Shouta
Member
Just finished my second run through the game a few days ago playing through the English version of the game. I was much more pleased with the game on my second run through than when I first played the game. The story is as dumb as ever (premise is interesting, plot twists were dumb, plot devices could've been better) but the characters were a bit better to me this time around. This probably is due to a fairly nice translation (I see j00 john_tv) that seems, well, a bit less cliche than befire. The very good translation accompanied with the very good voice-acting (sans a few characters and several scenes and etc throughout the game) made me come out more impressed with the overall package non-gameplay package.
A really integral part which made the game more satisfying was beating it on Hard and then taking the last few bosses and the secret bosses out on Mania. It made me really work the game's juggling and combos and tested how well I knew how to set and manipulate the AI (which btw seemed a lot better than I remember it but still dumb in some regards). Abyssion, one of the secret bosses took me like 10 tries to beat on Mania at level 71-73. That was one helluva hard fight. Although it was really satisfying to land a 135 hit combo against the bastard.
Oh and the very fact the first half or so is very open-ended in how you want to approach things was very nice. You could go in different directions and tackle challenges as you see fit but the game still kept a linear progression overall. I do wish more RPGs took that approach to their design.
A really integral part which made the game more satisfying was beating it on Hard and then taking the last few bosses and the secret bosses out on Mania. It made me really work the game's juggling and combos and tested how well I knew how to set and manipulate the AI (which btw seemed a lot better than I remember it but still dumb in some regards). Abyssion, one of the secret bosses took me like 10 tries to beat on Mania at level 71-73. That was one helluva hard fight. Although it was really satisfying to land a 135 hit combo against the bastard.
Oh and the very fact the first half or so is very open-ended in how you want to approach things was very nice. You could go in different directions and tackle challenges as you see fit but the game still kept a linear progression overall. I do wish more RPGs took that approach to their design.