactly. It's like texting while driving instead of wearing a Bluetooth headset. The chance of getting into an accident is far greater. Forcing players to take their eyes off the screen in such a fast paced game is precisely WHY voice chat is so important.
 

joke's aside i really hope nintendo next console is on par with this gen in terms of the online side of thing and account management,and yes i am 100% with ign on this one maybe they will patch it in
 
Thats not a minimap on the game pad, a minimap is a small section of the immediate area surrounding the player, it is only a small section, because its supposed to take up an unobtrusively small portion of the screen, like a small circle. Such a map is useless in splatoon.

The map on the gamepad, is the WHOLE map.

They explode in your color ink, a tiny area that can rapidly be repainted in seconds. they are gone for 3 whole seconds, and can teleport back to any team mate instantly.

Killing an opponent can let you paint the area they were in uncontested, but that matters little when people who think the game is about killing people are fighting in a contested area while someone with a brain goes around and paints the rest of them map with no conflict and gets a landslide victory.

One of the most apparant strategies Ive noticed with the charger is to get people mad and focused on killing me and then just avoiding them, popping up where they can see me, and avoiding them again, while my team paints the rest of the map. Sometimes I super jump out of there, and the whole team misses it, and combs one area looking for me, while we win with 75% of the map covered.

Splatoon is NOT like these other fps's you keep trying to bring up.

Its not like them.

And with voice Chat a player with a brain on the opposing team wouldn't allow that to happen because he would simply inform them.

I really hope you aren't trying to defend the lack of voice chat cuz that scenario you describe is a great reason To have a voice chat. It deepens the gameplay experience and you wouldn't get an easy win.
 
In both these situations voice chat would prove incredibly useful.

You have successfully defeated yourself. No one who responds can hope to do a better job.

No, its not, because every single person can see it happening in real time, faster than anyone could utter a description of what was happening.

Do you seriously think whining at people to stop fighting and cover the map is going to stop them?

That works SO WELL games with voice chat. As in doesnt work at all.

'Come oonnnnnnn guys, its supposed to be capture the flag!!!'
 
That's the real tragedy in this cluster fuck of a "debate" - the few interesting points in favor of Nintendo's choice are lost in a sea of half thought out foolish nonsense.

If there is or ever was a compelling reason there's just about no chance of it seeing the light of day now.

I would love to see or hear of a new way to play with others online that would be more compelling than voice chat. Not some gimmick to justify the tablet design of the Wii-U.

Not really the gameplay differences, more that the lack of Voice Chat in the Souls series was a design choice. Sorry, I should have been a bit more clear with my post.

If you buy a Wii-U, you are buying into Nintendo's ideal that the Wii-U Controller is what you will look at and it is supposed to become natural. Splatoon is their next big game, or at least the push on marketing is hoping that.

Perhaps that is why the Wii-U is failing to capitalize on its unique features because most people don't see a need for it. Handicapping team-based games by removing voice chat in order to utilize the tablet is a step backwards, not forwards.
 
Context is important: "I don't agree with your conclusion on this being even remotely relevant in the grand scheme of things of why the WiiU has failed."
That little part at the end doesn't change the fact that you said it wasn't remotely relevant. If it weren't remotely relevant to the success of the Wii U, then no one would be using those things as reasons that they're not going to buy a Wii U over the competition and you wouldnt be admitting that they are definitely factors in why the Wii U has not been a success. They are obviously relevant if you agree with me that the lack of these features has hindered the consoles success.

I also pointed out how the lack of these features also plays into the other problems that the Wii U has, like a lack of third party support, but you kind of just ignored that part.

I said that these features DO have an effect and ARE relevant in the grand scheme of things after you stated that they weren't. Then you asked me to point out where you said it, and I did.
 
joke's aside i really hope nintendo next console is on par with this gen in terms of the online side of thing and account management,and yes i am 100% with ign on this one maybe they will patch it in

I feel it will be patched in eventually as well over time. Maybe in August when you can actually play with your friends or so? Maybe they may be working on a new OS too which could add OS level voice chat. I'm hoping we hear something at E3, I mean I love the current OS alot for reasons such as customization and folders, but there really needs to be a system wide OS level chat for these very reasons of games like Splatoon once we can finally play with friends.
 
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