Purchasing habits don't mean much when there's a 10x install base difference. PS2 had a 4-5x install base advantage and we can see how many de facto exclusives the PS2 received as a result. Now imagine that issue, but more magnified because the PSVR2 install base is so small, games won't be profitable without subsidises from Sony. As we've seen from the Vita, Sony is quick to abandon platforms when they feel they need to focus on their core home console. In an environment where MS is spending aggressively, if PSVR2 doesn't become self sufficient, I can see Sony abandoning the platform. That said, I don't think that's the likely outcome, I think Sony Group HQ see VR as a growth sector and will try to release their own Quest competitor. No idea if that would be successful.