IGN: Splatoon's lack of voice chat is "cheap and lazy"

Friend chat would've been nice, but random chat? More trouble than it's worth. I actually enjoyed the testfire more without it, and the game is designed well enough so you don't need it for teamwork.

The whole game is cheap and lazy. It looks like f2p nintendoland game while it should look like Sunset Overdrive.

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After reading more the article and some replies here, here my though : people like you make me glad there's no voice chat.

You're glad there's less player choice because you don't agree with how people are voicing their opinions? That's a bit much, don't you think?
 
Until they add in a pre-set message for "go away, I've got this area covered," I will continue to see the game as flawed. That was seriously my biggest problem with the demo.

Voice chat would be an easy solution, but so would pre-set messages relaying tactical information to your team mates.
 
Well 'ol Franny isn't wrong! While Splatoon is still fun without it, voice chat should definitely be in at least as an option.

I also remember last year Nintendo as a whole was saying "we will be making more games that will further utilize the Gamepad"

Well huh...I do believe there is a mic in there, isn't it? ;)
 
Until they add in a pre-set message for "go away, I've got this area covered," I will continue to see the game as flawed. That was seriously my biggest problem with the demo.

Voice chat would be an easy solution, but so would pre-set messages relaying tactical information to your team mates.

That was my biggest frustration as well. Customizable pre-set messages would be pretty good.
 
Compare Nintendoland to Mario, Zelda, etc.
It doesn't compare unfavorably and I don't know where you're getting at by claiming that anything in this game beyond its UI font has a free to play look or feel to it. Its polished and colorful with a distinct and attractive art style, its no slouch far as I can tell.

But I mean if you're telling me to compare this to Zelda and find it lacking I'm just gonna laugh it off because I'm not -yet- impressed by the way the new Zelda looks during actual gameplay.
 
Online matches that last 3 minutes, with a matchmaking system that combines people from all over the world and shuffles them each round, does not need voice chat.

My only hope is that they add communication options between friends once they release that feature in August (?). Since I assume they were talking about launch game content when saying there wouldn't be voice chat.


This summarizes my feelings to a tee.

I get Nintendo's stance to not allow Voice Chat between randoms, and with Splatoon's launch setup of quick worldwide matches, it's not necessary.

Let's hope in the August update with custom friend matches and teams, they do something about it. I should be able to talk to my consistent team of 4. Maybe the level of outcry will help that cause.

Honestly, would an OS update with party chat even be possible on WiiU? That's be a freakin' godsend.
 
As great as the game felt, there were more than a few times where I feel having voice chat mid-match would help teams co-ordinate strategies better. They should give people the option of whether they find it worthwhile or not and go hyper strict with the parental controls if they're worried about kids getting sworn at by strangers, or at least let NNID friends talk.
 
That nintendo kool-aid sure is strong. Baffling how people are defending not having voice chat in a multiplayer focused console game. Also what kids are nintendo protecting? Kids aren't playing Wii U it's people 25 and over mostly.
 
Not surprised to see some people defending this omission.
I'll just say it is non-sensical to exclude non-visual communication in a game that relies on teamwork.
 
It makes me wonder if Nintendo might just cave in to patching voice chat just because enough people complain about it. Anyway, Producer Hisashi Nogami provided a better explanation on why Splatoon doesn't necessarily need voice chat:

"In terms of communication in games in general, there are two main types:communication about strategy and communication about feelings you have while playing at that moment. When that point is applied to this game, one interesting aspect of Splatoon is that the actions you take shooting ink can immediately be seen in the stage you're playing by yourself and other players, and conversely when you see the actions other players are taking shooting ink, it's something you can interpret immediately and then base your next actions on that and judging what that means. That's an important part of the gameplay in Splatoon."

I understand Nintendo's thinking here, and agree with it in terms of strategic omission, but at the same time, not providing voice chat with a mute option would solve this controversy and hurts no one. Nintendo may just have to bite its tongue and do what consumers ask of it even if it doesn't think it is necessary to have. Nintendo's all or nothing approach is going to certainly hurt some of this game's review scores even if it proves in the end that Splatoon can play just fine without the feature.
 
Honestly, would an OS update with party chat even be possible on WiiU? That's be a freakin' godsend.

Why wouldn't it be possible?

What was the last modern Zelda game that had players entering their pause menu to switch items exclusively?

Oh I see what you meant. The last one would be Skyward Sword, since everything after that had dual screen functionality either on the 3DS or the WiiU.

But pssuing to equip gear is pretty normal in games, even today... so long as they aren't on the 3DS or WiiU, then its abnormal.
 
Compare Nintendoland to Mario, Zelda, etc. I'm sorry that their new IP is cheap but it is.

Not saying it can't be fun or isn't a good concept

"Cheap" does not come to mind when playing Splatoon. You must have very high standards, mate, because Splatoon looks as good if not better than Mario 3D World, which was sublime.

Until they add in a pre-set message for "go away, I've got this area covered," I will continue to see the game as flawed. That was seriously my biggest problem with the demo.

Voice chat would be an easy solution, but so would pre-set messages relaying tactical information to your team mates.

I'm pretty sure the messages can be customized, it's just that you can't do that in the demo. I mean. there's literally four slots on the d-pad for them, and the demo uses just two.
 
I have trouble seeing it as cheap and lazy. I believe the developers that it's a (bad) design decision. That's actually way worse than it being cheap and lazy because it means there's actual conviction behind it.
 
Given that both Smash and MK8 don't support voice chat in-game (like, not in menus), I'm led to believe that the lack of voice chat is either a weakness of the Wii U or a strange policy of Nintendo.

In any case, I don't really mind. I can see how voice chat could be fun but I've played many multiplayer games without chat before and it's fine. The demo played great to me too. I didn't look at the pre-defined messages but I feel like those could be enough.
 
That nintendo kool-aid sure is strong. Baffling how people are defending not having voice chat in a multiplayer focused console game. Also what kids are nintendo protecting? Kids aren't playing Wii U it's people 25 and over mostly.
Eh, stuff like 3DWorld and Mario Kart 8 almost definitely has more kids than adults playing it. I'd just go stricter on parental controls actual adults can easily disable rather than making the decision for everyone.
 
"Cheap" does not come to mind when seeing Splatoon. You must have very high standards, mate, because Splatoon looks as good if not better than Mario 3D World, which was sublime.



I'm pretty sure the messages can be customized, it's just that you can't do that in the demo. I mean. there's literally four slots on the d-pad for them.
Maybe it looks nintendoland cheap to me on stream. I didn't get a chance to fire up my wii u to play.
 
Until they add in a pre-set message for "go away, I've got this area covered," I will continue to see the game as flawed. That was seriously my biggest problem with the demo.

Voice chat would be an easy solution, but so would pre-set messages relaying tactical information to your team mates.

Far as we're aware, this actually exists.
 
Maybe it looks nintendoland cheap to me on stream. I didn't fire up my wii u to play.
If you're being legit then check out some screens. Might not change your mind on the art style itself but technically this game doesn't seem like it was just slapped together.

But I mean IMO Nintyland didn't either, sometimes anyway
 
I still wonder why people who agree with this decision can't agree with the option to just mute voice chat, like pretty much every other online game does.
 
Im ok with no voice chat because I don't want to hear 12 year old kids call me fag while I'm playing this charming game.

GTA has this wonderful feature that lets you mute everyone but your friends and/or crew or just turn off chat entirely. And then those who don't want to listen to randoms or anyone can and those who do want to use voice can too. Magical, right? Not sure why nintendo can't do that or has something against allowing that.
 
Maybe it looks nintendoland cheap to me on stream. I didn't get a chance to fire up my wii u to play.
Nintendoland has a fantastic attention to detail with varying unique art styles cohesive to each attraction. You're intentionally being obstinate and unfair on this matter because you're forced to interpret a franchise you're unfamiliar with.
 
That nintendo kool-aid sure is strong. Baffling how people are defending not having voice chat in a multiplayer focused console game. Also what kids are nintendo protecting? Kids aren't playing Wii U it's people 25 and over mostly.
I wonder what happened to Swapnote? Hmmmm...Nintendo has its reason for playing it safe
 
Either is Sony or ms then

I think their OS's do much more in the background. Microsoft has that nifty snap functionality and both consoles have suspend and resume. I know with the Wii U you can basically just access the e-shop and the web browser but not much else unfortunately.
 
It's a Nintendo game. It's lucky Splatoon has the online elements it does.

This is one area I look forward to Nintendo aligning with Sony and Microsoft.
 
You're glad there's less player choice because you don't agree with how people are voicing their opinions? That's a bit much, don't you think?

This thread has long since derailed from voicing opinions into simply calling any resemblance of defense "wrong" mixed in with completely off-topic complaints about the RAM used for the Wii U OS and Splatoon being a Sunset Overdrive clone.

I generally prefer more options but the critics are quickly changing my mind.
 
After reading more the article and some replies here, here my though : people like you make me glad there's no voice chat.

who is 'you'? lol

I mean be honest...what's your beef against the 'OPTION' to have voice chat/mute? I can't think of a single good reason other than it's my favorite company I must defend their policies no matter how ancient they may be or some bs like that. It's a basic feature. And Nintendo should be looking to 'expand' it's current audience. And this is definitely not the right way to do so.

I swear there's a defense force for everything on Gaf
 
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