Dynamite Shikoku
Congratulations, you really deserve it!
Everyone is becoming a Wii U dev. No love for 3DS?
Everyone is becoming a Wii U dev. No love for 3DS?
Alright, I think it's about time I wrote about it. Introducing
, the world's first first-person time-moves-only-when-you-move shooter*. To explain it simply, it's The Matrix meets Hotline Miami meets a little bit of Braid. You can just stop moving in the middle of the room, look around, see where the enemies are and then decide on the best course of action (which usually involves deciding on which guy you'll shoot first). Take your time, you have as much as you want.
Play SUPERHOT on our website
The game was initially created in Unity during the 7DFPS game jam, and then extra-polished for the WGK 2013 conference, where we snatched the first prize in the Developer Showcase competition. The original version of the game has also been featured on Rock, Paper, Shotgun, IndieStatik and GiantBomb.
If you'd like to know more about where we're headed with the game, submit some feedback (we do love getting feedback from the players) or just ask some questions about the game/Unity, tweet/follow us at @superhotthegame or just drop me an e-mail at spierek@superhotgame.com. Thanks in advance.
*actually, the time moves very, very slowly when you're not moving, but "time-moves-only-slightly-when-you're-not-moving shooter" is not as marketable
A lot of libraries work fine with NWF on Wii U. jQuery works well. In fact, detecting a click on the gamepad touchscreen is just a simple $("body").click(function(e){ }); type of thing. Controller button mapping is registered as keypresses/up/downs as well, making it simple. Though I opted to register the button inputs via their api instead to be more accurate, but it's the same amount of code as doing a .keydown/etcDoes jQuery work on the Wii U Html5 or is there some additional JS library for Wii U's gamepad touches? I have heard something about that, controller button support or something like that. As I recall, on a desktop JS, one cant use the 360 controller as an input device...
Just apply! I never published a game before, and I'm approved with a working dev kit not 10 feet from where I sit now.Hearing everyone else getting approved for Wii U development is tempting me to try the same... I'd want so much to be a developer for the company I've worshiped for so long, but am so intimidated because it's the company I've worshiped for so long.
I have some questions :
I code HTML5 / JS apps, but I want to get into other fields of dev on my free time. I want to do a little vertical slice on a concept I have in order to teach me how to proceed.
It would be a 2D / sprite (how original, I know) game with some lightening effects for fire, etc. Nothing complicated.
What's my best choice ? Unity ? What's the language ? C# ?
Gamemaker ?
What is the best combo / dev environment for 2D games ?
No one ?
Like I've said before, you'd have to do a few hacks, rely on third party assets (such as 2DToolkit) or wait for Unity v4.3, which is supposedly going to introduce dedicated tools for creating 2D games, but I guess it's a good option due to the scalability and versatility it offers.
An advantage Unity has over GM is that you can make games with the free version without missing out on any really important features. I think GM lite didn't offer sprite blending, or even object rotation, at least as of version 7.
No one ?
Is it really hard to go full visual maker / C# way ? What would you recommend for a small project ?
An advantage Unity has over GM is that you can make games with the free version without missing out on any really important features. I think GM lite didn't offer sprite blending, or even object rotation, at least as of version 7.
The paid versions of GM are pretty affordable though (well, at least compared to Unity Pro).
Why do not you use the canvas or the WebGL context?
This. That is what I'm currently doing. I'm making my games in HTML5 (canvas). Though I'm doing this for Wii U where I can code my games in HTML5. I'm not sure if there is anyplace on the web that you can sell HTML5 games or so. (but I never looked)
Isn't that the best feeling in the world? Lately it seems like I don't get it very often, but last night I had one of those moments; finally got a basic "patrol" AI component working in my engine. Made a Metool (yoinked from a Mega Man X4 sprite sheet) march back and forth over a certain distance. It's pretty much one of the most simple, mundane accomplishments ever achieved in terms of someone programming a game, but dammit, I felt like a rock star!Love that feel of getting something working just before bed that you've been stumped on. Now I can sleep properly.
'grats!We are now licensed WiiU developers
Yeah, but the only issues you'll ever find while using Unity free are the start-up logo and lack plug-in support. Dynamic shadows can be problematic, but depending on the kind of game you're making you might not even need them, and the same applies to other features such as dynamic node pathfinding, render-to-texture features or image postprocessing.
Being able to code your own shaders is a great boon, since you can often achieve alternatives that recreate pro-only effects through them. For example, I think I once read about a shader that drew dynamic shadows by itself.
Does jQuery work on the Wii U Html5 or is there some additional JS library for Wii U's gamepad touches? I have heard something about that, controller button support or something like that. As I recall, on a desktop JS, one cant use the 360 controller as an input device...
Congratulations!
No one ?
This. That is what I'm currently doing. I'm making my games in HTML5 (canvas). Though I'm doing this for Wii U where I can code my games in HTML5. I'm not sure if there is anyplace on the web that you can sell HTML5 games or so. (but I never looked)
Grats!
Grats to you and your team!
awesome, what's your project?
Does jQuery work on the Wii U Html5 or is there some additional JS library for Wii U's gamepad touches? I have heard something about that, controller button support or something like that. As I recall, on a desktop JS, one cant use the 360 controller as an input device...
Congratulations!
'grats!
Is it sad that ever since I got Nintendo's email about setting up a call, I keep hoping my phone rings every time the clock hits the time frame I gave them?
The irony is usually I don't want my phone to ring when I'm at work.
Oh man, yeah. I'm glad that I got the email. I had been waiting with baited breath for some kind of response since I submitted the initial application form.Bumpkin - Keep up the hope. They'll call. My call came I think the next day after I got the email. The funny thing is the email went to an account I don't even use anymore so I didn't even know it was there so I never responded to it. I never even knew the call was coming. I almost ignored it as I usually screen my calls. Took a while to find Nintendo's confirmation email as a result. First thing I'm doing is changing my email...
Looks good!I wrote a 100+ page business plan last year in 5 months with the help of some classmates. It was a semester long project that had us invent a product that's not on the market and go through the entire business process up until bringing the product to market. Here's a link to the entire thing. http://www.scribd.com/doc/144445314/Stable-Baby-Integrated-Business-Plan-Text...
Hey mate, I will talk more with you once I'm through the work am currently...The thing about a business plan is that it takes a tremendous amount of research. However, what you normally present is a 1 page double-sided piece of paper that summarizes everything an investor would want to know. Nobody is going to read a 100+ paper...
In order to help, I would need to either do this research with/for you, or you would already need to have it done. Also, what type of funding are you looking for? A ton of work normally goes into this, which I'm happy to do, but I need to get the scoop of what your project is and such.
Found another good use for vectrosity this week - lightning weapon
How's this?So has anyone ever been stumped on one programming project for months like me? I started this combo system project and have been doing it for more than 2 months now. Initially, I said to myself that it will take not more than a week...but OMG I've been programming this thing for a long time and its just one part of my game. I've made really great progress though.
But today, I feel like I am going to land the finishing code. I need some cheerleaders!
Thanks for thatHow's this?
http://www.youtube.com/watch?v=VZ2HcRl4wSk
Seriously though, you can do it!
I've totally been where you are before, obsessively focusing all of my attention on some single feature of a much larger project. At some point you just gotta draw the line in the sand and say "No more." In the professional software dev biz, we call it scope creep. Basically, you should have a definition for what you want to do and stick to it. Don't get into the habit of adding things because you think they'd be "neat".
Oh man, yeah. I'm glad that I got the email. I had been waiting with baited breath for some kind of response since I submitted the initial application form.
It's funny that you mention how soon after your email you got a call; they called me today when I was on my ride home from work! I answered literally 10 seconds before I got to the toll booth. When he asked if he caught me at a good time, I'm like "I'm actually on the highway, but give me a minute. I'm pulling over now." He just laughed, and at the end of the call, thanked me for not doing something silly and pulling over before talking to him. lol.
A short while after I got home, I checked my email; I had my instructions and so on to register officially. I too am now an official licensed Wii U Developer!
So freakin' psyched! This is like a dream come true.
You are my favorite personMay I introduce... The Literati Eraser.
Utilizing the standard weapon of the Erasers, these stormtrooper enemies of the Literati will hound you at any turn with the Lanser. A combination weapon, with a magic eraser at one end (powered by the "erase" magic word) and a slashing lance head at the other end. They have evolved a style that allows them to flip the weapon end over end, erasing words of power you currently use and allowing them to cut through your armor as easily as paper afterwards.
I love that you might prioritize the letters in WEAPON for an additional attack bonus. = DHAMMAH TIME
I love that you might prioritize the letters in WEAPON for an additional attack bonus. = D
Do letters appear with standard English frequency? SPEAR would be an extremely powerful weapon, if true. = DAh you've analyzed my math. Actually, the game gives you bonuses based on vowels you use in your word (so it's a risk vs. reward thing). You could screw over your board by not having any vowels and having to think up harder words.
The weapon letters lighting up are actually a "charge up skill" that when you get it off, summons a new weapon in your left offensive slot. The Sharpened Wit skill powers up the letters on the board equal to the letters in your weapon's word. so If you had an AXE, all the A, X, and E letters would be charged.
Do letters appear with standard English frequency? SPEAR would be an extremely powerful weapon, if true. = D
fuuuuuuuuuSPEAR is LANCE.
That lightning looks great! Can you talk more about Vectrosity? Two of the things I read about it was that it was hard to integrate and fairly taxing on CPU. I was looking to do a game on mobile, so I decided against using it.
Congrats man! Good luck.
As for me, trying to get on PS4 now.
http://m.us.playstation.com/develop/
Is a static IP really required? That would be a large cost for me.
Is it worth looking into 2D Toolkit for Unity or should I wait for 4.3?