SantaC
Member
Matt and Juan's Zelda idea said:A matured storyline would of course be the very backbone of this advanced presentation. And by mature, we don't necessarily mean blood and guts, as neither have ever really been a selling point of the franchise. What we mean is a true tale. Something more than saving Princess Zelda from evil yet again. We would much prefer something that takes chances and dares to shock. We see a tragic love story. Link, the protector of Hyrule, embarks upon a quest forged in revenge after Gannon murders Zelda.
Of course, any Zelda would feature an epic single-player quest unparalleled by any other action-adventure on the market. But the Revolution sequel would function hand-in-hand with a flexible online component sure to offer significant improvements. As Link travels through Hyrule, he visits different towns, each with its own variety of shops that sell all kinds of valuable goods. Whenever Link enters one of these shops, the game connects online to a Nintendo-updated server full of recently added items. Using rupees acquired in the single-player adventure, Link is able to buy new weapons, more horses for his stable, and even such magical creatures as dragons, all of which can then be used to enhance his abilities in the game. These items are stored on the Revolution-included hard drive or memory card.
Moreover, the single-player quest is continually extended as Nintendo continues to build Hyrule. Each month, a new dungeon/temple is added to Nintendo's server. Only players who have amassed enough rupees to buy the dungeon, however, will be able to download it, at which point it is automatically integrated into the land and fully playable.
Many of these new, downloadable dungeons/temples are designed around the online component and the ability to play with other gamers. When Link enters the new dungeons/temples, Revolution contacts Nintendo's server, at which point players can choose to team up with up to three of their friends. If they have none, three other gamers are chosen at random. In an obvious homage to the title Legend of Zelda Four Swords, these dungeons/temples enable four different colored Links to work side-by-side to defeat enemies and solve puzzles, all online.
I stopped reading when I saw this:
Link, the protector of Hyrule, embarks upon a quest forged in revenge after Gannon murders Zelda.
:lol :lol
http://cube.ign.com/articles/573/573633p1.html