Funny story, Dark Souls 2 and bloodbourne have voice chat, and Dark Souls 2 remaster+Bloodbourne allow party chat.
Hahha, yeah I read your words and interpreted them as English would have me do.
Given that the game has been created for an all-ages audience I don't really see how there was any other option.
The thing is, simply leaving a mark isn't all there is. In mobas, as you ping, you normally yell "ms", "b", etc. You can't really do that in splatoon unless the full game somehow has myriads of preset options.
No, you jumped at the chance to assume someone would actually be so stupid as to suggest that everyone in this thread complaining about the lack of voice chat hasn't played the game. You have a wonderful estimation of strangers.
I think there's a simple solution here. If you're an adult, stop playing games targeted at kids, if you're going to get upset about it. That means stuff like Splatoon, Mario, and Pokemon, is simply not for you. If you're going to force your way into this audience, when these games are not made for you, then don't get upset that Nintendo isn't catering to you manbabies. You take what you get, and you like it as it is.
Options? OPTIONS? No, I don't think so. There is no such thing as options. Even Jesus didn't get an option when he was nailed to the cross. They build the game how they please. If you want voice chat in Splatoon, you better hope Nintendo makes a similar game for their adult demographic, because they don't owe you options. This game wasn't made for you, okay? It was made for the kids. Everyone is always asking someone to think of the children. Well, Nintendo did just that.
Stop hating on them. Instead, appreciate that they're looking after the most vulnerable of our society. These kids are the future gamers. By the time they start using voice chat when they're older, they'll be more sensible and mature than the average gamer is today, because they won't have been exposed to the filth you get online. You have to think about the long-term. Nintendo is nurturing the future of our hobby. They deserve to be applauded for that.
Fucking IGN. Always stirring shit.
No, you jumped at the chance to assume someone would actually be so stupid as to suggest that everyone in this thread complaining about the lack of voice chat hasn't played the game. You have a wonderful estimation of strangers.
Neff said:criticising the lack of chat from a gameplay perspective shows poor understanding of the kind of game Splatoon is.
@tha_rami · 4h
"Are you kidding me? It's 201X. Every game has Y" is one reason we're climbing towers & collecting feathers in all new AAA games.
@tha_rami · 4h
If you're a dev, "all games do X" is an awful reason to do anything. Actually, "game X does Y" is already a terrible reason for decisions..
@tha_rami · 4h
If you're copying a decision, know that no decision in a game is made without a context. Decisions aren't made in a vacuum.
@tha_rami · 3h
Basically, it's OK to copy design solutions, just be really aware that doing that sort of thing doesn't come without consquence or context.
@tha_rami · 3h
Like decisions, games don't exist in a vacuum either - but there's a huge difference between 'my game needs this' & 'that game does this'.
@tha_rami · 3h
For anyone saying 'no voice chat is the easy way out for Nintendo', no - voice chat would've been the easy option. They're taking a stand.
@tha_rami · 3h
Splatoon, to them, can not exist with the even the remote possibility of toxic voice chat. That's a considerate design decision there.
@tha_rami · 4h
"Are you kidding me? It's 201X. Every game has Y" is one reason we're climbing towers & collecting feathers in all new AAA games.
@tha_rami · 4h
If you're a dev, "all games do X" is an awful reason to do anything. Actually, "game X does Y" is already a terrible reason for decisions..
@tha_rami · 4h
If you're copying a decision, know that no decision in a game is made without a context. Decisions aren't made in a vacuum.
@tha_rami · 3h
Basically, it's OK to copy design solutions, just be really aware that doing that sort of thing doesn't come without consquence or context.
@tha_rami · 3h
Like decisions, games don't exist in a vacuum either - but there's a huge difference between 'my game needs this' & 'that game does this'.
@tha_rami · 3h
For anyone saying 'no voice chat is the easy way out for Nintendo', no - voice chat would've been the easy option. They're taking a stand.
@tha_rami · 3h
Splatoon, to them, can not exist with the even the remote possibility of toxic voice chat. That's a considerate design decision there.
@tha_rami · 4h
"Are you kidding me? It's 201X. Every game has Y" is one reason we're climbing towers & collecting feathers in all new AAA games.
@tha_rami · 4h
If you're a dev, "all games do X" is an awful reason to do anything. Actually, "game X does Y" is already a terrible reason for decisions..
@tha_rami · 4h
If you're copying a decision, know that no decision in a game is made without a context. Decisions aren't made in a vacuum.
@tha_rami · 3h
Basically, it's OK to copy design solutions, just be really aware that doing that sort of thing doesn't come without consquence or context.
@tha_rami · 3h
Like decisions, games don't exist in a vacuum either - but there's a huge difference between 'my game needs this' & 'that game does this'.
@tha_rami · 3h
For anyone saying 'no voice chat is the easy way out for Nintendo', no - voice chat would've been the easy option. They're taking a stand.
@tha_rami · 3h
Splatoon, to them, can not exist with the even the remote possibility of toxic voice chat. That's a considerate design decision there.
Voice chat is now collecting feathers? The level of mental gymnastics has reached a new high. Your move Ubisoft
How's Mario Kart? Can you at least invite friends to the games in that one and race against them and talk to people while you're racing?
Voice chat is now collecting feathers? The level of mental gymnastics has reached a new high. Your move Ubisoft
@tha_rami · 4h
"Are you kidding me? It's 201X. Every game has Y" is one reason we're climbing towers & collecting feathers in all new AAA games.
@tha_rami · 4h
If you're a dev, "all games do X" is an awful reason to do anything. Actually, "game X does Y" is already a terrible reason for decisions..
@tha_rami · 4h
If you're copying a decision, know that no decision in a game is made without a context. Decisions aren't made in a vacuum.
@tha_rami · 3h
Basically, it's OK to copy design solutions, just be really aware that doing that sort of thing doesn't come without consquence or context.
@tha_rami · 3h
Like decisions, games don't exist in a vacuum either - but there's a huge difference between 'my game needs this' & 'that game does this'.
@tha_rami · 3h
For anyone saying 'no voice chat is the easy way out for Nintendo', no - voice chat would've been the easy option. They're taking a stand.
@tha_rami · 3h
Splatoon, to them, can not exist with the even the remote possibility of toxic voice chat. That's a considerate design decision there.
Voice chat is now collecting feathers? The level of mental gymnastics has reached a new high. Your move Ubisoft
No, you jumped at the chance to assume someone would actually be so stupid as to suggest that everyone in this thread complaining about the lack of voice chat hasn't played the game. You have a wonderful estimation of strangers.
You may not have said everyone but you made a broad and baseless accusation with no proof to back it up.There's a surprising amount of folks in this thread ready to criticise the lack of chat in Splatoon, yet haven't actually played it and obviously show no interest in playing it.
@tha_rami · 4h
"Are you kidding me? It's 201X. Every game has Y" is one reason we're climbing towers & collecting feathers in all new AAA games.
@tha_rami · 4h
If you're a dev, "all games do X" is an awful reason to do anything. Actually, "game X does Y" is already a terrible reason for decisions..
@tha_rami · 4h
If you're copying a decision, know that no decision in a game is made without a context. Decisions aren't made in a vacuum.
@tha_rami · 3h
Basically, it's OK to copy design solutions, just be really aware that doing that sort of thing doesn't come without consquence or context.
@tha_rami · 3h
Like decisions, games don't exist in a vacuum either - but there's a huge difference between 'my game needs this' & 'that game does this'.
@tha_rami · 3h
For anyone saying 'no voice chat is the easy way out for Nintendo', no - voice chat would've been the easy option. They're taking a stand.
@tha_rami · 3h
Splatoon, to them, can not exist with the even the remote possibility of toxic voice chat. That's a considerate design decision there.
MH3UHas there been other titles on the WiiU that have online multiplayer and chat?
Please. Single player games do not benefit more from voice chat than a game focused on multiplayer. Besides which, Dark Souls 2 and Bloodborne do support voice chat so uh...I guess the Souls series not having voice chat is also cheap and lazy. Those games benefits more than Splatoon. Splatoon is just spraying ink in the level there is really nothing much other than that.
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It'll never end.
Actually, without external devices, no.Rather poor decision. Presumably you still have party chat options between you and your friends whilst playing?
@tha_rami · 4h
"Are you kidding me? It's 201X. Every game has Y" is one reason we're climbing towers & collecting feathers in all new AAA games.
@tha_rami · 4h
If you're a dev, "all games do X" is an awful reason to do anything. Actually, "game X does Y" is already a terrible reason for decisions..
@tha_rami · 4h
If you're copying a decision, know that no decision in a game is made without a context. Decisions aren't made in a vacuum.
@tha_rami · 3h
Basically, it's OK to copy design solutions, just be really aware that doing that sort of thing doesn't come without consquence or context.
@tha_rami · 3h
Like decisions, games don't exist in a vacuum either - but there's a huge difference between 'my game needs this' & 'that game does this'.
@tha_rami · 3h
For anyone saying 'no voice chat is the easy way out for Nintendo', no - voice chat would've been the easy option. They're taking a stand.
@tha_rami · 3h
Splatoon, to them, can not exist with the even the remote possibility of toxic voice chat. That's a considerate design decision there.
Rather poor decision. Presumably you still have party chat options between you and your friends whilst playing?
Dark Souls 2 was the only game had in game voice chat and nobody used and kept that off because how bad the community is. But it benefits a lot more than Splatoon. People who are new to the Souls game can summon help to go through areas and find secrets. People can use the voice commands on the D-pad in Splatoon. You guys seem to be trying to hard to find a reason to bash Nintendo. Their previous games that have online do have Voice chat. Why are people ignoring that fact?
yes, if you turn on your XBO or PS4 and use that to chat with your friends who also have a Wii U whilst playing Splatoon.
There's a surprising amount of folks in this thread ready to criticise the lack of chat in Splatoon, yet haven't actually played it and obviously show no interest in playing it.
The lack of chat doesn't impact the game anywhere near as much as it might in a CoD or a Battlefield or a TF2, which Splatoon is being compared to. The objectives, pace, number of players, and size of the levels simply don't encourage the same kind of tactics and communication required in those games. It's Pac-Man meets Vanquish on crack, and less of an ordeal of attempting to coordinate positions.
Of course, if sharing the highs and lows of the game with fellow players in realtime is something you need, then you're going to be left in the cold by Nintendo's decision, but criticising the lack of chat from a gameplay perspective shows poor understanding of the kind of game Splatoon is.
This shows the fundamental problem with the games media, their priorities, and why we are swimming in homogenous factory line spewed shit.
Voice chat is a nice thing to have. It is not fundamental game design, and it will never make up for fundamental game design.
When you start pushing things that are nothing more than sideline nicities, over fundamental game design, you end up in the brain dead generation we are in today.
Yeah the game is already clunky and unbalanced plus the lack of voice chat on an online shooter just makes this a non-buy from me
@tha_rami · 4h
"Are you kidding me? It's 201X. Every game has Y" is one reason we're climbing towers & collecting feathers in all new AAA games.
@tha_rami · 4h
If you're a dev, "all games do X" is an awful reason to do anything. Actually, "game X does Y" is already a terrible reason for decisions..
@tha_rami · 4h
If you're copying a decision, know that no decision in a game is made without a context. Decisions aren't made in a vacuum.
@tha_rami · 3h
Basically, it's OK to copy design solutions, just be really aware that doing that sort of thing doesn't come without consquence or context.
@tha_rami · 3h
Like decisions, games don't exist in a vacuum either - but there's a huge difference between 'my game needs this' & 'that game does this'.
@tha_rami · 3h
For anyone saying 'no voice chat is the easy way out for Nintendo', no - voice chat would've been the easy option. They're taking a stand.
@tha_rami · 3h
Splatoon, to them, can not exist with the even the remote possibility of toxic voice chat. That's a considerate design decision there.
Having voice chat in a shooter IS fundamental game design for some people.This shows the fundamental problem with the games media, their priorities, and why we are swimming in homogenous factory line spewed shit.
Voice chat is a nice thing to have. It is not fundamental game design, and it will never make up for fundamental game design. Splatoon was designed to be entirely functional without voice chat, you simply look at the gamepad, and you can instantly tell at a glance, what the team needs to do to win.
When you start pushing things that are nothing more than sideline nicities, over fundamental game design, you end up in the brain dead generation we are in today.
I can't compare voice chat to climbing towers. One is a game design issue, and the other is just a toggle option for players that could possibly enhance the multi-player gameplay.
@tha_rami · 4h
"Are you kidding me? It's 201X. Every game has Y" is one reason we're climbing towers & collecting feathers in all new AAA games.
@tha_rami · 4h
If you're a dev, "all games do X" is an awful reason to do anything. Actually, "game X does Y" is already a terrible reason for decisions..
@tha_rami · 4h
If you're copying a decision, know that no decision in a game is made without a context. Decisions aren't made in a vacuum.
@tha_rami · 3h
Basically, it's OK to copy design solutions, just be really aware that doing that sort of thing doesn't come without consquence or context.
@tha_rami · 3h
Like decisions, games don't exist in a vacuum either - but there's a huge difference between 'my game needs this' & 'that game does this'.
@tha_rami · 3h
For anyone saying 'no voice chat is the easy way out for Nintendo', no - voice chat would've been the easy option. They're taking a stand.
@tha_rami · 3h
Splatoon, to them, can not exist with the even the remote possibility of toxic voice chat. That's a considerate design decision there.
@tha_rami · 3h
Splatoon, to them, can not exist with the even the remote possibility of toxic voice chat. That's a considerate design decision there.
So adding voice communication is only a negative thing? What about teams working together to show off how great the game can be when organised teams play a tactical and in-depth game of Splatoon? How voice communication helps new players really learn the overall game and become better at it?
Or use the computer/tablet/phone that you and all your friends have that is on all the time anyways and use Skype or a similar program.yes, if you turn on your XBO or PS4 and use that to chat with your friends who also have a Wii U whilst playing Splatoon.
inb4 "you can just use skype"
and you can just fuck the right off
There's a surprising amount of folks in this thread ready to criticise the lack of chat in Splatoon, yet haven't actually played it and obviously show no interest in playing it.
The lack of chat doesn't impact the game anywhere near as much as it might in a CoD or a Battlefield or a TF2, which Splatoon is being compared to. The objectives, pace, number of players, and size of the levels simply don't encourage the same kind of tactics and communication required in those games. It's Pac-Man meets Vanquish on crack, and less of an ordeal of attempting to coordinate positions.
Of course, if sharing the highs and lows of the game with fellow players in realtime is something you need, then you're going to be left in the cold by Nintendo's decision, but criticising the lack of chat from a gameplay perspective shows poor understanding of the kind of game Splatoon is.
Actually, without external devices, no.
yes, if you turn on your XBO or PS4 and use that to chat with your friends who also have a Wii U whilst playing Splatoon.
Both affect the experience end user will have.