That's as clear a troll as I've ever seen. Don't bite!Are you making up terms now?
That's as clear a troll as I've ever seen. Don't bite!Are you making up terms now?
Uh no???
I already told you.So easycore means? I'm genuinely interested in how you think SMB is piss easy.
I already told you.
Imagine you're playing Dark Souls. Now imagine you're playing a version of Dark Souls where you can quicksave after every enemy.
post #195I must be blind, could you point out where?
The game does quicksave after every enemy.
Where's my indie open world 3d games? It can be as ugly and small as Lego island just give it to me
It has infinite lives, essentially a built in savestate feature that makes you grind through levels.
That's as clear as a troll as I've ever seen. Don't bite!
Okay, quicksaves you can reload from if you die.
So short that the respawning is essentially putting you back a step before where you died, making the game a difficulty-free grind.You're basically describing bonfires or the checkpointing in any game, the only difference being the levels in Meat are much shorter.
So short that the respawning is essentially putting you back a step before where you died, making the game a difficulty-free grind.
So short that the respawning is essentially putting you back a step before where you died, making the game a difficulty-free grind.
You didn't watch the groundbreaking video review I linked, did you?No...instead the difficulty is placed on being able to actually complete each level. Starting out easy and becoming progressively more difficult. You didn't play much of it did you?
"essentially"You die at the last spike in the first level. Restarting on the upper left corner is "a step before you died?" You're talking out of your ass.
You didn't watch the groundbreaking video review I linked, did you?
You didn't watch the groundbreaking video review I linked, did you?
"essentially"
"players will have to use a programming language to solve puzzles."
Puzzle game is a new genre now? Hell even if you wanna say sandbox puzzle solver, Myst invented that over a decade ago.
So short that the respawning is essentially putting you back a step before where you died, making the game a difficulty-free grind.
No.So wait. Lemme get your point. If it doesn't have number lives, it's easy, no matter how hard it actually is.
No.
Infinite lives along with really short levels where death doesn't really matter if you just get to go again means it's easy.
Ew. It's a picture of the real Steve.Can't agree with you on this one, Ashton Kutcher as Steve Jobs.
Yes. Structure is a big part of difficulty.So that's regardless of any actual mechanical difficulty?
Ew. It's a picture of the real Steve.
Yes. Structure is a big part of difficulty.
that doesn't sound like a video gameOh, so if I were to give you a rifle, and ask you to hit a target 2 miles away, but gave you infinite bullets and attempts, such a task would be trivial to you, right? As long as the structure I give you is open ended.
that doesn't sound like a video game
Dark Souls, Metal Gear Rising. No hand holdig, rich mechanics, good challenge.
that doesn't sound like a video game
Are those really AAA-games though? Aren't they just games, that are really good?
To me AAA-games are the equivalent of summer blockbuster movies, something that gets heavily marketed, lots of CG-visuals but usually is intellectually retarded and very forgettable - and mainstream.
Is this a trick question? I haven't played much of Dark Souls (cool aesthetics, understand why people like it, think the game is junk, don't really want to play more) so I don't know if there is already a bonfire outside of that boss you just named.Sure doesn't, but the conditions are the same. But sure, lemme back up a bit for you. Say you added a bonfire directly outside Ornstein and Smoughs boss room. Would doing that now make Ornstein and Smough trivially easy? Or were they trivially easy before because Dark Souls allows infinite lives with no real loss?
Are those really AAA-games though? Aren't they just games, that are really good?
To me AAA-games are the equivalent of summer blockbuster movies, something that gets heavily marketed, lots of CG-visuals but usually is intellectually retarded and very forgettable - and mainstream.
Sure doesn't, but the conditions are the same. But sure, lemme back up a bit for you. Say you added a bonfire directly outside Ornstein and Smoughs boss room. Would doing that now make Ornstein and Smough trivially easy? Or were they trivially easy before because Dark Souls allows infinite lives with no real loss?
Is this a trick question? I haven't played much of Dark Souls (cool aesthetics, understand why people like it, think the game is junk, don't really want to play more) so I don't know if there is already a bonfire outside of that boss you just named.
Either way, Dark Souls has respawning enemies and loss of Souls to offset the infinite lives, and the bonfires are sparsely spread out from what I've played.
The closest bonfire is about a minute away so that's already pretty much the case. I think a better comparison would be if you hit a checkpoint every time you took a quarter off each of their lifebars.
But they often are:
Mount & Blade,
FTL,
Mark of the Ninja,
Legend of Grimrock,
and a lot more...
Just because there is a lot of uninspired, unambitious, uninteresting shit among indie games, that shouldn't be what defines the entire production.
Of course, that also doesn't mean people should constantly shit over high budget productions claiming that indie games are generally better, because they often really aren't.
Alright, back from sleep. There are so many people in this thread who said "I just play good games", yet none of them have been posting in the recent Indie Games thread. And that is exactly the issue, what do people consider "good" games? This is something subjective of course, but people are dismissing a whole type of games ´, just based on formal aspects, which essentially comes down to "because they arent used to it". For all the people complaining about the thread title, lets just say that the thread title served its purpose. And do you know why? Because it got people to talk.
If I do a down to earth attempt to get people on here to play these kind of games, you know like... making a huge thread about the variety of recently released Indie Games:
http://www.neogaf.com/forum/showthread.php?t=517647
It takes almost 2 weeks to reach 200 posts not done by me.
You know how long it took this thread to reach the same non-Toma postcount? 6 hours. And that is exactly the problem here.
So all of you guys saying you only play "good" games, or the ones saying AAA or Indie doesnt matter to them, how many of the games from the thread linked above did you play? Because there are about 5-10 games in there that are almost required playing because they are very, very great games. Yet no one seems to care. And why? Well, because what I said in the OP basically.
Is this a trick question? I haven't played much of Dark Souls (cool aesthetics, think the game is junk, don't really want to play more) so I don't know if there is already a bonfire outside of that boss you just named.
Either way, Dark Souls has respawning enemies and loss of Souls to offset the infinite lives, and the bonfires are sparsely spread out from what I've played.
The difficulty of a boss is intrinsically tied to a game's retry structure.you're saying that the difficulty of the boss doesn't matter, all that matters is penalties given to the player if they fail, and the time between attempts? So then what if one has no souls to lose? What if the time is...let's say, instead of 5 minutes, it's 10 seconds?
I played for like 45 minutes and got boredYou then easily cleared it, right?
Alright, back from sleep. There are so many people in this thread who said "I just play good games", yet none of them have been posting in the recent Indie Games thread. And that is exactly the issue, what do people consider "good" games? This is something subjective of course, but people are dismissing a whole type of games ´, just based on formal aspects, which essentially comes down to "because they arent used to it". For all the people complaining about the thread title, lets just say that the thread title served its purpose. And do you know why? Because it got people to talk.
If I do a down to earth attempt to get people on here to play these kind of games, you know like... making a huge thread about the variety of recently released Indie Games:
http://www.neogaf.com/forum/showthread.php?t=517647
It takes almost 2 weeks to reach 200 posts not done by me.
You know how long it took this thread to reach the same non-Toma postcount? 6 hours. And that is exactly the problem here.
So all of you guys saying you only play "good" games, or the ones saying AAA or Indie doesnt matter to them, how many of the games from the thread linked above did you play? Because there are about 5-10 games in there that are almost required playing because they are very, very great games. Yet no one seems to care. And why? Well, because what I said in the OP basically.
The difficulty of a boss is intrinsically tied to a game's retry structure.
I played for like 45 minutes and got bored
The difficulty of a boss is intrinsically tied to a game's retry structure.
I played for like 45 minutes and got bored
I'm not doing this for less than minimum wage.Do we have any known measurement to verify he beat the game? $10 that you are not able to beat the game within a month (as in, beat every level in the game). You'd get a game worth $10 on Steam from me anytime you want, but I cant think of a way to restrain you from cheating.
You're wrong.It has infinite lives, essentially a built in savestate feature that makes you grind through levels. It's piss easy but people say it's "hardcore" (implying difficulty) for some reason.
I'm not doing this for less than minimum wage.
I love 'em all.
I dont think I am underestimating the power of immediate appeal. But a big part of that are preconceived notions about these kind of games that are simply not true anymore. Indie developers arent in the same spot they were just 3 years ago, or dare I say at the start of the current console generation 6 years ago. These developers grew so rapidly in numbers and quality, that people should basically reassess what Indie developers can do for them yearly.To be fair Toma, most of the discussion since you were asleep seems to have revolved around me complaining about the lack of certain genres in the indie scene, the lack of general polish, the weird, nebulous distinction between Indie and AAA and pizzaroll and I arguing because he thinks SMB is piss easy.
You're also unfortunately underestimating the power of immediate appeal. A large portions of those games in the indie threads you linked do not have that..."grab" for many people. For myself, it's because most of them are in genres I actively dislike.
AAA said:Action: 8
FPS: 6
TPS: 2
Platformer: 1
Turn Based Tactics: 1
Sim: 1
Adventure: 1
Indie said:Platformer: 11
RPG: 2
Art: 5
Adventure: 13
Shmup: 1
Dungeon Crawler: 1
Puzzle: 2
Sim: 2
FPS: 1
Action: 3
Turn Based Tactics: 2
I love 'em all.
Exactly. It's a good time for games, we have indies pushing the boundaries of creative while publishers push the graphical envelope. Now all we need is both.
I dont think I am underestimating the power of immediate appeal. But a big part of that are preconceived notions about these kind of games that are simply not true anymore. Indie developers arent in the same spot they were just 3 years ago, or dare I say at the start of the current console generation 6 years ago. These developers grew so rapidly in numbers and quality, that people should basically reassess what Indie developers can do for them yearly.
I agree that there are certain genres not overly well represented,but the same goes for big budget games. Actually, and I fully agree with the poster who said that, there is a broader variety of genres to be had with Indies than with the big budget titles.
List of recently released titles:
And while the 'AAA' list is almost conclusive the Indie game list is only from my very selective thread (due to not to many people participating). Its probably easy 2-3 times the amount of worthwhile games.
But lets get to the point, what are genres you actively dislike and why?
Of these-
Platformer: 11
RPG: 2
Art: 5
Adventure: 13
Shmup: 1
Dungeon Crawler: 1
Puzzle: 2
Sim: 2
FPS: 1
Action: 3
Turn Based Tactics: 2
Bold are dislike, italics indifferent.
Now, that's not to say I hate all games from those genres. For example, despite being a puzzle game, I adored Antichamber until it turns to absolute shit halfway through. The same with Grimrock for Dungeon Crawlers and Walking Dead for Adventure. But if it lives in that particular genre I'll be less inclined to take a look at it, unless it has something that grabs me.
List of recently released titles:
And while the 'AAA' list is almost conclusive, the Indie game list is only from my very selective thread (due to not to many people participating). Its probably easy 2-3 times the amount of worthwhile games.
But lets get to the point, what are genres you actively dislike and why?
These "indie" 2D games abandon all the good qualities of old games and reject all the good qualities of new games. It is a lose/lose scenario, if you know what a good 2D game looks like (admittedly it can be pretty deceptive when you got fake-"masochist" games like Super Meat Boy) and don't care about underdog stories. How bewildering it is then, to be able to agree with them that hand-holding is bothersome in 3D games (which at least generally have more spectacle and complexity to work with), but once we enter the 2nd dimension all standards go out the window.
Is this a trick question? I haven't played much of Dark Souls (cool aesthetics, understand why people like it, think the game is junk, don't really want to play more) so I don't know if there is already a bonfire outside of that boss you just named.
Either way, Dark Souls has respawning enemies and loss of Souls to offset the infinite lives, and the bonfires are sparsely spread out from what I've played.
This might now become a bit tedious for you, but why are you disliking these genres? I am not trying to dismiss your opinion btw, so please dont get the impression that I do.
Platformers, because the idea of jumping and running isnt enticing to you anymore and you feel like you cannot get any new experiences from that?
If you have the time, I'd appreciate if you could write a short "why" for each genre.