IGNCube Editors Need To Stop Posting their LiveJournal entries online

SantaC

Member
Matt and Juan's Zelda idea said:
A matured storyline would of course be the very backbone of this advanced presentation. And by mature, we don't necessarily mean blood and guts, as neither have ever really been a selling point of the franchise. What we mean is a true tale. Something more than saving Princess Zelda from evil yet again. We would much prefer something that takes chances and dares to shock. We see a tragic love story. Link, the protector of Hyrule, embarks upon a quest forged in revenge after Gannon murders Zelda.

Of course, any Zelda would feature an epic single-player quest unparalleled by any other action-adventure on the market. But the Revolution sequel would function hand-in-hand with a flexible online component sure to offer significant improvements. As Link travels through Hyrule, he visits different towns, each with its own variety of shops that sell all kinds of valuable goods. Whenever Link enters one of these shops, the game connects online to a Nintendo-updated server full of recently added items. Using rupees acquired in the single-player adventure, Link is able to buy new weapons, more horses for his stable, and even such magical creatures as dragons, all of which can then be used to enhance his abilities in the game. These items are stored on the Revolution-included hard drive or memory card.

Moreover, the single-player quest is continually extended as Nintendo continues to build Hyrule. Each month, a new dungeon/temple is added to Nintendo's server. Only players who have amassed enough rupees to buy the dungeon, however, will be able to download it, at which point it is automatically integrated into the land and fully playable.

Many of these new, downloadable dungeons/temples are designed around the online component and the ability to play with other gamers. When Link enters the new dungeons/temples, Revolution contacts Nintendo's server, at which point players can choose to team up with up to three of their friends. If they have none, three other gamers are chosen at random. In an obvious homage to the title Legend of Zelda Four Swords, these dungeons/temples enable four different colored Links to work side-by-side to defeat enemies and solve puzzles, all online.


I stopped reading when I saw this:

Link, the protector of Hyrule, embarks upon a quest forged in revenge after Gannon murders Zelda.

:lol :lol

http://cube.ign.com/articles/573/573633p1.html
 
pathetic. they don't even know what zelda is about. they want to turn it into any other generic rpg/adventure of revenge.
 
Alright I've been a pretty staunch defender of Matt and cube.ign on these boards, but this has broken me. Broken me into pieces. I mean What. The. Fuck? doesn't even begin to cover my reaction to this.


There are no words.


Bastard probably preferred Warrior Within to Sands of Time as well.
 
So, they want it to lose the Legend of Zelda name? Without Zelda, it wouldn't be a Zelda game right? Oh no, they probably have that covered too! She can communicate with Link from the dead, and at the end, when you spare Gannon, you get to revive her!!!! The best plottwist ever!!!! ¬_¬

Luckily, they have virtually nothing to say about the development... So we're pretty much safe and IGN makes a fool of itself once again.
 
belgurdo said:
At least Ganon is doing something besides waiting in an empty room to be killed by Link in an anti-climactic manner


conkerday3.jpg


"Time to wander around...AIMLESSLY!"
 
Now more of you understand why I don't bother with IGN editorials. Link out for revenge? What don't you give him a shotgun and some tatoos while you're at it?
 
So they want to require that I have an internet connection to play my single player game?? This is like STEAM all over again! I wouldn't be surprised if Nintendo tried something like this, not necessarily because of the new online "gameplay" elements, but as a new copy protection scheme.
 
Naked Shuriken said:
The Zelda franchise is pretty much on the critital breaking point of excessive milking now.

no, Zelda is the only nintendo franchise that still really really excites me these days.

There has only been one real zelda game this generation (speaking of gamecube)

I wont count 4 swords.
 
Hardknock said:
So they want to require that I have an internet connection to play my single player game?? This is like STEAM all over again! I wouldn't be surprised if Nintendo tried something like this, not necessarily because of the new online "gameplay" elements, but as a new copy protection scheme.

I doubt they ever will. One of their arguments against online thus far is ease of use. A Steam like system doesn't fit the bill.
 
I read this last night and almost fell off my chair. The whole editorial reads like it was written by some angsty teenager. The Pikmin suggestions are equally rediculous, hmm, lets get away from the lush, dreamlike enviroments and put them... in a city Bestest idea ever!!
 
And guns!!!!

And sunglasess!!!!!!

And Bullet Time!!!!!!!!!!

Best Game Evah

hahaha, however, you shouldn´t take it as seriously. Is a piece of writing made to entertain, and maybe create discussion, just all.
 
There is like 100000 better ideas then that Ganon would murder Zelda. (again :lol ) Instead of that, why not let Zelda and Link work together in a quest?
 
Gaijin To Ronin said:
That is part of the discussion.
It's the only discussion possible. As this is probably the most god damned stupid idea in the history of god damned stupid ideas.
 
Society said:
We need a Ernest saves christmas parody photoshop of 'Matt saves Nintendo'.

Oh man, if only I had the program on my work computer. That image nearly sums of the experince of these editorials.
 
Wind Waker had a really good storyline... not every game needs a dark anti-hero thats on some "honorable" quest for revenge. :\
 
That IGN feature is ridiculous. They say that the article is about what franchises they'd like to see on Revolution and how they'd like to seem them made better, but all they talk about is how much better the graphics will look.

If you think the new GameCube Zelda looks good, the inevitable Revolution sequel is bound to floor you.
Really? No shit. The next systems are going to be MORE powerful? Better graphics? Really? Wow, you're right Matt, I AM floored.

Pikmin Revolution would continue to fundamentals in Pikmin 2 (above), but it would be far prettier and feature online play.
So Pikmin won't become the next first person shooter of the year? It'll keep what makes it Pikmin? I would've never guessed. Wow, you say yet again that Revolution sequels will have better graphics. I thought there might be a possibility of the Revolution having worse graphics, glad you set me straight Matt.

Star Fox Assault for GameCube. A Revolution sequel would look dramatically better.
So this article is about how Matt would make Nintendo franchises on Revolution better and all Matt could come up with is better graphics and online content? Junk. Why not write an article for the here and now about what they'd like to see in Zelda for Cube. After all, the Revolution isn't out till 2006. Focusing on garbage features like this is a waste of everyone's time.
 
I hope Nintendo bites them in the ass with a non-online, non-hard drive Revolution just to show them what lousy armchair game designers they are.
 
Wow, that was the worst idea ever. I really wouldn't have a problem with them doing something shocking in a Zelda game storyline, but what is annoying here is he thinks that by aping whatever else is popular that will necessarily result in a better game. Instead of just copying something else that is popular why not do something new instead? Just because Halo and GTA are the two most popular games now doesn't mean they will be the most popular games next gen. Look at Mario and Zelda and so many other franchises for proof of that.
 
Ok, I don't like Matt's Idea's for Zelda Revolution. But I do understand that he's writing this article seemingly to get people psyched for Nintendo's next console. It's a noble objective.
 
Ya know, I'm gonna stand on a soapbox for a minute and reflect.

I'm trying to get at the heart of why people didn't like Wind Waker and why people want a mature Zelda. On the surface I just don't get it.

The Legend of Zelda started out as a story of a boy who saved his Kingdom from the evil Ganon. A young boy against all odds, saving the Princess of Hyrule; this was The Legend of Zelda.

Simple, lighthearted, yet serious. That thought -- a young boy overcoming all odds -- there's something whimsical and powerful about it. The mental state that that brings and conveys. It conveys that even if you're small and weak young boy, as long as you have the urge and desire you can accomplish anything. Granted, Miyamoto maybe didn't go THAT deep with it, but he seems to be an introspective man and I'm sure it's something along those lines.

Anyway, Wind Waker WAS that image, the original Legend of Zelda revisited in his, and the new director's, perfect visage. A Saturday morning cartoon that you control, about a kid, overcoming all odds, filled with emotive animation and facial expressions. Just play or replay the first 15 minutes of the game and you'll see exactly what I'm talking about. The simple voices that Link and the other characters had in that game were still very powerful even though there wasn't any voice acting. You can see it throughout the game, with all the characters. Wind Waker was flawed, rushed, and the end fell apart but after I finished it I was still in awe over how powerful the game was in its original vision AND the delivery of it.

Now we fast-forward to the present. The gaming market in my eyes has DE-volved. Nintendo is no longer as relevant as it used to be and the gamers that grew up with Zelda are weak, poor souls. They need graphic violence and "maturity" and boobs and ass to make a game relevant. They need high-res, mass of polygons and murder and blood and guts to make Zelda "in with the times".

Now if you'll excuse me, FUCK THAT BULLSHIT. The game that these people desire is not The Legend of Zelda. It is Lord of the Rings, Grand Theft Auto, Halo, and Zelda all mashed together. It is displaced anger, fake maturity, identification thru a videogame, reinforcement that Zelda can still be cool -- any or all of these things -- but it is definitely not Zelda.

Listen, I can enjoy and give mucho respect to the above games as much as the next guy but the Zelda that is being created now is no longer Zelda. It is being shaped by market driven half-assed ideals. I am extremely saddened by this because I own all those games listed above, and what I love most about them is they convey a message perfectly. They each do what they set out to do in their own "perfect" ways. When I play Zelda, I want to play Zelda. Zelda is not D&D type stuff. A mature Zelda, defined by "blood and dark story" is not Zelda. There are hundreds of games that do that.

Wind Waker was the "perfect" Zelda vision. To all of you who like the new direction of Zelda, a hearty F U goes out to you from me. I'm sorry if that's flamebait, and I don't mean to troll, but it's just very aggravating that such a wonderful series is taking a staunch new direction because of a bunch of immature bloodthirsty weirdos. Why do you want Zelda to turn into a Neverwinter Nights or Baldur's Gate or Lord of the Rings? Why not just play those games? Why can't you appreciate the difference? I'm sure Miyamoto and Arakawa(?) won't disappoint fully, but the original power of the series is not what it once was. I'm sorry there won't be a Wind Waker 2.
 
Matt Cassinid'vision should think less and stick to mindlessly toeing the Nintendo party line more. It's what he's good at.
 
Screw your rant Junkstr, gamers liked the direction Miyamoto took with Adult Link in Ocarina of Time. Whether he wanted it or not Adult Link defined the game. This is Nintendo's own fault.
 
And so every game needs to have a mature theme to make it stay relevant? What happened to imagination and optimism?

Is everybody's view of the world so dismal that they need to identify with a mature Zelda? They can't get their fix of rage with other series?

Look, it's not like people said "Well, we like WW, but we prefer OOT." People outright vilified WW and demanded a mature Zelda. This is more of a problem with people than Nintendo IMO.
 
junkster said:
And so every game needs to have a mature theme to make it stay relevant? What happened to imagination and optimism?

Is everybody's view of the world so dismal that they need to identify with a mature Zelda? They can't get their fix of rage with other series?

Look, it's not like people said "Well, we like WW, but we prefer OOT." People outright vilified WW and demanded a mature Zelda. This is more of a problem with people than Nintendo IMO.

I think you're interpeting Azih wrong. There's a difference between his idea of mature and Matt's.
 
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