archnemesis
Member
Title: Inazuma Eleven
Developer: Level-5
Publishers: Level-5 (JP), Nintendo (EU)
Platform: Nintendo DS
Genres: RPG, Sports
Modes: Single-player, multiplayer (up to 4 players)
Release dates
JP: August 22, 2008
EU: January 28, 2011
UK: August 26, 2011
NA: -
Inazuma Eleven (イナズマイレブン is a role-playing and sports video game for the Nintendo DS developed by Level-5. The main character is a very talented goalkeeper and the grandson of one of the strongest goalkeepers in Japan. Even though his skills are incredible the rest of his team don't appear very interested even in training. Find and recruit new players for his football team. There are nearly 1000 playable characters with varying skills that will determine the success of the team.
More screenshots.
Official trailer (in English)
Theme song (in Japanese)
TV commercial (in German)
The game is region free and playable on all DS, DSi, and 3DS consoles. All versions are single language. English versions are available in Denmark, Finland, the Netherlands, Norway, Portugal, and Sweden. The Portuguese version has a Portuguese cover, though.
In English
ASDA - International shipping.
dvd.co.uk - International shipping.
CD WOW - International shipping.
thehut.com - International shipping.
hmv.com - International shipping.
Game UK - International shipping.
Amazon.co.uk - International shipping to countries without their own Amazon site i.e. Canada, China, France, Germany, Italy, Japan, and the United States.
National Console Support, Inc. - They will stock the UK version of Inazuma Eleven, but reservations are not open yet.
In non-English
Amazon.de - Only in German.
Amazon.fr - Only in French. Hey, at least French Canadians can use it!
Amazon.it - Only in Italian.
Rich Stanton at Eurogamer - 7/10
Tim Rogers at ActionButton.net - 3.5/4
Adam Riley at Cubed³ - 8/10
Random dude at 1UP - 9/10
Random dude at GameFAQs - 7/10
Soundtrack review at RPGFan
Preview by Adam Riley at Cubed³
Share your impressions of the game with other GAFers!
GhaleonQ said:I WILL SOCCER KICK YOU ALL IN THE FACES IF YOU DO NOT BUY THIS. It's the greatest new property of this generation and I swear that's the last time I'll emphasize that in this topic. 2 and 3 are even better, but this will still probably be a lot of people's R.P.G./video game of the year. Don't blow it!
Vinterbird said:Games fun, it's JRPG mixed with Pokemon and football. It's charming as hell with the mix, random encounters is four on four football matches one goal wins and boss battles is full on matches. The management of your team is not that great in terms of UI and the game is absolute crap in terms of educating you on what you can do, how to do and the option you have available. Story is entertaining but nothing amazing, predictable and with very predictable characters. Visuals are very nice, but I wish there were more animated cutscenes.
SpacePirate Ridley said:
Q: Are there any differences between this and the Japanese version?
A: Yes, your football club can now hold 100 players instead of only 32. It also has a few other minor improvements from Inazuma 2 & 3 such as better looking menus and character portraits. Random partners can be chosen for special techniques and there's only one save slot.
Q: How do I 'fire up' my team? I tried pressing L or R and it's not working.
A: You need to hold down either L or R for about three seconds. While they're fired up, all players' shot and duel success rates gain a large boost, and the power of their special moves increases.
Q: What does each stat do and how do they work?
A: (credits go to GameFAQs user DukeZero)
Kick - Influences shot strength and pass length.
Body - Partially influences dribble ability and blocking ability (as a defender).
Control - Partially influences dribble ability, how much a shot deviates from its course and ability to keep the ball.
Guard - Influences both blocking ability and goalkeeping ability.
Speed - Movement speed, obviously.
Stamina - Influences the rate your FP decreases.
Guts - Slightly influences shot strength, goalkeeping ability, and I /think/ it has some influence on duels when two opposing players duel it out for a pass.
You can find a more in-depth FAQ here.Body - Partially influences dribble ability and blocking ability (as a defender).
Control - Partially influences dribble ability, how much a shot deviates from its course and ability to keep the ball.
Guard - Influences both blocking ability and goalkeeping ability.
Speed - Movement speed, obviously.
Stamina - Influences the rate your FP decreases.
Guts - Slightly influences shot strength, goalkeeping ability, and I /think/ it has some influence on duels when two opposing players duel it out for a pass.
If you're missing anything from the OP, please let me know.