MindsEye Review

IbizaPocholo

NeoGAFs Kent Brockman


MindsEye reviewed by Luke Reilly on PC. Also available on Xbox Series X|S and PlayStation 5.

When its performance is stable and you're explosively blasting your way through robots, MindsEye can masquerade as a serviceable action shooter for a few minutes at a time. However, its flashy graphics and cinematics can't hide its distinct lack of substance. High on ambition but low on original ideas, MindsEye's rigid mission design renders its open world largely pointless – and it's consistently undermined by vanilla combat, janky AI enemies, and its sloppy frame rate and bugs. Throw in its insultingly unfinished free roaming component and it's clear it was simply not ready to be released. If you had your sights set on MindsEye, think again.
 
CD Projekt RED took two Witcher games and a decade to realize they could finally make an AAA ope nworld games

The studio should have tried making an AA game first and an AAA game later.
 
I don't know what it is about this game, maybe the main character, but to me this game looks so fucking hollow and generic that i don't even want to waste my time shitting on it. On the other hand, give me Marathon, and i'll be right there feasting on its misery😎
 
Top Bottom