Dynamite Shikoku
Congratulations, you really deserve it!
Having some people test my game on testflight this week. Hoping there are no horrible bugs. In the meantime I'm finishing up some music.
Looks like a flying duck who got briefly touched by a rocket of mine. Uhh! xD
Thx. And that's just the beginning! What's the game you gonna working on?... Gonna keep working on my game now I guess.
edit:
that looks awesome, missile.
Looks like a flying duck who got briefly touched by a rocket of mine. Uhh! xD
That's the approach I favor as well! :+We've done away with textures for most of our user interface. We're using either meshes with a colored texture or completely vertex colored meshes like this one:
...
^ Thanks a lot.
So much work ahead of me. I have spent the last month just on paper to derive
all the equations and to actually think about how it all should fit altogether.
It's never ending, and it never goes to sleep.
Well, Shikoku, you know what? Your trailer really rocks!
http://www.youtube.com/watch?v=LshsWy9kfh0&feature=youtu.be
It's frightening looking at it, at the difficulty lurking in the depth. I
think some people will break their iPad in sheer desperation playing your
game. :+ xD
But tell me, where did you got the music from, esp. the first 17 seconds? Did
you made it yourself? Sounds awesome. Quite my style. Am actually looking for
someone who can program such sounds for a game of mine. Different story.
After playing old school arcade shooters like Stargate, robotron and r-type, I want to make simple, but fun shoot em up game.
^ Thanks a lot.
So much work ahead of me. I have spent the last month just on paper to derive
all the equations and to actually think about how it all should fit altogether.
It's never ending, and it never goes to sleep.
Well, Shikoku, you know what? Your trailer really rocks!
http://www.youtube.com/watch?v=LshsWy9kfh0&feature=youtu.be
It's frightening looking at it, at the difficulty lurking in the depth. I
think some people will break their iPad in sheer desperation playing your
game. :+ xD
But tell me, where did you got the music from, esp. the first 17 seconds? Did
you made it yourself? Sounds awesome. Quite my style. Am actually looking for
someone who can program such sounds for a game of mine. Different story.
Hah, nice!... I made the music myself. The first music in the trailer I did in GarageBand, and the second one was me just fiddling away with Figure while riding the train to work haha. ...
Between missions, yeah.^ Music for playing in the background?
Whoa, looks great! And it also scales much better than a texture, obviously. Really cool.We've done away with textures for most of our user interface. We're using either meshes with a colored texture or completely vertex colored meshes like this one:
It's identical to the 2d concept
That looks really good! Congrats on your work!
Wow, looks great. Good work.
Thanks for the compliments everyone! We are indeed making a Smash inspired fighter, more specifically one that plays at a pace closer to high-level Melee.Duderino, those screen shots totally reminds me of Smash Bros. I love those games.
Certainly some similarities with the character reflections and parts of the color palette. Of course technically there is a lot we can accomplish now that wasn't possible back then .Looks great. Reminds me of the awesome old 3dfx demo.
I budget roughly around 3 to 5 weeks. Depends largely on the complexity of the character. Tesla took a bit longer than a month, but that was in part because I was also working on a number of other tasks.Pretty good! Can't wait seeing some non-stationary images. Btw; I once
asked you how long do you need for modeling such characters on average...?
Hey, look, I made my very first .GIF! Yay! (56k warning: It's like 3.4 MB)
We've done away with textures for most of our user interface. We're using either meshes with a colored texture or completely vertex colored meshes like this one:
It's identical to the 2d concept
Charley:
Pasha:
Saymund:
My Generations beta app was accepted by apple about 3 hours ago, really happy that after two years my efforts are now official.
It's not going on sale right now but this means I can start to beta test with promo codes to give out, I may update with a patch first as it really is only 3 areas and a 20% made cave area where you can fall out of the map!
Progress has been blazing on my DMC-RPG hybrid. Still not sure of a good name...
got enemy attacks, damage, hit sparks, and even parrying perfectly implemented. tapping the block button at the exact time the enemy attacks causes you to perfectly parry their attack, and give the style meter a big boost.
I also implemented the snatcher. which is straight out of DMC4. basically pulls your nearest enemy to you, somewhat essential in keeping the style meter high, since it means you don't have to waste time running to the enemy, it also allows you to attack one enemy, and quickly snatch another one, then do a combo attack hitting both.
The hit sparks and damage number make the combat so much more satisfying.
Im still working on how the RPG mechanics will come together. Im thinking of using 4 stats: attack, defence, magic and spirit. attack is the power of your primary weapon (i call it the redband), defence is your normal defence, if you're blocking, defence is doubled, magic is your magic attack power - later in the game you'll get magic attacks which uses this stat, and also you'll obtain "elemental sub-weapons" (like a thunder whip) which use half attack and half magic for their base damage.
sprit is essentially your magic defence. sprit does not double when you're blocking. but you can still parry magic attacks if you're good enough (im planning to make it so that every attack in the game will be parry-able)
While im working on this, im reading the DMC3 mechanics guide i found on gamefaqs by Dahbomb, a legend of dmc-gaf.
made me realise that all DMC3 attacks were cancellable. So i implemented that as well. even in the middle of an attack, you can cancel it by blocking, or with another attack, this allows the freeflowing combat system that DMC is famous for.
some quick screens. showing the hitsparks and damage numbers, parrying, and the snatcher.
For attacks - I've got 3 different slash combos, a stinger, a launcher, and an aerial attack. Im gonna be now implementing a super attack (performed by attacking while blocking, sorta like how GOW does it) and an attack based off DMC's round trip. Where the hero throws his sword and it spins around the enemy continously attacking them. (and by extension, continously increases the style meter)
speaking of style meter, I've settled on that the style meter will basically give you bonus EXP the higher the style meter is upon the death of the enemy. and possibly higher drop rates(when i implement enemy drops)
Here's some drawings I did for the human characters of ghost song, because I'm about to work on the part of the game where they appear. It'll take me a while to do the game art and all the animations for them, but hey, it always does.
My Generations beta app was accepted by apple about 3 hours ago, really happy that after two years my efforts are now official.
It's not going on sale right now but this means I can start to beta test with promo codes to give out, I may update with a patch first as it really is only 3 areas and a 20% made cave area where you can fall out of the map!
"Pixel May Cry"
If you want to buy some good rockets, hit me up.Posted from a thread I made:
Hey guys, my buddies and I are currently gearing up to make our first mobile game. I am the project leader/designer/artist, and my friends are programmers among some other technical things they do. So far we have about four, maybe five people, on board. We could use some more help if interested. Programming knowledge, artists, however you feel can contribute. I also have a friend who recently got a job at SEGA as a programmer. Great for him, but kind of a bummer, because he would have been a great asset on the team.
We are located in Vancouver by the way, but the best thing about this is you can do it from anywhere! Hit me up if interested, and thanks.
So what do you guys think about kickstarter? any of you used it?
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Posted our first screenshots today of Air Dash Online's early build.
Our programmers, animators, and designers will be working hard this week to prep the game to show at EVO. After retooling our foundation a few weeks ago, it might be a little more along the lines of a proof of concept than a full fledged fighter at this point, but we'll bring it regardless.
For those of you catching up, the game is built in Unity3d. I'm responsible for the all the dynamic lighting, shader programming, and now this environment. There's also a second character I built, but we'll see if he makes it in time for our EVO.
Hot GIFs man, you make the people cry who view this thread thinking it will come to their desired platform of choiceFound a junk heap. Or maybe it's some kind of pack rat's lair..
I also made another gif that demonstrates combat against a different type of enemy than I've shown before. I think it's probably too big to embed so I'm just linkin it:
http://www.ghostsonggame.com/miscd/tdroid.gif
There aren't a lot of mecha/droids in my game, only those leftovers from various expeditions to this dangerous world through time. Things always seem to end the same with those.
I LOVE this track. The instrumentation on the strings is fantastic...it sort of brings back FFT/FFTA vibes. Rad.While working on the dictionary problem, I got some more music for you guys today!
https://soundcloud.com/ashodin/apexicon-map-story-wip-music
Check it out, let me know what you think!
Hot GIFs man, you make the people cry who view this thread thinking it will come to their desired platform of choice
^I LOVE this track. The instrumentation on the strings is fantastic...it sort of brings back FFT/FFTA vibes. Rad.
I LOVE this track. The instrumentation on the strings is fantastic...it sort of brings back FFT/FFTA vibes. Rad.
Reminds me on my Amiga somehow. :+ What will the music be?Found a junk heap. Or maybe it's some kind of pack rat's lair..
...
Fits nicely! :+ Another one?... https://soundcloud.com/ashodin/apexicon-map-story-wip-music
Check it out, let me know what you think!
Reminds me on my Amiga somehow. :+ What will the music be?
Found a junk heap. Or maybe it's some kind of pack rat's lair..
I also made another gif that demonstrates combat against a different type of enemy than I've shown before. I think it's probably too big to embed so I'm just linkin it:
http://www.ghostsonggame.com/miscd/tdroid.gif
There aren't a lot of mecha/droids in my game, only those leftovers from various expeditions to this dangerous world through time. Things always seem to end the same with those.