So I want to get into Blender. Are there some books that you guys would recommend?
Main thing would be to not let the fact that you're using Blender put you off from using tutorials for other tools. Aside from where the buttons are and what tools are called 3D software is all the same. Unless you're using Houdini or some weird shit. Good practice transcends the software ^_^So I want to get into Blender. Are there some books that you guys would recommend?
I need some help identifying a problem with saving with my game "Cook, Serve, Delicious!" on the Mac App Store.
If anyone has a Mac they use, and has access to the Mac App Store, and would like a free copy of my game, please PM me. I just need to see if the game saves on your Mac. Include your OS in the PM.
Thanks!
man, there is so many cool-looking games on display in this thread! i can't wait until i can start sharing what we are working on. we haven't announced the game yet, so we are not showing anything, but i may try to share a little something in here for screenshot saturday if i can come up with something interesting that doesn't give too much about the game away. everyone keep up the awesome work and best of luck to all of you!
I was pretty disappointed when Galaga Legions turned out to be a more of a bullet hell shmup and less slow and deliberate like Galaga '88 so I'm one person who might buy one.How do people feel about "slow" shmups as opposed to the bullet hell types? Anyone think there's a market for it?
How do people feel about "slow" shmups as opposed to the bullet hell types? Anyone think there's a market for it?
There's alot of fans of traditional shmups out there I am sure. It's because the more vocals are the hardcore players and they probably prefer bullet hell.
Personally I can't give a rat's ass about that style. Make me a shmups that is slow paced and with difficulty levels where I can casually finish it and am sold. Seriously, I think I never finished a schmups. All too hard (for the time I wish to put in practicing).
How do people feel about "slow" shmups as opposed to the bullet hell types? Anyone think there's a market for it?
I'm with Ranger X. I would totally buy a schmup with casual difficulty. just give me crazy powerups and fun gameplay. At least give me the tools to beat the enemies with skilled flying. Not some crazy memorization of a pattern.
Edit: phew, lots of work done today, think I'm good for now
How do people feel about "slow" shmups as opposed to the bullet hell types? Anyone think there's a market for it?
How do people feel about "slow" shmups as opposed to the bullet hell types? Anyone think there's a market for it?
Hey guys, I was thinking of making a thread buuut yeah, figured there was already something up for something like this :]
Anyways, I want to make a game but all my friends in the industry have full time jobs and have no time. I want to make a rather simple iOS game, its really just a runner game, but with a unique twist and I would be handling the art.
If youre not familiar with my art, here you go
Basically I'm looking for an engineer, this is all work that I'm doing on the side so I cant pay you, but we would split the profits if we publish something.
If anybody is interested and have some experience (obviously thats much preferred), hit me up!
GAF, I'm a pixel person that needs to learn 3D. Any recommendations on which program is good for 3D n00bs and what a good source for n00b tutorials would be?
I have friends who could hook me up with EDU discounts so the expensive stuff is on the table for me.
Thanks Indie GAF, you're awesome <3
The only free programs that you could use to Learn are Wings3D and Blender. Blender is close to the big suites from auto desk and Wings3D is a simple modeling software. Though Wings seems to be used a fair amount by the pros.
I was pretty disappointed when Galaga Legions turned out to be a more of a bullet hell shmup and less slow and deliberate like Galaga '88 so I'm one person who might buy one.
But I don't know if there's a market if you don't have a recognizable name to put on it. You can say that nobody is buying them, but if nobody is making them for people to buy of course they aren't. Bullet hell shooters are part of the masocore/hard game revival of the last few years and a slower one might not fit within that tho.
If I were to attempt to make a modern Galaga, Time Pilot or whatever I think the first thing I would do is ditch score. Maybe the final version would have it. But my intuition is that if you couldn't make your prototype compelling to keep playing without the crutch of score attack, it wouldn't work.
EDIT: Pixeljunk Shooter comes to mind as something recent that was slower paced.
There's alot of fans of traditional shmups out there I am sure. It's because the more vocals are the hardcore players and they probably prefer bullet hell.
Personally I can't give a rat's ass about that style. Make me a shmups that is slow paced and with difficulty levels where I can casually finish it and am sold. Seriously, I think I never finished a schmups. All too hard (for the time I wish to put in practicing).
I'm with Ranger X. I would totally buy a schmup with casual difficulty. just give me crazy powerups and fun gameplay. At least give me the tools to beat the enemies with skilled flying. Not some crazy memorization of a pattern.
Edit: phew, lots of work done today, think I'm good for now
I think if you make a series of high quality shoot-em-ups, you'll make a market for yourself.
I also think the only real way of testing for a market for something is by making it and making it known to the people.
The games industry is much poorer for the middle-manager types who are 'sure' that's there no market for things...
But then, we're indie. We're making what we want to make. Make it! It might be successful, it might die a death. But you get to say you made a game..
I miss shooters that aren't 1 hit wonders too. It took me a LONG time to get used to shooters where your character sprite and the hit-it-and-your-dead box weren't the same thing.
If you're making something more along the lines of 19XX or maybe Sapphire, color me intrigued:
http://www.youtube.com/watch?v=hmuvfov5oOk
If youre talking about stuff like r-type, darius, gradius, and thunderforce then I definately loved those types of games growing up. Don't see much of a market for these games lately.
It's definitely not just a shmup, it'll at the very least have elements of other genres, but I want to actually mix it totally with another genre. Since it's 3D I feel this is easier to sell to people, instead of just being in a flying object I want shmups to have some sort of walking around areas where you can do shit like buy stuff or take on quests or something.On a purely business level I highly suggest you don't make a shmup. After making one ourselves they are mostly sales poison.
Kudos to them for including the bright-flashes warning at the start of the video.
Yeah particles do rock. They can transmit spatial dimension when set in motionI downloaded Unity 4.0, and made for the world collision particles!! LOVE THEM! ...
When will it be done? Gfx & music are a-a-awesome.
Took me hours to make this.
Took me hours to make this.
Took me hours to make this.
With 2D side scrollers, is it more common for the camera to move with the player as he moves left to right (player is always in the center of the screen I guess) or for the player to cause the camera to move because the character reached the end of a bounding box?
Great trailer!