For clearification, Runge-Kutta of order 4 isn't implemented just now. One
could read my previous post as if it were already included. The integrator
currently in use is just basic Euler many of you know as x += v*dt. It was
just quicker to code.
Living up to your namesake, I see, missile. = D
Been awhile since I've ever thought about Runge-Kutta.
I feel like you should be in engine development. You seem to adore the mathematical aspects of game creation so much!
About the namesake, I haven't thought about it! What a coincidence! xD
Pretty hard to be an engine developer these days. You either apply for a
bigger company or your better come up with something pretty cool by yourself
using all the advanced stuff, since, in general, most of the standard stuff is
already here in many SDKs. However, I indeed have a special need for what
I'm doing, whereby I would also do it if I wouldn't have the need, since I'm
intrinsically interested in all of this and I'm strongly auto-motivated by
nature.
Missile proving it is as easy as rocket science. ...
I did some research and I've found out that on going rocket scientists indeed
tinker around with the basic (1d) rocket equation for quite some time, from
which they do compute various important values from and already gain many
interesting insights. Making this equation 3d and incorporating angular
effects makes all the stuff a lot more difficult. But you would only do this
if you really want to compute the trajectory of a rocket sent to space. These
equations are indeed not so easy to say at least, but whats likewise as
difficult is modeling the forces exerted onto a rocket during flight. If I'm
done with all the equations one could indeed compute a rocket launch from the
surface of the earth. However, what separates me from a real rocket scientist
is that (s)he knows the entire regime the rocket runs through while leaving
the surface of the earth. For example, the flow regime around a rocket at
different altitudes is an entire field on its own. The aerodynamic forces are
pretty hard to calculate resp. to understand.
Anyhow, I don't want to follow Carmack on entering the rocket business. xD
Hell, I just want to have some cool thruster on my crafts! lol