IGN's Fracture review

AgentOtaku said:
61LHKOJfcgL._SS400_.jpg





Review here



I dunno, I suspected as much that this is how the game will be inevitably received. I still do appreciate the ideas in it though and I think it will find an audience just like Timeshift did last year...


ouch to review and score. But I played the demo and posted in the thread that it was terrible and I won't be buying this. No surprises here. Lets see how badly this sells...
 
Ledsen said:
It's not a train wreck? The demo certainly was.

What was wrong with the demo? I somehow missed this horribleness it gives off.

I liked that it actually pointed out where to go next, that it had unique weapons, that the terrain deformation and building destruction was visually neat (the tunnel rocket launcher looked really cool). I liked the idea of mixing puzzles into a shooter and the idea of making your own platforming anywhere by using terrain changing. The standard gunplay just seemed like most FPS/TPS games, nothing special, nothing terrible. The plot was lolz, but who cares about plots in shooters.

I don't really see what was so wrong with it. I thought the demo was 10x more competent than Lucasart's other demo Force Unleashed.
 
Bebpo said:
What was wrong with the demo? I somehow missed this horribleness it gives off.

I liked that it actually pointed out where to go next, that it had unique weapons, that the terrain deformation and building destruction was visually neat (the tunnel rocket launcher looked really cool). I liked the idea of mixing puzzles into a shooter and the idea of making your own platforming anywhere by using terrain changing. The standard gunplay just seemed like most FPS/TPS games, nothing special, nothing terrible. The plot was lolz, but who cares about plots in shooters.

I don't really see what was so wrong with it. I thought the demo was 10x more competent than Lucasart's other demo Force Unleashed.
Your tag has never been more appropriate.
 
InterMoniker said:
Your tag has never been more appropriate.

So you can explain why the demo is terrible?

The demo reminded me of a b-grade TPS like Psi-Ops where it has a creative gimmick and is competently made, so maybe worth checking out down the line when it's $20-30.
 
Bebpo said:
So you can explain why the demo is terrible?

The demo reminded me of a b-grade TPS like Psi-Ops where it has a creative gimmick and is competently made, so maybe worth checking out down the line when it's $20-30.

except that Psi-Ops was pretty awesome and this game is not. It's funny how even game slike this and Haze can attract some people.
 
SonOfABeep said:
Anyone who's buying this is doing it wrong.

There's ZERO reason to settle for this trash when Resistance 2, Gears 2, Far Cry 2, Fallout 3, Little Big Planet, Dead Space, and so many other excellent games are just weeks away.

I HOPE anyone saying they even care about this game is posting from lucasarts PR or joking. :lol
Resistance 2 shows that polish can make even the most generic gameplay seem interesting in a video. Far Cry 2 is a sequel to one of the worst games I've ever played. Fallout 3 is an Oblivion mod, Little Big Planet is a gimmick, and Dead Space is RE4 four years after it was relevant, but now in space.

Now Fracture, Fracture is amazing.

¯\(°_0)/¯
 
Too much committee. Too much "let's make this kinda like Gears Of War and Halo, those sold shit-tons, right?" and too little fun.

And wtf at "generic and forgettable". Why can't IGN reviewers be at least slightly insightful, or if that's too much to ask, articulate?
 
Xater said:
except that Psi-Ops was pretty awesome and this game is not. It's funny how even game slike this and Haze can attract some people.

Except Haze was terrible. Haze had actual problems in the demo:

-The graphics were beyond shit
-The weapons were standard fare and dull
-The level design was just one BIG OPEN CIRCLE after another with a bunch of baddies
-Enemies kept pouring out in waves
-After you got to the end you had to do the same area fight AGAIN now defending instead of attacking
-The cutscenes were unskippable (I think you could skip them in Fracture demo)

I'm asking for what the problems were in the Fracture demo. Because outside so-so gunplay and goofy cutscenes, I didn't really see any issues. So I booked it as "competent".
 
Bebpo said:
I'm asking for what the problems were in the Fracture demo. Because outside so-so gunplay and goofy cutscenes, I didn't really see any issues. So I booked it as "competent".
To me it's the gunplay itself. First, poor feedback for connecting hits (such as flinching animations). It's like you're pointing a fire-hose. It's hard to tell when an enemy is defeated etc. Second, the third-person aiming doesn't go along with the cover they placed. The cover is low enough to allow you to see a clear shot and place the reticule on an enemy, but high enough that you then won't hit when you fire. They should either have made the cover lower or just make the hits connect anyway, possibly with a few tweaks to the animation system (weapon moves above cover) to make it more plausible visually. Or they might have gone the full way and implement a real cover system where you can attach and detach, aim, blind fire etc. For some reason they stopped at the roadie run, but that's just useless alone. The game's not balanced for staying in cover, so skipping between cover is an irrelevant feature.
 
Decado said:
A "T" rated shooter with a pretty standard artistic style? Wouldn't have bothered if it got a 10.
Yeah, because playing video games is all about seeing how many people you can tear apart into tiny, bloody pieces.
 
The Fracture demo was a complete fail for me and judging from the reviews the retail isnt much better.
 
I have the game (for review purposes) and jeez, I'm glad I didn't shell out 65 euro for this. IGN-review is spot-on IMHO. The Terraforming-thingy is well incorporated into the gameplay, it's not the generic-shooter-with-a-gimmick, but the gameplay needed more work.
 
I've had it from netflix for the past week or so. The game was fun at first but has quickly gotten old. I'm probably a 1/3 thru the game tho. Gonna try and send it back in and get Bioshock so I can keep it for $13 off retail. Recommend a rental for the cool consepts I guess.
 
Pretty much what the demo felt like. Aside from lifting the ground up and down - which was kind of neat - it felt like I'd played the game several times before. I hate to use the term, but it was kind of generic.
 
Have there been any comments on multiplayer?

I'd figure that would be where the deformation becomes the most fun.
 
Onix said:
Have there been any comments on multiplayer?

I'd figure that would be where the deformation becomes the most fun.
There's noone to play with :D

Seriously, as generic as the single-player feels, that's exactly how the MP feels too. There are better games out there, either now or in the near future.
 
Top Bottom