swoon said:
you know - it would be awesome if either gmr guy or ign guy would explain why the battle system is flawed or is awesome. the ign review reads like something written in a notebook during an english seminiar class.
um, considering i'm the "gmr guy" and i already wrote a long post on the topic in this thread... why not try reading it? =)
djtiesto said:
To Ferricide: Did you like the second game? How does the item creation and battle system compare to that? Since the 2nd one had my favorite battle system of all time in a game.
i didn't. i played it for about five hours and gave up. part of that was because of SCEA's horrible dubbing, but it was also because i found no other aspects of it terribly interesting by that point, which would've kept me hooked enough to put up with it. i didn't even get to the item creation.
djtiesto said:
Hopefully this game will do really well, tri-Ace is my favorite game company of all time. And, it'll certainly be better than any of Square's releases so far... Square Enix should be less of Square, more of Enix!
i love valkyrie profile, but there's no way SO3 is anywhere near as good as FFX. sorry. other square games this gen haven't done a hell of a lot for me (this is typical, i only really like a few on the PS1 as well) but i don't think enix games are doing any better so far. then again, i guess the only enix game i give a crap about from the last gen is valkyrie profile, so shrug.
like i said, SO3 is not horrible. if it's your kind of thing, you're probably going to dig on it a lot. there's always a big element of taste that comes into it when you're playing a game. i tend to try to minimize that when i review a game if i can tell it's bumping up (or down) the score significantly.
i do love console RPGs, and i've been playing them since phantasy star for SMS in 1988, so i feel pretty confident about reviewing them. SO3 is not the state of the art for the genre right now, but it's a nice try.