of course not. thats not my point here lol
PC gamers spend thousands on hardware to play games at very high settings with high frame rates.
Imagine you are used to run games at max settings and above 120 fps, and suddenly games nowadays only runs around 1080p and 60 fps, it is very hard to adjust for PC gamers.
The "expectation" is very different between PC gamers and console gamers.
Any games is going to run at lower settings on console, but in the end the console still cost 499 dollars only. The performance per dollar is worth it.
Recent games runs well and optimized on consoles.
I'd get your point if PC gaming wasn't so diverse, most of the people surrounding me play on PC, but not everyone has a PC able to run AAA at high framerates, most just play them at 60 or so at 1080p, and more importantly, most don't play AAA on PC but LoL and other competitive PC exclusives.
Me and some others use the PC as main "console" though, but the important thing for us particularly is not the high framerate, we want to make sure the games run at 60 fps minimum even if that means lowering graphical settings which isn't always possible on console and other perks like modding, fixing old Japanese ports BS which you can't on console, etc, etc.
People have to realize PC gaming is all about freedom as many say all the time, part of that freedom includes increasing specs for performance on demand or being able to run a game on 6+ years old PC tinkering here and there.
If anything console players don't have to worry about making choices because they have none, I wish I could lower Dark Souls resolution on my Switch to get 60 fps big no, the game will run at 1080p without any alternative. I now have to get the game on PC later so I don't p have this limit.