Started working on my first game this week. Had a week of from my gap-year job in between school and uni and had a crack at using GameMaker Studio. All the art is done by myself and my girlfriend with all programming done by me. GML has been really quick to learn.
Sprite art is surprisingly difficult but I feel like making a game might be doable considering the you can get away with surprisingly low frames of animation.
I also found an interesting way to get the game running at 60FPS while keeping the sprite animations at a lower one and wondered if this was the create way to do this.
Essentially, the room settings are set to 60FPS and I have an object which all other objects in the game inherit, where the create event runs a script which sets the image_speed to the low value required.
I have made three characters so far. I haven't decided which one(s) will be playable so they currently all are. Here is a gif of me testing a blocking animation. (So far only downard facing is animated.) :
http://i.imgur.com/BkqrqKb.gif
And here I am testing 8 directional movement and the way depth is calculated (no collision detection but can walk in front of and behind trees
):
http://i.imgur.com/MymQfVz.gif
Finally, some large character art: