IGNCube Editors Need To Stop Posting their LiveJournal entries online

Tritroid said:
The Spirit Temple required you to basically perform two different quests; One as a child, one as an adult.

I frankly think the time theme has been done to death. Ocarina of Time and Majora's Mask basically covered most of what could be done with the concept. I think it's time to move on to something else entirely.

In terms of gameplay, Zelda has yet to focus on anything that's air/flight based.

what do you mean with air/flight based? Minish cap covers that a little...
 
If they're ever to make a "mature" Zelda, I think the best chance is to do a prequel to OoT (yes, I've said this over and over before). Pretty much what would have to happen in that game:

-(the very first) Zelda is put under a spell to make her sleep
-A huge war that unifies Hyrule
-We'd have to find out what happens to the Hero of Time's parents (most likely died)
-We could see Ganondorf "turn to the dark side"

And probably a little more to flesh things out. Pretty much the hero of the game could not win though, since he's not in Ocarina of Time (or at least, so we're led to believe).
 
Tritroid said:
The Spirit Temple required you to basically perform two different quests; One as a child, one as an adult.

I frankly think the time theme has been done to death. Ocarina of Time and Majora's Mask basically covered most of what could be done with the concept. I think it's time to move on to something else entirely.

In terms of gameplay, Zelda has yet to focus on anything that's air/flight based.


I think the reason they always come back to time in some form is that it is such a natural fit with the themes of fate/destiny/growth/change at the heart of Zelda games. But I doubt that, post-Ocarina, they will use time as the ONLY motif in a future Zelda game. Majora's Mask dealt with time (of a more cyclical nature) in relation to impending doom and identity. Wind Waker was time (specifically a big focus on history vs destiny), though no time travel, and nature (the wind and the sea).
 
junkster said:
Zelda moving on, to me, is no longer Zelda. How about a kiddy or censored GTA? A Mortal Kombat without fatalities or blood? A Barbie game with Rocket Launcher and evil Ken dolls sodomizing people?

I feel that when the soul of something is changed, it's no longer the same thing.

For the love of god man, we don't know anything about this 'new direction' of Zelda. From the trailer that we've seen, it looks more like Ocarina of Time and unless you think adult link in OOT changed Zelda's soul and ruined the series (that would be your problem alone though; everybody else loved it) then at least wait until E3 2005.

Miyamoto won't let the heart of the Zelda franchise change. Majora's Mask was a rather dark Zelda and it's STILL a Zelda game and one of the best. Just because EAD listened to the fans and created the Zelda we wanted since that Space World demo doesn't mean they'll listen to every moron and destroy their greatest franchise.
 
I have to say, if Zelda wants to do something unique for GC or Revolution, Nintendo needs only look as far as LoZ: Oracle of Seasons.

The idea of changing the seasons, thus significantly altering the environments surrounding has kind of been experimented on in OoT and obviously to a large extent in Seasons.

However, an entire game based around the environment and changing it from summer, spring, fall and winter and varying degrees of extremity could be very cool, both visually and from a game design stand point. You could control not only the seasons, but the weather? Not just a rain song or a wind song, but literally control where the wind blows or where the snow falls. I don't know, some of my favorite moments in games have been based on weather (MGS 2 in the rain and snow, OoT in the cemetery when it rains, Seasons, the whole gameplay design).

I think this would be neat.
 
Why is it that the really nutball Nintendo fanboys like to play Little Yamauchi or Little Miyamoto more than simply anticipating the next releases? I swear, you dopes spend more energy coming up with half-assed, naive business plans for Nintendo or making silly franchise suggestions than you do actually anticipating new content or trusting your beloved company to give you what you want.

Geezus, you're gonna love whatever Nintendo puts out ANYWAY -- or at least you will on this forum -- so why waste the breath?
 
Drinky Crow said:
Why is it that the really nutball Nintendo fanboys like to play Little Yamauchi or Little Miyamoto more than simply anticipating the next releases? I swear, you dopes spend more energy coming up with half-assed, naive business plans for Nintendo or making silly franchise suggestions than you do actually anticipating new content or trusting your beloved company to give you what you want.

Geezus, you're gonna love whatever Nintendo puts out ANYWAY -- or at least you will on this forum -- so why waste the breath?

People love everything Nintendo puts out on this forum? :lol :lol
 
SantaCruZer said:
People love everything Nintendo puts out on this forum? :lol :lol

What he's saying is, since you're such a blind Nintendo fan, you're going to love it anyway. Or if you don't love it, you'll pretend to on the forums to show your blind support for the company.
 
AniHawk said:
What he's saying is, since you're such a blind Nintendo fan, you're going to love it anyway. Or if you don't love it, you'll pretend to on the forums to show your blind support for the company.

And exactly like the xbox and ps2 fans do as well.

I admit I am a Nin supporter, but I am not that blind. I am disappointed in same games and decisions. I have a PS2 mainly for all the great RPGs.
 
I'm a PS2/Xbox fan, and I haven't hesistated to shit all over many, many, MANY major releases for those consoles. I also don't presume that I can manage their corporate finances or advertising better, nor that I can design games better than their top designers. I'm quite content to see what comes down the pipe of its own accord, and work myself up into a lather over those titles that match my tastes reasonably well. Armchair CEOmanship isn't worth the energy, frankly.

(Actually, I'm a stealth PC fanboy, but I also hated Half-Life/Half-Life 2/Doom 3, so THERE.)
 
Drinky Crow said:
I'm a PS2/Xbox fan, and I haven't hesistated to shit all over many, many, MANY major releases for those consoles. I also don't presume that I can manage their corporate finances or advertising better, nor that I can design games better than their top designers. I'm quite content to see what comes down the pipe of its own accord, and work myself up into a lather over those titles that match my tastes reasonably well. Armchair CEOmanship isn't worth the energy, frankly.

(Actually, I'm a stealth PC fanboy, but I also hated Half-Life/Half-Life 2/Doom 3, so THERE.)

I was a big PC fanboy, but I have started to done less and less gaming on it. Hl2 and doom3 were huge disappointmens imo.

I was hooked on quake/cs online for years though.
 
AniHawk said:
But that's not the point. He's getting on everyone's case who spends their time on a message board discussing something that has no power over them that they have no power over.

However, these threads happen over and over again, and I and others will continue to post in them, knowing it's a waste of time. It's just interesting to see what direction the games may take. An easy way to use our imagination, I suppose (though I've pretty much stuck with my want for a prequel to OoT for a while).

yes messageboards are a waste of time, but GAF is like a drug :/

It's hard to stop posting. It's because it's a well-structured, crowded board with good mods.
 
SantaCruZer said:
what do you mean with air/flight based? Minish cap covers that a little...
Actually what I'm thinking is literal flight as a transportation device. Similar to how OoT introed horseback on land, and then WW introed the boat on water. Air hasn't been done yet.

I'm not talking about simple flight methods though, like using Medli or the Deku Leaf to float across distances, or the minish cap through wind gusts, I'm talking something at a larger scale.

I guess you could think of Secret of Mana and how flight was used as a transportation device there. Of course, the overworld would have to be pretty large for this to work effectively in Zelda.

And btw Drinky, stfu. God forbid fans of a franchise discuss possibilities for future installments on a fucking gaming forum. No one here is saying "Hey Nintendo should do this because otherwise it's going to suck", we're just tossing in ideas of what could be done next.

No one is forcing you to actually type up a trolling response in this thread you know.
 
Tritroid said:
Actually what I'm thinking is literal flight as a transportation device. Similar to how OoT introed horseback on land, and then WW introed the boat on water. Air hasn't been done yet.

I'm not talking about simple flight methods though, like using Medli or the Deku Leaf to float across distances, or the minish cap through wind gusts, I'm talking something at a larger scale.

I guess you could think of Secret of Mana and how flight was used as a transportation device there. Of course, the overworld would have to be pretty large for this to work effectively in Zelda.

And btw Drinky, stfu. God forbid fans of a franchise discuss possibilities for future installments on a fucking gaming forum. No one here is saying "Hey Nintendo should do this because otherwise it's going to suck", we're just tossing in ideas of what could be done next.

No one is forcing you to actually type up a trolling response in this thread you know.

I think Nintendo is defintiley onto something special with the new Zelda. Aonuma's wish to make a Zelda that exceeds OoT still echoes through my head.

It will be nice to see the end result. They already did a hell of job on the new Link design. Cant wait to see Zelda.
 
Tritroid said:
And btw Drinky, stfu. God forbid fans of a franchise discuss possibilities for future installments on a fucking gaming forum. No one here is saying "Hey Nintendo should do this because otherwise it's going to suck", we're just tossing in ideas of what could be done next.

Well he did say "really nutball," which is a good tactic at pissing people off.

(Kind of a bad) example:

I hate those stupid idiots who love anything made by Duracell.
Response: Hey, shut up. Duracell makes good commercials and batteries.
Oh, I didn't say everyone who loves Duracell is a stupid idiot. If you were offended by that, then maybe you are.

So he didn't actually single you out, or anyone in this thread. He just made a general statement so it's not really "so bad." As far as the extreme DC is talking about- where Nintendo should do this or else they will not do well in business in general- I only have seen one person in this thread do this, and that is Matt from IGN (though I haven't read all the responses in this thread). The rest of the responses are brainstorming which I don't think Drinky was attacking.

Santa said:
Cant wait to see Zelda.

Me neither. I love Link's design. Man, E3 is almost *too* far away..
 
AniHawk said:
Well he did say "really nutball," which is a good tactic at pissing people off.

(Kind of a bad) example:

I hate those stupid idiots who love anything made by Duracell.
Response: Hey, shut up. Duracell makes good commercials and batteries.
Oh, I didn't say everyone who loves Duracell is a stupid idiot. If you were offended by that, then maybe you are.

So he didn't actually single you out, or anyone in this thread. He just made a general statement so it's not really "so bad." As far as the extreme DC is talking about- where Nintendo should do this or else they will not do well in business in general- I only have seen one person in this thread do this, and that is Matt from IGN (though I haven't read all the responses in this thread). The rest of the responses are brainstorming which I don't think Drinky was attacking.



Me neither. I love Link's design. Man, E3 is almost *too* far away..

5 months to go :(
 
AniHawk said:
Well he did say "really nutball," which is a good tactic at pissing people off.

(Kind of a bad) example:

I hate those stupid idiots who love anything made by Duracell.
Response: Hey, shut up. Duracell makes good commercials and batteries.
Oh, I didn't say everyone who loves Duracell is a stupid idiot. If you were offended by that, then maybe you are.

So he didn't actually single you out, or anyone in this thread. He just made a general statement so it's not really "so bad." As far as the extreme DC is talking about- where Nintendo should do this or else they will not do well in business in general- I only have seen one person in this thread do this, and that is Matt from IGN (though I haven't read all the responses in this thread). The rest of the responses are brainstorming which I don't think Drinky was attacking.
Well that's a really good way to spin it. :p

Originally yeah it looks like he was talking about Matt, which is the only person in this thread that fit his accusation. But then he went on to pintpoint 'you dopes', which is refering to everyone in this forum that started discussing ideas for future Zelda titles after Matt's original comment.

He was looking for flames, and that's pretty much it.
 
Scrow said:
pathetic. they don't even know what zelda is about. they want to turn it into any other generic rpg/adventure of revenge.

the ideas these two have are above anything the zelda franchise has been able to do thus far. Nintendo doesn't innovate but go with the safe route time and time again.

With a good control on quality certain features they discuss could be somewhat well done. OOT was jank. Link to the Past is what real zelda was about in terms of gameplay and sheer enjoyment.

I wish they didnt come with such a silly code name for their next console. Revolution as a term is supposed to mean something. For nintendo it will just be yet another console.
 
Drinky Crow said:
Don't cry for ME, Argentina. The truth is you sucked anonymous dick and I didn't.
Thanks for proving my point. Flames. That's all you were looking for. Way to troll.

Anyway, this thread was actually giving off some interesting ideas, so hopefully we can get it back on track after Drinky's derail attempt.
 
Tritroid said:
Thanks for proving my point. Flames. That's all you were looking for. Way to troll.

Anyway, this thread was actually giving off some interesting ideas, so hopefully we can get it back on track after Drinky's derail attempt.

You can always count on nintendo for using a "main" theme in the zeldas games, great or not it will be there.

Dunno what it is this time, but probably something with the horse.
 
Hrmm.. Alright how about this.

Gannon invites Link to his beach house for a party over the weekend. Unfourtunately Link accidently stabs Gannon through the heart killing him. Now Link has to fake Gannon being alive for the weekend otherwise the party is a bust and he'll never make it with Zelda.



THE LEGEND OF ZELDA: WEEKEND AT GANNON'S.
 
How about a Zelda game where all breeds of snakes get loose and start crawling all over Hyrule. They don't go into the villages or the forests, but stay on the main overworld. The trick is to not let your horse be bitten by the snakes as you travel from place to place while you find ways to conquer evil and get rid of the snakes.

THE LEGEND OF ZELDA: SNAKES ON A PLAIN
 
IGN's got to be kidding, can they be any lamer?

About the whole air thing, maybe if Epona can upgrade to a Pegasus, we might be able to see something. They could design a huge temple in the sky where you need Pegasus-Epona to get thru. Think along that part of Minish Cap in the sky where you use the Roc's feather but on a much much grander scale so you would need to fly with a Pegasus-Epona from platforms to platforms. Also allows for an air/dragon boss fight possibility!
 
I'd like to see a much more dynamic world, that both reacts more to what you do as Link, but also is influenced by things outside your control, like natural disaster, invading armies etc.

Storywise, something a bit more complex, yes, but done with class and taste (so not what IGN suggest, we've quite enough smouldering with generic rage, thank you). Also a much more involved Zelda, even if she isn't a playable character.

And I'd love to see a climatic battle that involves hundreds if not thousands of allies and enemies fighting it out. It'd make a nice change from another boss battle.
 
Drinky Crow said:
Geezus, you're gonna love whatever Nintendo puts out ANYWAY -- or at least you will on this forum -- so why waste the breath?
Because only typing out "BOY, I LOVE AND/OR ANTICIPATE THIS TITLE." would get old.

Anihawk said:
As far as the extreme DC is talking about- where Nintendo should do this or else they will not do well in business in general- I only have seen one person in this thread do this, and that is Matt from IGN (though I haven't read all the responses in this thread).
And Matt, of course, is not always creaming himself over Nintendo's final product as is Drinky's caricature.

Azih said:
Hrmm.. Alright how about this.

Gannon invites Link to his beach house for a party over the weekend. Unfourtunately Link accidently stabs Gannon through the heart killing him. Now Link has to fake Gannon being alive for the weekend otherwise the party is a bust and he'll never make it with Zelda.



THE LEGEND OF ZELDA: WEEKEND AT GANNON'S.
This would be perfect for the "Marionette" controller.
 
Prine said:
Id just like to play through a decent story. Something that all Zelda games lack

C'mon now. The problem is...they can't win. Zelda is in a box, and though that box has been rubbed clean and emptied of the original magic of suprise and exploration by a rigid devotion to going through it's own mythological motions, they can't leave the program. The only people still buying their games in droves don't want change. They want to go through all the N motions again and again, no matter how hollow, until the company sinks.

hahahahah j/k OMFG he's riding teh horse!!1!
 
Musashi Wins! said:
Zelda is in a box, and though that box has been rubbed clean and emptied of the original magic of suprise and exploration...
...and Link has to find the five gauntlets of power to restore the box's magic, unlock her from the box and save Hyrule! You're a genius!
 
AniHawk said:
If they're ever to make a "mature" Zelda, I think the best chance is to do a prequel to OoT (yes, I've said this over and over before). Pretty much what would have to happen in that game:

-(the very first) Zelda is put under a spell to make her sleep
-A huge war that unifies Hyrule
-We'd have to find out what happens to the Hero of Time's parents (most likely died)
-We could see Ganondorf "turn to the dark side"

And probably a little more to flesh things out. Pretty much the hero of the game could not win though, since he's not in Ocarina of Time (or at least, so we're led to believe).

would be nice if you actually worked together with ganon to achieve some goal before he turned evil
 
I'm probably not the best person to chime in on this as I really don't care if the storyline is rescue the princess or something new, but it'd be nice to see some reason for Ganon's evilness. Or whoever the badguy is.

This whole idea of someone being evil just because they are, or are just after power, isn't that interesting really. It would be intriguing to see a character whose actions are indeed malevolent, but we can see how it came to that, we almost sympathise with him/her.

Failing that, giving the character some degree of depth would be nice. Show that they care for something other than world domination.
 
A few potentially useless thoughts...

* Majora's Mask and Wind Waker are both rather dark games. Most folks can't get past the bright colors of Wind Waker and see the underlying themes... Hyrule is dead, entire races are decimated.

* There's nothing wrong with having an adult (or "mature") Link; we've had such a Link before. Promo art for all the games from Adventure of Link to Link's Awakening seemed to show a late teen Link. However, folks like Sir Matt of IGN seem to be unable to tell the difference between real maturity and cheap violence.

* Which company was it that hired an IGN editor as a game consultant/designer guy? EA, right?
 
Mama Smurf said:
I'm probably not the best person to chime in on this as I really don't care if the storyline is rescue the princess or something new, but it'd be nice to see some reason for Ganon's evilness. Or whoever the badguy is.

This whole idea of someone being evil just because they are, or are just after power, isn't that interesting really. It would be intriguing to see a character whose actions are indeed malevolent, but we can see how it came to that, we almost sympathise with him/her.

Failing that, giving the character some degree of depth would be nice. Show that they care for something other than world domination.

That's why people liked Wind Waker's ending. It's a shame there wasn't any hinting at that troughout the game.
 
pkasho said:
would be nice if you actually worked together with ganon to achieve some goal before he turned evil

That's my idea. You can see what drove him to go nuts and want to take over everything in OoT specifically.

Deeper into my idea about the story: The hero of the game would be acquaintances with Ganondorf and Daphnes Hyrule. Ganondorf doesn't know about his past and has a different name. Well, something cliche (well told, but cliche) happens where the hero and Daphnes cannot save him. They think he's dead. Well in the time he was gone, Ganondorf discovers his true heritage and name, and seeks to conquer the lands of all these villages. He gathers a great army, but is ultimately defeated by Hyrule and the hero. During the war, however, the wife of the hero is wounded (fatally? I forget), and goes to Kokiri (or Koriki) Village (the one where Hero of Time starts off) to save her son. The hero finds out who this wicked man from the east is, and is defeated. He doesn't get a chance to tell Daphnes, and both the Hero of Time's parents are dead, setting the stage for Ocarina of Time.

It seems like a logical progression for the game to follow. The main character doesn't even have to be Link. He can talk if possible. Hell, if he isn't Link, then there could be room for different types of combat. There'd be more to the game than just about Ganondorf though, as I mentioned above. There's a whole connection to Zelda 2 that could happen and be quite cool.

I'm probably not the best person to chime in on this as I really don't care if the storyline is rescue the princess or something new, but it'd be nice to see some reason for Ganon's evilness.

This whole idea of someone being evil just because they are, or are just after power, isn't that interesting really. It would be intriguing to see a character whose actions are indeed malevolent, but we can see how it came to that, we almost sympathise with him/her.

At the end of The Wind Waker...

You learn that all Ganondorf ever wanted was to help the Gerudo. The wind graces the land of Hyrule, but always bring death to his desert. He wanted to conquer Hyrule so the Gerudo could have better lives. Apparently absolute power corrupts absolutely, and that never happens, but Aonuma did a very good job at making Ganondorf human. Still my favorite ending of this gen- maybe even all-time. And that's after the pure awesomeness that is Metal Gear Solid 3: Snake Eater.
 
I'm not a super huge Zelda fan...I've enjoyed all the Zelda games I've played, but never bothered to finish them because I don't have the time (just as I like KOTOR and many FF games but never bothered to finish them).

I'll admit that I've recently yearned for a Zelda game that featured a different kind of artwork. Something darker, grittier, and more realistic. The music should be orchestrated, and not just MIDI composed. The storyline can be exactly the same as far as subject matter is concerned.
 
Fight for Freeform said:
I'm not a super huge Zelda fan...I've enjoyed all the Zelda games I've played, but never bothered to finish them because I don't have the time (just as I like KOTOR and many FF games but never bothered to finish them).

I'll admit that I've recently yearned for a Zelda game that featured a different kind of artwork. Something darker, grittier, and more realistic. The music should be orchestrated, and not just MIDI composed. The storyline can be exactly the same as far as subject matter is concerned.

Don't like the new Zelda's artwork? And I think it'll be a while before Zelda music is orchestrated, unfortunately. Voice acting might come first.
 
I got an idea for the next Mario game, Mario turns evil after peach gives birth to there son called Franko. Mario Kills peach during his turn to teh evil!

Bowser and Mario rule the mushroom world together; Mario backstabs Boswer kills him and becomes the grand dragon of the world

Franko comes of ages and craves revenge upon his dark father.
 
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