Jupiter_Shrooms
Member
2D Toolkit doesn't allow you to do this, and I was looking at SpriteTile for the same reason. However, since you can manually place objects natively into Unity, I figured I could use a mix for my current title.
I couldn't do something like my last game with 2D Toolkit's tile editor, but it works well for simple tiling, and seems pretty efficient. And I believe you get the source code anyway, so if you want to get down and dirty you can edit the code.
Edit: I should clarify, you can flip tiles, and rotate them at 90` angles. You can't say, scale and add a slight rotation to a single tile. Another nice thing about the tile editor is that you can easily 'paint' over a region to add tint or shading.
Thanks! You've convinced me to get 2DTK. I've been wracking my head trying rolling my own.