Hi guys, am still alive an kicking. I've put myself under wraps for the time
being since am currently deep into studying fluid dynamics and aerodynamics
esp. the theory of wing sections and their stalling characteristics, which
will play a significant role for my game
Superstall. Unfortunately, I haven't
any feats to show despite I have made some pretty awesome theoretical
improvements with respect to a wing's center of pressure. Secondly, I've
started work on a 3d fluid solver. Basically, for the time being, am just
tinkering around with some conservation laws of Nature in deriving the 3d
Navier-Stokes equation from scratch before considering some approximation
schemes and numerical solution techniques. The fluid solver should compute
a wind field making flying the aircrafts of Superstall, well, very exciting!
Hey everyone, I'm a senior at Boston University's School of Management studying business entrepreneurship. I'd like to get into the indie scene, but on the business side rather than coding and programming. Is there any insight on GAF on how to do so?
The business side of a small company can take up time which could (and should) be spent developing and refining the game. I'd like to alleviate that burden.
Sounds right to me! :+ Can you write a business plan for video games? Am
trying to get sort of a grant over here from the Austrian government for a
video game I'm making. A good business plan is vital. Haven't started with it
yet, since am developing the technology behind and the prototype -- being
priority #1, since otherwise there is nothing to talk about.