I did it! It took nearly four months but I beat SMT1.
I sure did. Well, sorta, rumors of the game's brokenness were definitely not exaggerated. Charm Bullets and a decent gun meant Autobattle was sufficient for just about everything in the last half and Zionga and a focus on speed meant that many bosses never even landed a single hit. Somehow the game was still very fun though.
Anyways, some scattered thoughts, and some vague little spoilers near the bottom:
The interface issues in this game are killer and I wish I could have played the PSX or GBA version cuz I'm sure my enjoyment would have increased by an order of magnitude. It's a testament to how much I liked everything else that my impression of the game is still very positive. This game has the worst inventory management of any game I've ever played, even taking into account its peers at the time I really learned to dread buying, selling, sorting and discarding.
I mean look at this portion of my endgame haul:
Yes I picked up some weapons along the way but that's 8 slots taken up by jewels after I'd already spent the rarest ones, and a major opportunity cost of getting the best sword in the game if you don't hoard these gems all game long. Coupled with a drop rate that felt almost Odin Sphere level and you end up spending way too much time slowly picking at menus.
Speaking of which, I'm not sure if this was an emulation issue or not, but the short loading times in status menus combined with poor cursor memory and rotating unmarked map caused JUST enough working memory load to make getting lost in all the game's labyrinths and shopping areas a given, which was a little refreshing at first but annoying by midgame.
And my final interface woe, fusion is one of my favorite parts of this franchise and the lack of flexibility or even the vaguest indications of what you could get were a major downer. It would have been okay to deal with if the English documentation was up to snuff but that was sadly not the case. Trying to figure out how to fuse a salamander was not an option given the lack of resources or in-game options. Thank YHWH I stumbled upon this helper randomly:
Because Estoma sure does make the endgame much more manageable.
Speaking of which...
The cathedral was probably my favorite part of the game, gotta love the tenseness in the atmosphere. I had been led to believe this dungeon was super devious but it felt quite tame compared to Eridanus or Grus. In any case, cool looking demons and angels giving mini-speeches and sermons before and after defeat is one of my favorite things for real so the endgame felt designed for me. Also, the escalating factions/villains felt kinda FFIV-like in a way, "looks like that boss was following orders from this even BADDER boss," but handled with a little more class.
So yeah, the thoughtfulness of the cathedral design really impressed me, I loved loved loved how the chaos "town" was disorganized and haphazard in terms of shop locations and general layout, while the law "town" was ordered and safe from random battles, and nobody really points this out to you explicitly, it's just something you naturally observe.
Also: hey I remember this guy from a Raidou game!
Okay, some references can be kinda neat, I admit, and traveling across the world map looking for side dungeons on this guy's shell was just as fun as the opened up portions of any other RPG.
In the end, I'm really happy I finally got to play. Emulation was not the route I wanted to take, but my game was thankfully glitch free and I'll admit my cheating-ass save states were really helpful. The game's a definite classic and though my heart wants me to dive straight into SMT2 so I can wrap up my mainline series experience and feel safe reading through spoiler filled threads and articles, my brain is telling me to avoid burnout before Soul Hackers.
In any case, feels great to have beaten the game even though I have no idea how to figure out my total playtime. Ni no Kuni, you're up next.