nkarafo
Member
Like when I see hyperbole like this I can only assume you want the game to be bad above all reason.
I'm talking about the graphics, the way the game looks. It's just ugly.
Like when I see hyperbole like this I can only assume you want the game to be bad above all reason.
For sure, more than likely the same can be done for this game for a playable experience.I've been playing on PC since 1995, never had the highest end PC my dad mostly got me what was in his budget and managed to scale my game settings accordingly and that's one of the boons of PC gaming.
For example I'm running CP2077 on a mix of ultra/high and stuff like shadows on medium on an i7 4790 and gtx1070, set a max 40fps ceiling using MSI Afterburner and for me it's running well all things considered. People don't have to shoot for max settings for a great gaming experience.
I guess this comes down to personal taste but I truly dont get how you can call it ugly and the worst game you've ever seen. Graphically this looks great.I'm talking about the graphics, the way the game looks. It's just ugly.
I've been playing on PC since 1995, never had the highest end PC my dad mostly got me what was in his budget and managed to scale my game settings accordingly and that's one of the boons of PC gaming.
For example I'm running CP2077 on a mix of ultra/high and stuff like shadows on medium on an i7 4790 and gtx1070, set a max 40fps ceiling using MSI Afterburner and for me it's running well all things considered. People don't have to shoot for max settings for a great gaming experience.
have you ever tried running RT Overdrive on that card? Im curious how it would run on it lol
GTX 10 series don't support RT at all since they lack they hardware cores for them, it's greyed out in the options for me. But I did try Quake 2 RTX, ran like a slideshow, watching molasses drip was faster. My next upgrade is probably a year out, depending on my finances.
The most played games on PC aren't even pushing a 4060.I've been playing on PC since 1995, never had the highest end PC my dad mostly got me what was in his budget and managed to scale my game settings accordingly and that's one of the boons of PC gaming.
For example I'm running CP2077 on a mix of ultra/high and stuff like shadows on medium on an i7 4790 and gtx1070, set a max 40fps ceiling using MSI Afterburner and for me it's running well all things considered. People don't have to shoot for max settings for a great gaming experience.
bad optimization plus bad asdvertisement it's still advertisementBut......it looks shit?
I'm not seeing how this is the forefront of a new graphics engine at all.
You're fine with playing a FPS with a 30fps cap? Bless your heart, I'm gonna have to wait for a mid gen console release or something before even attempting to play this gameAlright, I'll be playing on a console so good luck to us console gamers. Although I'm totally okay to play on 30 fps and games are usually well optimized on Consoles than PC's so I'll keep my expectations positive.
nvm misread.The game looks interesting to me. I have a 12700k/3080 10gb so i'm a bit below but on the other hand i only play at 1600 x 1200.
Anyway, UE stuttering is almost mandatory these days so framerates alone doesn't tell the whole story. Let's see when the day comes
No problemnvm misread.
If by "ps4 engine 2011 spec games" you mean "games that look great and run well", I'll keep my "ps4 engine 2011 spec games", cause 2023 engine spec games, if they're all like this, they look like garbage.Yes this is next gen. Time to move on from ps4 engine 2011 specs games
I'll definitely try it on GP. Should be a fun 2024. Dead Space, Jedi Survivor, Immortals.Still think it looks like a fun shooter with some AAA-stylings. Can't hate it.
Won't be picking it up for full price though, despite the big budget presentation I will wait for a sale before jumping on.
I play videogames not hardware. A game isn't good just because it pushes your system- although I suspect some PC gamers consider games to be tech demos for the real game: building a PC.
UE5 will be DOA if the consoles don't work properly with it, as long as we get a 1080p60 on consoles, I'm okay with it. I just don't want to regress back to 30fps.
UE5 will be DOA if the consoles don't work properly with it, as long as we get a 1080p60 on consoles, I'm okay with it. I just don't want to regress back to 30fps.
30fps is a design choice, and it was made by the belief that gamers would prefer better IQ vs performance. I don't think that's the case anymore, we are already approaching the diminishing returns territory, it's much more noticeable to have a game running at 60fps than at native 4k. Those consoles have telemetry, and I'm sure Microsoft and Sony know damn well how people choose to enjoy their games. Instead of defending 30fps in gaming, we will be much better served if the community is vocal about what we want and value.The honest truth is, 30fps isn't a regression at all. But for some reason, not enough gamers seem to understand why 30fps will never go away. As much as devs can say it's a design choice, not enough gamers seem to believe or understand that.
I agree, I don't really care much about native resolution, FPS is way more important to me.1080 with (TSR) reconstruction wouldn't look bad. But we have ue4 games with sub 720p and sub 30fps franerate...
30fps is a design choice, and it was made by the belief that gamers would prefer better IQ vs performance. I don't think that's the case anymore, we are already approaching the diminishing returns territory, it's much more noticeable to have a game running at 60fps than at native 4k. Those consoles have telemetry, and I'm sure Microsoft and Sony know damn well how people choose to enjoy their games. Instead of defending 30fps in gaming, we will be much better served if the community is vocal about what we want and value.
On OLED, 30fps sometimes feels like 15 fps…..Someone made this obnoxious 60fps rule. 30fps is fine. People act like 30fps is 15fps.
Immortals of Aveum is a single-player first-person magic shooter developed by Ascendant Studios. Take a look at the brand new cinematic for the game that debuted a San Diego Comic-Con 2023. The cinematic depicts Jak returning with the Binding Stone, a powerful artifact he was meant to destroy, not keep. He believes he made the right choice and strives to convince Kirkan, the leader of the Immortals, that it indeed was the right play. Immortals of Aveum is launching on August 22 for PlayStation 5, Xbox Series S|X, and PC.
What Data?But 30fps isn't just about what resolution a game runs in. It also includes things like particle effects, lighting, ray tracing, real-time physics, full dynamic worlds, etc. And your assumption is that the majority of gamers like 60 fps games over 30 fps games. And data shows that's just incorrect.
Most gamers would rather have a game in 30 fps that has better lighting, ray tracing, or physics; than 60 fps without these things.
Even Cruelty Squad artistically looks better. At least it's on purpose.Artistically I think Doom Eternal looks better, and runs like a champ.
Immortals of Aveum is a single-player first-person magic shooter developed by Ascendant Studios. Take a look at the brand new cinematic for the game that debuted a San Diego Comic-Con 2023. The cinematic depicts Jak returning with the Binding Stone, a powerful artifact he was meant to destroy, not keep. He believes he made the right choice and strives to convince Kirkan, the leader of the Immortals, that it indeed was the right play. Immortals of Aveum is launching on August 22 for PlayStation 5, Xbox Series S|X, and PC.
I disagree, you can take PC gaming as an example, RT is often ignored in the name of high refresh rates. I'm sure we can achieve better overall quality if we stick with 30fps, but as long as the developers allows the game to scale down in order to achieve 60 people will take the hit in IQ to have better performance every time. I'm not against a 30fps mode with all the bells and whistles. I just want us to have the option to play at 60 no matter the hit in IQ necessary to achieve it.But 30fps isn't just about what resolution a game runs in. It also includes things like particle effects, lighting, ray tracing, real-time physics, full dynamic worlds, etc. And your assumption is that the majority of gamers like 60 fps games over 30 fps games. And data shows that's just incorrect.
Most gamers would rather have a game in 30 fps that has better lighting, ray tracing, or physics; than 60 fps without these things.
What Data?
I disagree, you can take PC gaming as an example, RT is often ignored in the name of high refresh rates. I'm sure we can achieve better overall quality if we stick with 30fps, but as long as the developers allows the game to scale down in order to achieve 60 people will take the hit in IQ to have better performance every time. I'm not against a 30fps mode with all the bells and whistles. I just want us to have the option to play at 60 no matter the hit in IQ necessary to achieve it.
Sorry, but hearsay is not data. Especially without context.Colin Moriarty talked about hearing that the data that devs are getting is that most gamers are "choosing" 30fps over 60fps in games that offer both. He said this on his podcast.
So far most gamers are choosing 30fps with extras. Maybe that changes 5 years from now.
60fps has been the default on PC since forever.Someone made this obnoxious 60fps rule. 30fps is fine. People act like 30fps is 15fps.
The illustrious Gina Torres.
Just the frame rate you can get and occasional transversal stutters. The rest is pretty much flawless.Since this game is UE5 i'm gonna assume it's messed up on PC and running 720p on consoles??
I don't believe that's the case at all, every pool and article I read and my own experience in forums and real life tell me that performance is pretty much a default for most players, and it makes sense, 60fps is way more noticeable than RT, most games look exactly the same between performance and quality thanks to image reconstruction, there are very few drawbacks in choosing performance mode.Sorry, but hearsay is not data. Especially without context.
Which Dev? Which studio? Which Platform? All games in general or just particular games? If it was for all games, how would that dev have access to that information?
Fortunately, we do have some data available: Xbox keeps track of the most played games and there's something interesting: The top most played games all run at 60 FPS. In fact, 60 FPS games are by far the most popular games being played.