Jobbs: I think that it is fine to do that. Punishment or not, we are not talking about having to replay a 100+ hour JRPG because you opened a chest. But if you are going to include things like that, you better guide the players into understanding that this is a game that works that way. I.e. include things before permanently removing areas that also hint for this.
Why? Not because it is catering to the audience or even dumbing it down, but it is a reintroduction of something that has been long lost. People usually assume that nothing that you do have any real hindrance on your playthrough. Once you are done with a part, you are done, no matter how you did. That is the mindset, and most of us do not even recognize that it is a mindset in the first place. It is a neutral position, and it takes work to move someone out of there.
I am also developing my game in that style, btw. Will be ready to talk about it in more depth in about a few months, when everything is ironed out : )
Why? Not because it is catering to the audience or even dumbing it down, but it is a reintroduction of something that has been long lost. People usually assume that nothing that you do have any real hindrance on your playthrough. Once you are done with a part, you are done, no matter how you did. That is the mindset, and most of us do not even recognize that it is a mindset in the first place. It is a neutral position, and it takes work to move someone out of there.
I am also developing my game in that style, btw. Will be ready to talk about it in more depth in about a few months, when everything is ironed out : )